// Creates an object (menu, dialog, control, ...) from an XML node.
// Should check for validity.
// parent is a higher-level object (usually window, dialog or panel)
- // that is often neccessary to create the resource.
+ // that is often necessary to create the resource.
// If instance is non-NULL it should not create a new instance via 'new' but
// should rather use this one, and call its Create method.
wxObject *CreateResource(wxXmlNode *node, wxObject *parent,
void AddWindowStyles();
// Gets style flags from text in form "flag | flag2| flag3 |..."
- // Only understads flags added with AddStyle
+ // Only understands flags added with AddStyle
int GetStyle(const wxString& param = wxT("style"), int defaults = 0);
// Gets text from param and does some conversions: