+
+ return true;
+}
+
+
+// ----------------------------------------------------------------------------
+// wxNativeFontInfo
+// ----------------------------------------------------------------------------
+
+// Up to now, there are no native implementations of this function:
+void wxNativeFontInfo::SetFaceName(const wxArrayString &facenames)
+{
+ for (size_t i=0; i < facenames.GetCount(); i++)
+ {
+ if (wxFontEnumerator::IsValidFacename(facenames[i]))
+ {
+ SetFaceName(facenames[i]);
+ return;
+ }
+ }
+
+ // set the first valid facename we can find on this system
+ wxString validfacename = wxFontEnumerator::GetFacenames().Item(0);
+ wxLogTrace(wxT("font"), wxT("Falling back to '%s'"), validfacename.c_str());
+ SetFaceName(validfacename);
+}
+
+
+#ifdef wxNO_NATIVE_FONTINFO
+
+// These are the generic forms of FromString()/ToString.
+//
+// convert to/from the string representation: format is
+// version;pointsize;family;style;weight;underlined;facename;encoding
+
+bool wxNativeFontInfo::FromString(const wxString& s)
+{
+ long l;
+
+ wxStringTokenizer tokenizer(s, _T(";"));
+
+ wxString token = tokenizer.GetNextToken();
+ //
+ // Ignore the version for now
+ //
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return false;
+ pointSize = (int)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return false;
+ family = (wxFontFamily)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return false;
+ style = (wxFontStyle)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return false;
+ weight = (wxFontWeight)l;
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return false;
+ underlined = l != 0;
+
+ faceName = tokenizer.GetNextToken();
+
+#ifndef __WXMAC__
+ if( !faceName )
+ return false;
+#endif
+
+ token = tokenizer.GetNextToken();
+ if ( !token.ToLong(&l) )
+ return false;
+ encoding = (wxFontEncoding)l;
+
+ return true;
+}
+
+wxString wxNativeFontInfo::ToString() const
+{
+ wxString s;
+
+ s.Printf(_T("%d;%d;%d;%d;%d;%d;%s;%d"),
+ 0, // version
+ pointSize,
+ family,
+ (int)style,
+ (int)weight,
+ underlined,
+ faceName.GetData(),
+ (int)encoding);
+
+ return s;
+}
+
+void wxNativeFontInfo::Init()
+{
+ pointSize = 0;
+ family = wxFONTFAMILY_DEFAULT;
+ style = wxFONTSTYLE_NORMAL;
+ weight = wxFONTWEIGHT_NORMAL;
+ underlined = false;
+ faceName.clear();
+ encoding = wxFONTENCODING_DEFAULT;
+}
+
+int wxNativeFontInfo::GetPointSize() const
+{
+ return pointSize;
+}
+
+wxFontStyle wxNativeFontInfo::GetStyle() const
+{
+ return style;
+}
+
+wxFontWeight wxNativeFontInfo::GetWeight() const
+{
+ return weight;
+}
+
+bool wxNativeFontInfo::GetUnderlined() const
+{
+ return underlined;
+}
+
+wxString wxNativeFontInfo::GetFaceName() const
+{
+ return faceName;
+}
+
+wxFontFamily wxNativeFontInfo::GetFamily() const
+{
+ return family;
+}
+
+wxFontEncoding wxNativeFontInfo::GetEncoding() const
+{
+ return encoding;
+}
+
+void wxNativeFontInfo::SetPointSize(int pointsize)
+{
+ pointSize = pointsize;
+}
+
+void wxNativeFontInfo::SetStyle(wxFontStyle style_)
+{
+ style = style_;
+}
+
+void wxNativeFontInfo::SetWeight(wxFontWeight weight_)
+{
+ weight = weight_;
+}
+
+void wxNativeFontInfo::SetUnderlined(bool underlined_)
+{
+ underlined = underlined_;
+}
+
+bool wxNativeFontInfo::SetFaceName(const wxString& facename_)
+{
+ faceName = facename_;
+ return true;
+}
+
+void wxNativeFontInfo::SetFamily(wxFontFamily family_)
+{
+ family = family_;
+}
+
+void wxNativeFontInfo::SetEncoding(wxFontEncoding encoding_)
+{
+ encoding = encoding_;
+}
+
+#endif // generic wxNativeFontInfo implementation
+
+// conversion to/from user-readable string: this is used in the generic
+// versions and under MSW as well because there is no standard font description
+// format there anyhow (but there is a well-defined standard for X11 fonts used
+// by wxGTK and wxMotif)
+
+#if defined(wxNO_NATIVE_FONTINFO) || defined(__WXMSW__) || defined (__WXPM__)
+
+wxString wxNativeFontInfo::ToUserString() const
+{
+ wxString desc;
+
+ // first put the adjectives, if any - this is English-centric, of course,
+ // but what else can we do?
+ if ( GetUnderlined() )
+ {
+ desc << _("underlined");
+ }
+
+ switch ( GetWeight() )
+ {
+ default:
+ wxFAIL_MSG( _T("unknown font weight") );
+ // fall through
+
+ case wxFONTWEIGHT_NORMAL:
+ break;
+
+ case wxFONTWEIGHT_LIGHT:
+ desc << _(" light");
+ break;
+
+ case wxFONTWEIGHT_BOLD:
+ desc << _(" bold");
+ break;
+ }
+
+ switch ( GetStyle() )
+ {
+ default:
+ wxFAIL_MSG( _T("unknown font style") );
+ // fall through
+
+ case wxFONTSTYLE_NORMAL:
+ break;
+
+ // we don't distinguish between the two for now anyhow...
+ case wxFONTSTYLE_ITALIC:
+ case wxFONTSTYLE_SLANT:
+ desc << _(" italic");
+ break;
+ }
+
+ wxString face = GetFaceName();
+ if ( !face.empty() )
+ {
+ desc << _T(' ') << face;
+ }
+
+ int size = GetPointSize();
+ if ( size != wxNORMAL_FONT->GetPointSize() )
+ {
+ desc << _T(' ') << size;
+ }
+
+#if wxUSE_FONTMAP
+ wxFontEncoding enc = GetEncoding();
+ if ( enc != wxFONTENCODING_DEFAULT && enc != wxFONTENCODING_SYSTEM )
+ {
+ desc << _T(' ') << wxFontMapper::GetEncodingName(enc);
+ }
+#endif // wxUSE_FONTMAP
+
+ return desc.Strip(wxString::both).MakeLower();
+}
+
+bool wxNativeFontInfo::FromUserString(const wxString& s)
+{
+ // reset to the default state
+ Init();
+
+ // parse a more or less free form string
+ //
+ // TODO: we should handle at least the quoted facenames
+ wxStringTokenizer tokenizer(s, _T(";, "), wxTOKEN_STRTOK);
+
+ wxString face;
+ unsigned long size;
+ bool weightfound = false, pointsizefound = false, encodingfound = false;
+
+ while ( tokenizer.HasMoreTokens() )
+ {
+ wxString token = tokenizer.GetNextToken();
+
+ // normalize it
+ token.Trim(true).Trim(false).MakeLower();
+
+ // look for the known tokens
+ if ( token == _T("underlined") || token == _("underlined") )
+ {
+ SetUnderlined(true);
+ }
+ else if ( token == _T("light") || token == _("light") )
+ {
+ SetWeight(wxFONTWEIGHT_LIGHT);
+ weightfound = true;
+ }
+ else if ( token == _T("bold") || token == _("bold") )
+ {
+ SetWeight(wxFONTWEIGHT_BOLD);
+ weightfound = true;
+ }
+ else if ( token == _T("italic") || token == _("italic") )
+ {
+ SetStyle(wxFONTSTYLE_ITALIC);
+ }
+ else if ( token.ToULong(&size) )
+ {
+ SetPointSize(size);
+ pointsizefound = true;
+ }
+ else
+ {
+#if wxUSE_FONTMAP
+ // try to interpret this as an encoding
+ wxFontEncoding encoding = wxFontMapper::Get()->CharsetToEncoding(token, false);
+ if ( encoding != wxFONTENCODING_DEFAULT &&
+ encoding != wxFONTENCODING_SYSTEM ) // returned when the recognition failed
+ {
+ SetEncoding(encoding);
+ encodingfound = true;
+ }
+ else
+ {
+#endif // wxUSE_FONTMAP
+
+ // assume it is the face name
+ if ( !face.empty() )
+ {
+ face += _T(' ');
+ }
+
+ face += token;
+
+ // skip the code which resets face below
+ continue;
+
+#if wxUSE_FONTMAP
+ }
+#endif // wxUSE_FONTMAP
+ }
+
+ // if we had had the facename, we shouldn't continue appending tokens
+ // to it (i.e. "foo bold bar" shouldn't result in the facename "foo
+ // bar")
+ if ( !face.empty() )
+ {
+ // NB: the check on the facename is implemented in wxFontBase::SetFaceName
+ // and not in wxNativeFontInfo::SetFaceName thus we need to explicitely
+ // call here wxFontEnumerator::IsValidFacename
+ if (!wxFontEnumerator::IsValidFacename(face) ||
+ !SetFaceName(face))
+ SetFaceName(wxNORMAL_FONT->GetFaceName());
+ face.clear();
+ }
+ }
+
+ // we might not have flushed it inside the loop
+ if ( !face.empty() )
+ {
+ // NB: the check on the facename is implemented in wxFontBase::SetFaceName
+ // and not in wxNativeFontInfo::SetFaceName thus we need to explicitely
+ // call here wxFontEnumerator::IsValidFacename
+ if (!wxFontEnumerator::IsValidFacename(face) ||
+ !SetFaceName(face))
+ SetFaceName(wxNORMAL_FONT->GetFaceName());
+ }
+
+ // set point size to default value if size was not given
+ if ( !pointsizefound )
+ SetPointSize(wxNORMAL_FONT->GetPointSize());
+
+ // set font weight to default value if weight was not given
+ if ( !weightfound )
+ SetWeight(wxFONTWEIGHT_NORMAL);
+
+#if wxUSE_FONTMAP
+ // set font encoding to default value if encoding was not given
+ if ( !encodingfound )
+ SetEncoding(wxFONTENCODING_SYSTEM);
+#endif // wxUSE_FONTMAP
+
+ return true;