#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include <wx/setup.h>
+#include "wx/setup.h"
#if wxUSE_GLCANVAS
-#include <wx/gdicmn.h>
-#include <wx/palette.h>
-#include <wx/scrolwin.h>
+#include "wx/gdicmn.h"
+#include "wx/palette.h"
+#include "wx/scrolwin.h"
#include <GL/glx.h>
enum
{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
+ WX_GL_RGBA=1, /* use true color palette */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
+ WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
+ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
+ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------
{
public:
wxGLContext( bool isRGB, wxWindow *win,
- const wxPalette& palette = wxNullPalette );
+ const wxPalette& palette = wxNullPalette );
wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */
- );
+ const wxPalette& WXUNUSED(palette),
+ const wxGLContext *other /* for sharing display lists */
+ );
~wxGLContext();
-
+
void SetCurrent();
void SetColour(const char *colour);
void SwapBuffers();
-
+
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
-
+
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
inline wxWindow* GetWindow() const { return m_window; }
// inline GtkWidget* GetWidget() const { return m_widget; }
inline GLXContext GetContext() const { return m_glContext; }
-
+
public:
- GLXContext m_glContext;
-
- // GtkWidget *m_widget;
- wxPalette m_palette;
- wxWindow* m_window;
-
+ GLXContext m_glContext;
+
+ // GtkWidget *m_widget;
+ wxPalette m_palette;
+ wxWindow* m_window;
+
DECLARE_CLASS(wxGLContext)
};
class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
{
public:
- inline wxGLCanvas() {
- m_glContext = (wxGLContext*) NULL;
- m_sharedContext = (wxGLContext*) NULL;
- // m_glWidget = (GtkWidget*) NULL;
- m_vi = (void*) NULL;
- // m_exposed = FALSE;
- }
- wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
+ inline wxGLCanvas() {
+ m_glContext = (wxGLContext*) NULL;
+ m_sharedContext = (wxGLContext*) NULL;
+ // m_glWidget = (GtkWidget*) NULL;
+ m_vi = (void*) NULL;
+ // m_exposed = FALSE;
+ }
+ wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
+ wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "GLCanvas",
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
-
- bool Create( wxWindow *parent,
- const wxGLContext *shared = (wxGLContext*)NULL,
- const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
+
+ bool Create( wxWindow *parent,
+ const wxGLContext *shared = (wxGLContext*)NULL,
+ const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL,
- const wxPalette& palette = wxNullPalette );
-
- ~wxGLCanvas();
-
- void SetCurrent();
- void SetColour(const char *colour);
- void SwapBuffers();
-
- // void OnSize(wxSizeEvent& event);
-
- // void OnInternalIdle();
-
- inline wxGLContext* GetContext() const { return m_glContext; }
-
- // implementation
-
+ long style = 0, const wxString& name = "GLCanvas",
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
+ ~wxGLCanvas();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ // void OnSize(wxSizeEvent& event);
+
+ // void OnInternalIdle();
+
+ inline wxGLContext* GetContext() const { return m_glContext; }
+
+ // implementation
+
wxGLContext *m_glContext,
- *m_sharedContext;
+ *m_sharedContext;
wxGLCanvas *m_sharedContextOf;
void *m_vi;
// GtkWidget *m_glWidget;
// bool m_exposed;
-
+
DECLARE_EVENT_TABLE()
- DECLARE_CLASS(wxGLCanvas)
-
+ DECLARE_CLASS(wxGLCanvas)
+
};
#endif
- // wxUSE_GLCANVAS
+// wxUSE_GLCANVAS
#endif
- // _WX_GLCANVAS_H_
+// _WX_GLCANVAS_H_