+// this class sets the stretch blit mode to COLORONCOLOR during its lifetime
+//
+// don't use it directly, use SET_STRETCH_BLT_MODE() macro instead as it
+// expands to nothing under WinCE which doesn't have SetStretchBltMode()
+class StretchBltModeChanger
+{
+public:
+ StretchBltModeChanger(HDC hdc)
+ : m_hdc(hdc)
+ {
+ m_modeOld = ::SetStretchBltMode(m_hdc, COLORONCOLOR);
+ if ( !m_modeOld )
+ {
+ wxLogLastError(wxT("SetStretchBltMode"));
+ }
+ }
+
+ ~StretchBltModeChanger()
+ {
+ if ( !::SetStretchBltMode(m_hdc, m_modeOld) )
+ {
+ wxLogLastError(wxT("SetStretchBltMode"));
+ }
+ }
+
+private:
+ const HDC m_hdc;
+
+ int m_modeOld;
+
+ wxDECLARE_NO_COPY_CLASS(StretchBltModeChanger);
+};
+
+#define SET_STRETCH_BLT_MODE(hdc) \
+ StretchBltModeChanger wxMAKE_UNIQUE_NAME(stretchModeChanger)(hdc)
+
+#endif // __WXWINCE__/!__WXWINCE__
+
+#if wxUSE_DYNLIB_CLASS
+
+// helper class to cache dynamically loaded libraries and not attempt reloading
+// them if it fails
+class wxOnceOnlyDLLLoader
+{
+public:
+ // ctor argument must be a literal string as we don't make a copy of it!
+ wxOnceOnlyDLLLoader(const wxChar *dllName)
+ : m_dllName(dllName)
+ {
+ }
+
+
+ // return the symbol with the given name or NULL if the DLL not loaded
+ // or symbol not present
+ void *GetSymbol(const wxChar *name)
+ {
+ // we're prepared to handle errors here
+ wxLogNull noLog;
+
+ if ( m_dllName )
+ {
+ m_dll.Load(m_dllName);
+
+ // reset the name whether we succeeded or failed so that we don't
+ // try again the next time
+ m_dllName = NULL;
+ }
+
+ return m_dll.IsLoaded() ? m_dll.GetSymbol(name) : NULL;
+ }
+
+ void Unload()
+ {
+ if ( m_dll.IsLoaded() )
+ {
+ m_dll.Unload();
+ }
+ }
+
+private:
+ wxDynamicLibrary m_dll;
+ const wxChar *m_dllName;
+};
+
+static wxOnceOnlyDLLLoader wxMSIMG32DLL(wxT("msimg32"));
+
+// we must ensure that DLLs are unloaded before the static objects cleanup time
+// because we may hit the notorious DllMain() dead lock in this case if wx is
+// used as a DLL (attempting to unload another DLL from inside DllMain() hangs
+// under Windows because it tries to reacquire the same lock)
+class wxGDIDLLsCleanupModule : public wxModule
+{
+public:
+ virtual bool OnInit() { return true; }
+ virtual void OnExit() { wxMSIMG32DLL.Unload(); }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGDIDLLsCleanupModule)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxGDIDLLsCleanupModule, wxModule)
+
+namespace
+{
+
+#if wxUSE_DC_TRANSFORM_MATRIX
+
+// Class used to dynamically load world transform related API functions.
+class GdiWorldTransformFuncs
+{
+public:
+ static bool IsOk()
+ {
+ if ( !ms_worldTransformSymbolsLoaded )
+ LoadWorldTransformSymbols();
+
+ return ms_pfnSetGraphicsMode &&
+ ms_pfnSetWorldTransform &&
+ ms_pfnGetWorldTransform &&
+ ms_pfnModifyWorldTransform;
+ }
+
+ typedef int (WINAPI *SetGraphicsMode_t)(HDC, int);
+ static SetGraphicsMode_t SetGraphicsMode()
+ {
+ if ( !ms_worldTransformSymbolsLoaded )
+ LoadWorldTransformSymbols();
+
+ return ms_pfnSetGraphicsMode;
+ }
+
+ typedef BOOL (WINAPI *SetWorldTransform_t)(HDC, const XFORM *);
+ static SetWorldTransform_t SetWorldTransform()
+ {
+ if ( !ms_worldTransformSymbolsLoaded )
+ LoadWorldTransformSymbols();
+
+ return ms_pfnSetWorldTransform;
+ }
+
+ typedef BOOL (WINAPI *GetWorldTransform_t)(HDC, LPXFORM);
+ static GetWorldTransform_t GetWorldTransform()
+ {
+ if ( !ms_worldTransformSymbolsLoaded )
+ LoadWorldTransformSymbols();
+
+ return ms_pfnGetWorldTransform;
+ }
+
+ typedef BOOL (WINAPI *ModifyWorldTransform_t)(HDC, const XFORM *, DWORD);
+ static ModifyWorldTransform_t ModifyWorldTransform()
+ {
+ if ( !ms_worldTransformSymbolsLoaded )
+ LoadWorldTransformSymbols();
+
+ return ms_pfnModifyWorldTransform;
+ }
+
+private:
+ static void LoadWorldTransformSymbols()
+ {
+ wxDynamicLibrary dll(wxT("gdi32.dll"));