dc.SetFont(GetFont());
// ## ugly...
- char *szStripped = new char[m_strName.Len()];
- wxStripMenuCodes((char *)m_strName.c_str(), szStripped);
+ wxChar *szStripped = new wxChar[m_strName.Len()];
+ wxStripMenuCodes((wxChar *)m_strName.c_str(), szStripped);
wxString str = szStripped;
delete [] szStripped;
// # without this menu items look too tightly packed (at least under Windows)
- str += 'W'; // 'W' is typically the widest letter
+ str += wxT('W'); // 'W' is typically the widest letter
dc.GetTextExtent(str, (long *)pwidth, (long *)pheight);
+
+ // JACS: items still look too tightly packed, so adding 2 pixels.
+ (*pheight) = (*pheight) + 2;
+
m_nHeight = *pheight; // remember height for use in OnDrawItem
return TRUE;
// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
// port this code to X. (VZ)
+// JACS: TODO. Why does a disabled but highlighted item still
+// get drawn embossed? How can we tell DrawState that we don't want the
+// embossing?
+
#if defined(__WIN32__) && !defined(__SC__) && !defined(__TWIN32__)
#define O_DRAW_NATIVE_API // comments below explain why I use it
#endif
HFONT hPrevFont = (HFONT) ::SelectObject(hdc, hfont);
DrawState(hdc, NULL, NULL,
- (LPARAM)(const char *)m_strName, m_strName.Length(),
+ (LPARAM)(const wxChar *)m_strName, m_strName.Length(),
x, rc.y, rc.GetWidth(), rc.GetHeight(),
DST_PREFIXTEXT | ( st & wxODDisabled ? DSS_DISABLED : 0) );
// there should be enough place!
wxASSERT((nBmpWidth <= rc.GetWidth()) && (nBmpHeight <= rc.GetHeight()));
+ //MT: blit with mask enabled.
dc.Blit(rc.x + (GetMarginWidth() - nBmpWidth) / 2,
rc.y + (m_nHeight - nBmpHeight) /2,
nBmpWidth, nBmpHeight,
- &dcMem, 0, 0, wxCOPY);
+ &dcMem, 0, 0, wxCOPY,true);
if ( st & wxODSelected ) {
#ifdef O_DRAW_NATIVE_API