#ifndef _WX_STDPATHS_H_
#define _WX_STDPATHS_H_
+#include "wx/string.h"
+
+#if defined(__WXMAC__)
+class WXDLLIMPEXP_BASE wxStandardPathsCF;
+#define wxStandardPaths wxStandardPathsCF
+#else
+class WXDLLIMPEXP_BASE wxStandardPaths;
+#endif
+
// ----------------------------------------------------------------------------
// wxStandardPaths returns the standard locations in the file system
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxStandardPaths
+class WXDLLIMPEXP_BASE wxStandardPathsBase
{
public:
-#ifdef __UNIX_LIKE__
- // set the program installation directory which is /usr/local by default
- //
- // under some systems (currently only Linux) the program directory can be
- // determined automatically but for portable programs you should always set
- // it explicitely
- static void SetInstallPrefix(const wxString& prefix);
-
- // get the program installation prefix
- //
- // if the prefix had been previously by SetInstallPrefix, returns that
- // value, otherwise tries to determine it automatically (Linux only right
- // now) and returns /usr/local if it failed
- static wxString GetInstallPrefix();
-#endif // __UNIX_LIKE__
+ // return the global standard paths object
+ static wxStandardPaths& Get();
// return the directory with system config files:
- // /etc under Unix, c:\Windows under Windows, /Library/Preferences for Mac
- static wxString GetConfigDir();
+ // /etc under Unix, c:\Documents and Settings\All Users\Application Data
+ // under Windows, /Library/Preferences for Mac
+ virtual wxString GetConfigDir() const = 0;
// return the directory for the user config files:
// $HOME under Unix, c:\Documents and Settings\username under Windows,
//
// only use this if you have a single file to put there, otherwise
// GetUserDataDir() is more appropriate
- static wxString GetUserConfigDir();
+ virtual wxString GetUserConfigDir() const = 0;
// return the location of the applications global, i.e. not user-specific,
// data files
//
// prefix/share/appname under Unix, c:\Program Files\appname under Windows,
// appname.app/Contents/SharedSupport app bundle directory under Mac
- static wxString GetDataDir();
+ virtual wxString GetDataDir() const = 0;
// return the location for application data files which are host-specific
//
// same as GetDataDir() except under Unix where it is /etc/appname
- static wxString GetLocalDataDir();
+ virtual wxString GetLocalDataDir() const;
// return the directory for the user-dependent application data files
//
// $HOME/.appname under Unix,
// c:\Documents and Settings\username\Application Data\appname under Windows
// and ~/Library/Application Support/appname under Mac
- static wxString GetUserDataDir();
+ virtual wxString GetUserDataDir() const = 0;
// return the directory for user data files which shouldn't be shared with
// the other machines
//
// same as GetUserDataDir() for all platforms except Windows where it is
// the "Local Settings\Application Data\appname" directory
- static wxString GetUserLocalDataDir();
+ virtual wxString GetUserLocalDataDir() const;
// return the directory where the loadable modules (plugins) live
//
// prefix/lib/appname under Unix, program directory under Windows and
// Contents/Plugins app bundle subdirectory under Mac
- static wxString GetPluginsDir();
+ virtual wxString GetPluginsDir() const = 0;
+
+
+ // virtual dtor for the base class
+ virtual ~wxStandardPathsBase();
+
+protected:
+ // append "/appname" suffix if the app name is set (doesn't append the
+ // slash if dir already ends with a slash or dot)
+ static wxString AppendAppName(const wxString& dir);
};
+#if defined(__WXMSW__)
+ #include "wx/msw/stdpaths.h"
+#elif defined(__WXMAC__) || defined(__WXCOCOA__)
+ #include "wx/mac/corefoundation/stdpaths.h"
+#elif defined(__UNIX__)
+ #include "wx/unix/stdpaths.h"
+#endif
+
#endif // _WX_STDPATHS_H_