# Now assign all the reverse-renamed names:
wxGLCanvasNameStr = wx.glcanvas.GLCanvasNameStr
wxGLContext = wx.glcanvas.GLContext
-wxGLContextPtr = wx.glcanvas.GLContextPtr
WX_GL_RGBA = wx.glcanvas.WX_GL_RGBA
WX_GL_BUFFER_SIZE = wx.glcanvas.WX_GL_BUFFER_SIZE
WX_GL_LEVEL = wx.glcanvas.WX_GL_LEVEL
WX_GL_MIN_ACCUM_BLUE = wx.glcanvas.WX_GL_MIN_ACCUM_BLUE
WX_GL_MIN_ACCUM_ALPHA = wx.glcanvas.WX_GL_MIN_ACCUM_ALPHA
wxGLCanvas = wx.glcanvas.GLCanvas
-wxGLCanvasPtr = wx.glcanvas.GLCanvasPtr
wxGLCanvasWithContext = wx.glcanvas.GLCanvasWithContext