#ifdef __WIN32__
// create a static control with either SS_BITMAP or SS_ICON style depending
// on what we have here
- const char *classname = "STATIC";
+ const wxChar *classname = _T("STATIC");
int winstyle = m_isIcon ? SS_ICON : SS_BITMAP;
#else // Win16
- const char *classname = "BUTTON";
+ const wxChar *classname = _T("BUTTON");
int winstyle = BS_OWNERDRAW;
#endif // Win32
m_hWnd = (WXHWND)::CreateWindow
(
classname,
- "",
+ _T(""),
winstyle | WS_CHILD | WS_VISIBLE,
0, 0, 0, 0,
(HWND)parent->GetHWND(),
NULL
);
- wxCHECK_MSG( m_hWnd, FALSE, "Failed to create static bitmap" );
+ wxCHECK_MSG( m_hWnd, FALSE, _T("Failed to create static bitmap") );
SetBitmap(bitmap);
m_image.icon = NULL;
}
-void wxStaticBitmap::DoSetSize(int x, int y, int width, int height, int sizeFlags)
+wxSize wxStaticBitmap::DoGetBestSize()
{
- int currentX, currentY;
- GetPosition(¤tX, ¤tY);
- int x1 = x;
- int y1 = y;
-
- if (x == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- x1 = currentX;
- if (y == -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- y1 = currentY;
-
- AdjustForParentClientOrigin(x1, y1, sizeFlags);
-
- int actualWidth = width;
- int actualHeight = height;
-
- int ww, hh;
- GetSize(&ww, &hh);
-
- // If we're prepared to use the existing width, then...
- if (width == -1 && ((sizeFlags & wxSIZE_AUTO_WIDTH) != wxSIZE_AUTO_WIDTH))
- actualWidth = ww;
- else
- actualWidth = width;
-
- // If we're prepared to use the existing height, then...
- if (height == -1 && ((sizeFlags & wxSIZE_AUTO_HEIGHT) != wxSIZE_AUTO_HEIGHT))
- actualHeight = hh;
- else
- actualHeight = height;
-
- MoveWindow((HWND) GetHWND(), x1, y1, actualWidth, actualHeight, TRUE);
+ // reuse the current size (as wxWindow does) instead of using some
+ // arbitrary default size (as wxControl, our immediate base class, does)
+ return wxWindow::DoGetBestSize();
}
void wxStaticBitmap::SetBitmap(const wxBitmap& bitmap)
int w, h;
GetPosition(&x, &y);
GetSize(&w, &h);
- RECT rect = { x, y, x + w, y + h };
#ifdef __WIN32__
HANDLE handle = m_isIcon ? (HANDLE)m_image.icon->GetHICON()
height = bitmap.GetHeight();
if ( width && height )
{
+ w = width;
+ h = height;
+
::MoveWindow((HWND)GetHWND(), x, y, width, height, FALSE);
}
}
+ RECT rect = { x, y, x + w, y + h };
InvalidateRect((HWND)GetParent()->GetHWND(), &rect, TRUE);
}