// chosen to suppress this the last time)
encoding = wxFONTENCODING_SYSTEM;
}
+#if wxUSE_CHOICEDLG
else if ( (encoding == wxFONTENCODING_SYSTEM) && interactive )
{
// prepare the dialog data
}
#endif // wxUSE_CONFIG
}
+#else
+ wxUnusedVar(interactive);
+#endif // wxUSE_CHOICEDLG
return (wxFontEncoding)encoding;
}