#include <string.h>
-#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
+#if wxUSE_DEBUG_CONTEXT
#if defined(__VISAGECPP__)
#define DEBUG_PRINTF(NAME) { static int raz=0; \
printf( #NAME " %i\n",raz); fflush(stdout); raz++; }
#else
#define DEBUG_PRINTF(NAME)
#endif
-#endif // __WXDEBUG__ || wxUSE_DEBUG_CONTEXT
+#endif // wxUSE_DEBUG_CONTEXT
// we must disable optimizations for VC.NET because otherwise its too eager
// linker discards wxClassInfo objects in release build thus breaking many,
wxClassInfo wxObject::ms_classInfo(ms_classParents , wxEmptyString , wxT("wxObject"),
(int) sizeof(wxObject), \
(wxObjectConstructorFn) 0 ,
- (wxPropertyInfo*) NULL,(wxHandlerInfo*) NULL,0 , 0 ,
+ NULL,NULL,0 , 0 ,
0 , wxVariantOfPtrToObjectConverterwxObject , wxVariantToObjectConverterwxObject , wxObjectToVariantConverterwxObject);
- template<> void wxStringReadValue(const wxString & , wxObject * & ){assert(0) ;}
- template<> void wxStringWriteValue(wxString & , wxObject* const & ){assert(0) ;}
- template<> void wxStringReadValue(const wxString & , wxObject & ){assert(0) ;}
- template<> void wxStringWriteValue(wxString & , wxObject const & ){assert(0) ;}
+ template<> void wxStringReadValue(const wxString & , wxObject * & ){ wxFAIL_MSG("unreachable"); }
+ template<> void wxStringWriteValue(wxString & , wxObject* const & ){ wxFAIL_MSG("unreachable"); }
+ template<> void wxStringReadValue(const wxString & , wxObject & ){ wxFAIL_MSG("unreachable"); }
+ template<> void wxStringWriteValue(wxString & , wxObject const & ){ wxFAIL_MSG("unreachable"); }
wxClassTypeInfo s_typeInfo(wxT_OBJECT_PTR , &wxObject::ms_classInfo , NULL , NULL , typeid(wxObject*).name() ) ;
wxClassTypeInfo s_typeInfowxObject(wxT_OBJECT , &wxObject::ms_classInfo , NULL , NULL , typeid(wxObject).name() ) ;
#else
// E.g. is wxWindow a kind of wxObject?
// Go from this class to superclass, taking into account
// two possible base classes.
-bool wxObject::IsKindOf(wxClassInfo *info) const
+bool wxObject::IsKindOf(const wxClassInfo *info) const
{
- wxClassInfo *thisInfo = GetClassInfo();
+ const wxClassInfo *thisInfo = GetClassInfo();
return (thisInfo) ? thisInfo->IsKindOf(info) : false ;
}
-#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING && defined( new )
+#if wxUSE_MEMORY_TRACING && defined( new )
#undef new
#endif
}
}
-// This function wasn't written to be reentrant but there is a possiblity of
-// reentrance if something it does causes a shared lib to load and register
-// classes. On Solaris this happens when the wxHashTable is newed, so the first
-// part of the function has been modified to handle it, and a wxASSERT checks
-// against reentrance in the remainder of the function.
+// Reentrance can occur on some platforms (Solaris for one), as the use of hash
+// and string objects can cause other modules to load and register classes
+// before the original call returns. This is handled by keeping the hash table
+// local when it is first created and only assigning it to the global variable
+// when the function is ready to return.
+//
+// That does make the assumption that after the function has completed the
+// first time the problem will no longer happen; all the modules it depends on
+// will have been loaded. The assumption is checked using the 'entry' variable
+// as a reentrance guard, it checks that once the hash table is global it is
+// not accessed multiple times simulateously.
void wxClassInfo::Register()
{
+#if wxDEBUG_LEVEL
+ // reentrance guard - see note above
+ static int entry = 0;
+#endif // wxDEBUG_LEVEL
+
+ wxHashTable *classTable;
+
if ( !sm_classTable )
{
- wxHashTable *classTable = new wxHashTable(wxKEY_STRING);
-
- // check for reentrance
- if ( sm_classTable )
- delete classTable;
- else
- sm_classTable = classTable;
+ // keep the hash local initially, reentrance is possible
+ classTable = new wxHashTable(wxKEY_STRING);
+ }
+ else
+ {
+ // guard againt reentrance once the global has been created
+ wxASSERT_MSG(++entry == 1, wxT("wxClassInfo::Register() reentrance"));
+ classTable = sm_classTable;
}
-
-#ifdef __WXDEBUG__
- // reentrance guard - see note above
- static int entry = 0;
- wxASSERT_MSG(++entry == 1, _T("wxClassInfo::Register() reentrance"));
-#endif
// Using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
// link any object module twice mistakenly, or link twice against wx shared
// library) will break this function because it will enter an infinite loop
// and eventually die with "out of memory" - as this is quite hard to
// detect if you're unaware of this, try to do some checks here.
- wxASSERT_MSG( sm_classTable->Get(m_className) == NULL,
+ wxASSERT_MSG( classTable->Get(m_className) == NULL,
wxString::Format
(
- _T("Class \"%s\" already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() multiple times or linked some object file twice)?"),
+ wxT("Class \"%s\" already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() multiple times or linked some object file twice)?"),
m_className
)
);
- sm_classTable->Put(m_className, (wxObject *)this);
+ classTable->Put(m_className, (wxObject *)this);
-#ifdef __WXDEBUG__
- --entry;
-#endif
+ // if we're using a local hash we need to try to make it global
+ if ( sm_classTable != classTable )
+ {
+ if ( !sm_classTable )
+ {
+ // make the hash global
+ sm_classTable = classTable;
+ }
+ else
+ {
+ // the gobal hash has already been created by a reentrant call,
+ // so delete the local hash and try again
+ delete classTable;
+ Register();
+ }
+ }
+
+#if wxDEBUG_LEVEL
+ entry = 0;
+#endif // wxDEBUG_LEVEL
}
void wxClassInfo::Unregister()
sm_classTable->Delete(m_className);
if ( sm_classTable->GetCount() == 0 )
{
- delete sm_classTable;
- sm_classTable = NULL;
+ wxDELETE(sm_classTable);
}
}
}
wxObject *wxCreateDynamicObject(const wxString& name)
{
-#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
+#if wxUSE_DEBUG_CONTEXT
DEBUG_PRINTF(wxObject *wxCreateDynamicObject)
#endif
// wxObjectRefData
// ----------------------------------------------------------------------------
-void wxObjectRefData::DecRef()
+void wxRefCounter::DecRef()
{
+ wxASSERT_MSG( m_count > 0, "invalid ref data count" );
+
if ( --m_count == 0 )
delete this;
}
void wxObject::Ref(const wxObject& clone)
{
-#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
+#if wxUSE_DEBUG_CONTEXT
DEBUG_PRINTF(wxObject::Ref)
#endif
{
if ( m_refData )
{
- wxASSERT_MSG( m_refData->m_count > 0, _T("invalid ref data count") );
-
m_refData->DecRef();
m_refData = NULL;
}
//else: ref count is 1, we are exclusive owners of m_refData anyhow
wxASSERT_MSG( m_refData && m_refData->GetRefCount() == 1,
- _T("wxObject::AllocExclusive() failed.") );
+ wxT("wxObject::AllocExclusive() failed.") );
}
wxObjectRefData *wxObject::CreateRefData() const
{
// if you use AllocExclusive() you must override this method
- wxFAIL_MSG( _T("CreateRefData() must be overridden if called!") );
+ wxFAIL_MSG( wxT("CreateRefData() must be overridden if called!") );
return NULL;
}
wxObject::CloneRefData(const wxObjectRefData * WXUNUSED(data)) const
{
// if you use AllocExclusive() you must override this method
- wxFAIL_MSG( _T("CloneRefData() must be overridden if called!") );
+ wxFAIL_MSG( wxT("CloneRefData() must be overridden if called!") );
return NULL;
}