/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/glcanvas.h
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
+// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "glcanvas.h"
-#endif
-
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include "wx/palette.h"
#include "wx/scrolwin.h"
-#include <windows.h>
-#include "wx/msw/winundef.h"
+#include "wx/msw/wrapwin.h"
#include <GL/gl.h>
-//---------------------------------------------------------------------------
-// Constants for attriblist
-//---------------------------------------------------------------------------
-
-// The generic GL implementation doesn't support most of these options,
-// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
-// Other implementations may actually support them.
-
-enum
-{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
-};
-
class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
class WXDLLIMPEXP_GL wxGLContext: public wxObject
{
public:
- wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
-
- wxGLContext( bool isRGB, wxGLCanvas *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */ );
-
- ~wxGLContext();
-
-
- void SetCurrent();
-
- void SetColour(const wxChar *colour);
-
- void SwapBuffers();
-
-
- inline wxWindow* GetWindow() const { return m_window; }
-
- inline WXHDC GetHDC() const { return m_hDC; }
+ wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ );
+ virtual ~wxGLContext();
+ void SetCurrent(const wxGLCanvas& win) const;
inline HGLRC GetGLRC() const { return m_glContext; }
-public:
- HGLRC m_glContext;
- WXHDC m_hDC;
- wxWindow* m_window;
+protected:
+ HGLRC m_glContext;
+
+private:
+ DECLARE_CLASS(wxGLContext)
};
class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
{
- DECLARE_CLASS(wxGLCanvas)
public:
+ // This ctor is identical to the next, except for the fact that it
+ // doesn't create an implicit wxGLContext.
+ // The attribList parameter has been moved to avoid overload clashes.
+ wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
+ int* attribList = 0,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const wxPalette& palette = wxNullPalette);
+
wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
- const wxGLContext *shared = (wxGLContext *) NULL,
+ const wxGLContext *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxPalette& palette = wxNullPalette);
wxGLCanvas(wxWindow *parent,
- const wxGLCanvas *shared = (wxGLCanvas *)NULL,
+ const wxGLCanvas *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int *attribList = 0,
const wxPalette& palette = wxNullPalette);
- ~wxGLCanvas();
+ virtual ~wxGLCanvas();
// Replaces wxWindow::Create functionality, since
// we need to use a different window class
const wxPoint& pos, const wxSize& size,
long style, const wxString& name);
+ void SetCurrent(const wxGLContext& RC) const;
void SetCurrent();
#ifdef __WXUNIVERSAL__
wxPalette m_palette;
WXHDC m_hDC;
+private:
DECLARE_EVENT_TABLE()
+ DECLARE_CLASS(wxGLCanvas)
};
#endif