#include "wx/dialog.h"
#ifndef WX_PRECOMP
+ #include "wx/msw/wrapcdlg.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/evtloop.h"
#include "wx/ptr_scpd.h"
-#include "wx/msw/wrapcdlg.h"
-
#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
#include "wx/msw/wince/resources.h"
#endif // __SMARTPHONE__ && __WXWINCE__
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
#endif
-BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
- EVT_BUTTON(wxID_OK, wxDialog::OnOK)
- EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
- EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
-
- EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
-
- EVT_CLOSE(wxDialog::OnCloseWindow)
-END_EVENT_TABLE()
-
// ----------------------------------------------------------------------------
// wxDialogModalData
// ----------------------------------------------------------------------------
return true;
}
-#if WXWIN_COMPATIBILITY_2_6
-
-// deprecated ctor
-wxDialog::wxDialog(wxWindow *parent,
- const wxString& title,
- bool WXUNUSED(modal),
- int x,
- int y,
- int w,
- int h,
- long style,
- const wxString& name)
-{
- Init();
-
- Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
-}
-
-void wxDialog::SetModal(bool WXUNUSED(flag))
-{
- // nothing to do, obsolete method
-}
-
-#endif // WXWIN_COMPATIBILITY_2_6
-
wxDialog::~wxDialog()
{
m_isBeingDeleted = true;
// showing the dialogs
// ----------------------------------------------------------------------------
-#if WXWIN_COMPATIBILITY_2_6
-
-bool wxDialog::IsModalShowing() const
-{
- return IsModal();
-}
-
-#endif // WXWIN_COMPATIBILITY_2_6
-
wxWindow *wxDialog::FindSuitableParent() const
{
// first try to use the currently active window
if ( show )
{
+ if (CanDoLayoutAdaptation())
+ DoLayoutAdaptation();
+
// this usually will result in TransferDataToWindow() being called
// which will change the controls values so do it before showing as
// otherwise we could have some flicker
Hide();
}
-void wxDialog::EndDialog(int rc)
-{
- if ( IsModal() )
- EndModal(rc);
- else
- Hide();
-}
-
// ----------------------------------------------------------------------------
// wxWin event handlers
// ----------------------------------------------------------------------------
-// Standard buttons
-void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
-{
- if ( Validate() && TransferDataFromWindow() )
- {
- EndDialog(wxID_OK);
- }
-}
-
-void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
-{
- if ( Validate() )
- TransferDataFromWindow();
-
- // TODO probably need to disable the Apply button until things change again
-}
-
-void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
-{
- EndDialog(wxID_CANCEL);
-}
-
-void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
-{
- // We'll send a Cancel message by default, which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
-
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close(). We wouldn't want to destroy the dialog by default, since
- // the dialog may have been created on the stack. However, this does mean
- // that calling dialog->Close() won't delete the dialog unless the handler
- // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
- // destroy the dialog. The default OnCancel (above) simply ends a modal
- // dialog, and hides a modeless dialog.
-
- // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
- // lists here? don't dare to change it now, but should be done later!
- static wxList closing;
-
- if ( closing.Member(this) )
- return;
-
- closing.Append(this);
-
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
-
- closing.DeleteObject(this);
-}
-
-void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
-{
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- Refresh();
-}
-
#ifdef __POCKETPC__
// Responds to the OK button in a PocketPC titlebar. This
// can be overridden, or you can change the id used for
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetAffirmativeId());
event.SetEventObject(this);
- return GetEventHandler()->ProcessEvent(event);
+ return HandleWindowEvent(event);
}
#endif // __POCKETPC__