#ifndef _WX_STDPATHS_H_
#define _WX_STDPATHS_H_
+#include "wx/defs.h"
+
+#include "wx/string.h"
+#include "wx/filefn.h"
+
// ----------------------------------------------------------------------------
// wxStandardPaths returns the standard locations in the file system
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxStandardPaths
+// NB: This is always compiled in, wxUSE_STDPATHS=0 only disables native
+// wxStandardPaths class, but a minimal version is always available
+class WXDLLIMPEXP_BASE wxStandardPathsBase
{
public:
-#ifdef __UNIX_LIKE__
- // set the program installation directory which is /usr/local by default
- //
- // under some systems (currently only Linux) the program directory can be
- // determined automatically but for portable programs you should always set
- // it explicitely
- static void SetInstallPrefix(const wxString& prefix);
+ // possible resources categorires
+ enum ResourceCat
+ {
+ // no special category
+ ResourceCat_None,
- // get the program installation prefix
- //
- // if the prefix had been previously by SetInstallPrefix, returns that
- // value, otherwise tries to determine it automatically (Linux only right
- // now) and returns /usr/local if it failed
- static wxString GetInstallPrefix();
-#endif // __UNIX_LIKE__
+ // message catalog resources
+ ResourceCat_Messages,
+
+ // end of enum marker
+ ResourceCat_Max
+ };
+
+
+ // return the global standard paths object
+ static wxStandardPathsBase& Get();
+ // return the path (directory+filename) of the running executable or
+ // wxEmptyString if it couldn't be determined.
+ // The path is returned as an absolute path whenever possible.
+ // Default implementation only try to use wxApp->argv[0].
+ virtual wxString GetExecutablePath() const;
// return the directory with system config files:
- // /etc under Unix, c:\Windows under Windows, /Library/Preferences for Mac
- static wxString GetConfigDir();
+ // /etc under Unix, c:\Documents and Settings\All Users\Application Data
+ // under Windows, /Library/Preferences for Mac
+ virtual wxString GetConfigDir() const = 0;
// return the directory for the user config files:
// $HOME under Unix, c:\Documents and Settings\username under Windows,
//
// only use this if you have a single file to put there, otherwise
// GetUserDataDir() is more appropriate
- static wxString GetUserConfigDir();
+ virtual wxString GetUserConfigDir() const = 0;
// return the location of the applications global, i.e. not user-specific,
// data files
//
// prefix/share/appname under Unix, c:\Program Files\appname under Windows,
// appname.app/Contents/SharedSupport app bundle directory under Mac
- static wxString GetDataDir();
+ virtual wxString GetDataDir() const = 0;
// return the location for application data files which are host-specific
//
// same as GetDataDir() except under Unix where it is /etc/appname
- static wxString GetLocalDataDir();
+ virtual wxString GetLocalDataDir() const;
// return the directory for the user-dependent application data files
//
// $HOME/.appname under Unix,
// c:\Documents and Settings\username\Application Data\appname under Windows
// and ~/Library/Application Support/appname under Mac
- static wxString GetUserDataDir();
+ virtual wxString GetUserDataDir() const = 0;
// return the directory for user data files which shouldn't be shared with
// the other machines
//
// same as GetUserDataDir() for all platforms except Windows where it is
// the "Local Settings\Application Data\appname" directory
- static wxString GetUserLocalDataDir();
+ virtual wxString GetUserLocalDataDir() const;
// return the directory where the loadable modules (plugins) live
//
// prefix/lib/appname under Unix, program directory under Windows and
// Contents/Plugins app bundle subdirectory under Mac
- static wxString GetPluginsDir();
+ virtual wxString GetPluginsDir() const = 0;
+
+ // get resources directory: resources are auxiliary files used by the
+ // application and include things like image and sound files
+ //
+ // same as GetDataDir() for all platforms except Mac where it returns
+ // Contents/Resources subdirectory of the app bundle
+ virtual wxString GetResourcesDir() const { return GetDataDir(); }
+
+ // get localized resources directory containing the resource files of the
+ // specified category for the given language
+ //
+ // in general this is just GetResourcesDir()/lang under Windows and Unix
+ // and GetResourcesDir()/lang.lproj under Mac but is something quite
+ // different under Unix for message catalog category (namely the standard
+ // prefix/share/locale/lang/LC_MESSAGES)
+ virtual wxString
+ GetLocalizedResourcesDir(const wxString& lang,
+ ResourceCat WXUNUSED(category)
+ = ResourceCat_None) const
+ {
+ return GetResourcesDir() + wxFILE_SEP_PATH + lang;
+ }
+
+ // return the "Documents" directory for the current user
+ //
+ // C:\Documents and Settings\username\Documents under Windows,
+ // $HOME under Unix and ~/Documents under Mac
+ virtual wxString GetDocumentsDir() const;
+
+ // return the temporary directory for the current user
+ virtual wxString GetTempDir() const;
+
+
+ // virtual dtor for the base class
+ virtual ~wxStandardPathsBase();
+
+protected:
+ // append "/appname" suffix if the app name is set (doesn't append the
+ // slash if dir already ends with a slash or dot)
+ static wxString AppendAppName(const wxString& dir);
+};
+
+#if wxUSE_STDPATHS
+ #if defined(__WXMSW__)
+ #include "wx/msw/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ // We want CoreFoundation paths on both CarbonLib and Darwin (for all ports)
+ #elif defined(__WXMAC__) || defined(__DARWIN__)
+ #include "wx/mac/corefoundation/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__OS2__)
+ #include "wx/os2/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__UNIX__)
+ #include "wx/unix/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #elif defined(__PALMOS__)
+ #include "wx/palmos/stdpaths.h"
+ #define wxHAS_NATIVE_STDPATHS
+ #endif
+#endif
+
+// ----------------------------------------------------------------------------
+// Minimal generic implementation
+// ----------------------------------------------------------------------------
+
+// NB: Note that this minimal implementation is compiled in even if
+// wxUSE_STDPATHS=0, so that our code can still use wxStandardPaths.
+
+#ifndef wxHAS_NATIVE_STDPATHS
+class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase
+{
+public:
+ void SetInstallPrefix(const wxString& prefix) { m_prefix = prefix; }
+ wxString GetInstallPrefix() const { return m_prefix; }
+
+ virtual wxString GetExecutablePath() const { return m_prefix; }
+ virtual wxString GetConfigDir() const { return m_prefix; }
+ virtual wxString GetUserConfigDir() const { return m_prefix; }
+ virtual wxString GetDataDir() const { return m_prefix; }
+ virtual wxString GetLocalDataDir() const { return m_prefix; }
+ virtual wxString GetUserDataDir() const { return m_prefix; }
+ virtual wxString GetPluginsDir() const { return m_prefix; }
+ virtual wxString GetDocumentsDir() const { return m_prefix; }
+
+private:
+ wxString m_prefix;
};
+#endif // !wxHAS_NATIVE_STDPATHS
#endif // _WX_STDPATHS_H_