+ //
+ inline wxRegionContain Contains( wxCoord lX, wxCoord lY ) const{
+ return Contains( wxPoint( lX, lY ) );
+ }
+ //
+ // Convert the region to a B&W bitmap with the black pixels being inside
+ // the region.
+ //
+ wxBitmap ConvertToBitmap(void) const;
+
+ // Use the non-transparent pixels of a wxBitmap for the region to combine
+ // with this region. First version takes transparency from bitmap's mask,
+ // second lets the user specify the colour to be treated as transparent
+ // along with an optional tolerance value.
+ // NOTE: implemented in common/rgncmn.cpp
+ bool Union(const wxBitmap& bmp);
+ bool Union(const wxBitmap& bmp,
+ const wxColour& transColour, int tolerance = 0);
+
+ //