#endif
\end{verbatim}
-A macro, \helpref{wxICON}{wxicon}, is available which creates an icon using an XPM
+A macro, \helpref{wxICON}{wxiconmacro}, is available which creates an icon using an XPM
on the appropriate platform, or an icon resource on Windows.
\begin{verbatim}
#endif
\end{verbatim}
-There is also a corresponding \helpref{wxBITMAP}{wxbitmap} macro which allows
-to create the bitmaps in much the same way as \helpref{wxICON}{wxicon} creates
+There is also a corresponding \helpref{wxBITMAP}{wxbitmapmacro} macro which allows
+to create the bitmaps in much the same way as \helpref{wxICON}{wxiconmacro} creates
icons. It assumes that bitmaps live in resources under Windows or OS2 and XPM
files under all other platforms (for XPMs, the corresponding file must be
included before this macro is used, of course, and the name of the bitmap
You should always use wxICON and wxBITMAP macros because they work for any
platform (unlike the code above which doesn't deal with wxMac, wxBe, ...) and
-are more short and clear than versions with {\tt #ifdef}s.
+are more short and clear than versions with {\tt \#ifdef}s.
\subsection{Supported bitmap file formats}\label{supportedbitmapformats}
The following lists the formats handled on different platforms. Note
-that missing or partially-implemented formats can be supplemented
-by using \helpref{wxImage}{wximage} to load the data, and then converting
-it to wxBitmap form.
+that missing or partially-implemented formats are automatically supplemented
+by the \helpref{wxImage}{wximage} to load the data, and then converting
+it to wxBitmap form. Note that using wxImage is the preferred way to
+load images in wxWindows, with the exception of resources (XPM-files or
+native Windows resources). Writing an image format handler for wxImage
+is also far easier than writing one for wxBitmap, because wxImage has
+exactly one format on all platforms whereas wxBitmap can store pixel data
+very differently, depending on colour depths and platform.
\wxheading{wxBitmap}
\begin{itemize}\itemsep=0pt
\item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE)
\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
-\item PNG file (wxBITMAP\_TYPE\_PNG). Currently 4-bit (16-colour) PNG files do not load properly.
\item XPM data and file (wxBITMAP\_TYPE\_XPM)
+\item All formats that are supported by the \helpref{wxImage}{wximage} class.
\end{itemize}
Under wxGTK, wxBitmap may load the following formats:
\begin{itemize}\itemsep=0pt
-\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
-\item PNG (wxBITMAP\_TYPE\_PNG).
\item XPM data and file (wxBITMAP\_TYPE\_XPM)
+\item All formats that are supported by the \helpref{wxImage}{wximage} class.
\end{itemize}
Under wxMotif, wxBitmap may load the following formats:
\begin{itemize}\itemsep=0pt
-%\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
-%\item PNG (wxBITMAP\_TYPE\_PNG).
\item XBM data and file (wxBITMAP\_TYPE\_XBM)
\item XPM data and file (wxBITMAP\_TYPE\_XPM)
+\item All formats that are supported by the \helpref{wxImage}{wximage} class.
\end{itemize}
\wxheading{wxIcon}
Under wxGTK, wxIcon may load the following formats:
\begin{itemize}\itemsep=0pt
-\item PNG (wxBITMAP\_TYPE\_PNG).
\item XPM data and file (wxBITMAP\_TYPE\_XPM)
+\item All formats that are supported by the \helpref{wxImage}{wximage} class.
\end{itemize}
Under wxMotif, wxIcon may load the following formats:
\begin{itemize}\itemsep=0pt
-%\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
-%\item PNG (wxBITMAP\_TYPE\_PNG).
\item XBM data and file (wxBITMAP\_TYPE\_XBM)
\item XPM data and file (wxBITMAP\_TYPE\_XPM)
+\item All formats that are supported by the \helpref{wxImage}{wximage} class (?).
\end{itemize}
\wxheading{wxCursor}