#include "wx/geometry.h"
#include "wx/dynarray.h"
+#include "wx/dc.h"
class WXDLLIMPEXP_FWD_CORE wxWindowDC;
class WXDLLIMPEXP_FWD_CORE wxMemoryDC;
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const;
wxRect2DDouble GetBox()const;
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE)const;
- bool Contains( const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE)const;
+ virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE)const;
+ bool Contains( const wxPoint2DDouble& c, wxPolygonFillMode fillStyle = wxODDEVEN_RULE)const;
const wxGraphicsPathData* GetPathData() const
{ return (const wxGraphicsPathData*) GetRefData(); }
virtual void * GetNativeContext() = 0;
// returns the current logical function
- virtual int GetLogicalFunction() const { return m_logicalFunction; }
+ virtual wxRasterOperationMode GetLogicalFunction() const { return m_logicalFunction; }
// sets the current logical function, returns true if it supported
- virtual bool SetLogicalFunction(int function);
+ virtual bool SetLogicalFunction(wxRasterOperationMode function);
// returns the size of the graphics context in device coordinates
virtual void GetSize( wxDouble* width, wxDouble* height);
virtual void StrokePath( const wxGraphicsPath& path ) = 0;
// fills a path with the current brush
- virtual void FillPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ) = 0;
+ virtual void FillPath( const wxGraphicsPath& path, wxPolygonFillMode fillStyle = wxODDEVEN_RULE ) = 0;
// draws a path by first filling and then stroking
- virtual void DrawPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE );
+ virtual void DrawPath( const wxGraphicsPath& path, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
//
// text
virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints);
// draws a polygon
- virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE );
+ virtual void DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
// draws a polygon
virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
wxGraphicsPen m_pen;
wxGraphicsBrush m_brush;
wxGraphicsFont m_font;
- int m_logicalFunction;
+ wxRasterOperationMode m_logicalFunction;
private:
// implementations of overloaded public functions: we use different names