- virtual void DoDrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3);
- virtual void DoDrawSpline(int n, wxPoint points[]);
+ void DrawSpline(wxCoord x1, wxCoord y1,
+ wxCoord x2, wxCoord y2,
+ wxCoord x3, wxCoord y3);
+ void DrawSpline(int n, wxPoint points[]);
+ void DrawSpline(const wxPointList *points) { DoDrawSpline(points); }
+