// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "evtloop.h"
#endif
m_callbackInput = NULL; m_callbackOutput = NULL;
m_dataInput = NULL; m_dataOutput = NULL;
}
-
+
int m_fdInput;
int m_fdOutput;
wxSocketCallback m_callbackInput;
}
~wxSocketTable()
{
- DeleteContents(TRUE);
+ WX_CLEAR_HASH_TABLE(*this)
}
wxSocketTableEntry* FindEntry(int fd);
void wxSocketTable::FillSets(fd_set* readset, fd_set* writeset, int* highest)
{
BeginFind();
- wxNode* node = Next();
+ wxHashTable::compatibility_iterator node = Next();
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
-
+
if (entry->m_fdInput != -1)
{
FD_SET(entry->m_fdInput, readset);
void wxSocketTable::ProcessEvents(fd_set* readset, fd_set* writeset)
{
BeginFind();
- wxNode* node = Next();
+ wxHashTable::compatibility_iterator node = Next();
while (node)
{
wxSocketTableEntry* entry = (wxSocketTableEntry*) node->GetData();
-
+
if (entry->m_fdInput != -1 && FD_ISSET(entry->m_fdInput, readset))
{
(entry->m_callbackInput) (entry->m_fdInput, entry->m_dataInput);
// give us the chance to preprocess the message first
if ( PreProcessEvent(event) )
return TRUE;
-
+
// if it wasn't done, dispatch it to the corresponding window
if (wxTheApp)
return wxTheApp->ProcessXEvent((WXEvent*) event);
bool wxEventLoopImpl::SendIdleEvent()
{
- wxIdleEvent event;
- event.SetEventObject(wxTheApp);
-
- bool processed = wxTheApp->ProcessEvent(event) ;
-
- wxUpdateUIEvent::ResetUpdateTime();
-
- return processed && event.MoreRequested();
+ return wxTheApp->ProcessIdle();
}
// ============================================================================
// wxEventLoop implementation
// ============================================================================
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
+wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
// ----------------------------------------------------------------------------
// wxEventLoop running and exiting
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
-{
- return m_impl != NULL;
-}
-
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
-
+
wxEventLoop *oldLoop = ms_activeLoop;
ms_activeLoop = this;
// does also mean that idle processing will happen more
// often, so we should probably limit idle processing to
// not be repeated more than every N milliseconds.
-
+
if (XPending( wxGlobalDisplay() ) == 0)
{
#if wxUSE_NANOX
// Fall through to ProcessEvent.
// we'll assume that ProcessEvent will just ignore
// the event if there was a timeout and no event.
-
+
#else
struct timeval tv;
tv.tv_sec=0;
tv.tv_usec=10000; // TODO make this configurable
int fd = ConnectionNumber( wxGlobalDisplay() );
-
+
fd_set readset;
fd_set writeset;
int highest = fd;
FD_ZERO(&readset);
FD_ZERO(&writeset);
-
+
FD_SET(fd, &readset);
#if wxUSE_SOCKETS
if (wxTheSocketTable)
wxTheSocketTable->FillSets( &readset, &writeset, &highest );
#endif
-
+
if (select( highest+1, &readset, &writeset, NULL, &tv ) == 0)
{
// Timed out, so no event to process
#endif
}
#endif
- }
+ }
else
{
XNextEvent( wxGlobalDisplay(), &event );
}
-
-
+
+
(void) m_impl->ProcessEvent( &event );
return TRUE;
}