// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "app.h"
#endif
#ifdef __VMS
-#include <vms_jackets.h>
+// vms_jackets.h should for proper working be included before anything else
+# include <vms_jackets.h>
#undef ConnectionNumber
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/app.h"
#include "wx/gdicmn.h"
#include "wx/utils.h"
IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxApp::OnIdle)
+ EVT_IDLE(wxAppBase::OnIdle)
END_EVENT_TABLE()
wxApp::wxApp()
{
- m_initialized = FALSE;
#ifdef __WXDEBUG__
m_isInAssert = FALSE;
#endif // __WXDEBUG__
return visual;
}
-bool wxApp::ProcessIdle()
-{
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- CallInternalIdle( win );
-
- node = node->GetNext();
- }
-
- wxIdleEvent event;
- event.SetEventObject( this );
- ProcessEvent( event );
-
- wxUpdateUIEvent::ResetUpdateTime();
-
- return event.MoreRequested();
-}
-
-void wxApp::OnIdle( wxIdleEvent &event )
-{
- static bool s_inOnIdle = FALSE;
-
- // Avoid recursion (via ProcessEvent default case)
- if (s_inOnIdle)
- return;
-
- s_inOnIdle = TRUE;
-
- // Resend in the main thread events which have been prepared in other
- // threads
- ProcessPendingEvents();
-
- // 'Garbage' collection of windows deleted with Close()
- DeletePendingObjects();
-
- // Send OnIdle events to all windows
- bool needMore = SendIdleEvents();
-
- if (needMore)
- event.RequestMore(TRUE);
-
- s_inOnIdle = FALSE;
-}
-
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-bool wxApp::CallInternalIdle( wxWindow* win )
-{
- win->OnInternalIdle();
-
- wxWindowList::Node *node = win->GetChildren().GetFirst();
- while (node)
- {
- wxWindow *win = node->GetData();
-
- CallInternalIdle( win );
- node = node->GetNext();
- }
-
- return TRUE;
-}
-
-bool wxApp::SendIdleEvents( wxWindow* win )
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
-
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxWindowList::Node *node = win->GetChildren().GetFirst();
- while (node)
- {
- wxWindow *win = node->GetData();
-
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-int wxApp::MainLoop()
-{
- gtk_main();
- return 0;
-}
-
-void wxApp::Exit()
-{
- // VZ: no idea why is it different from ExitMainLoop() but this is what
- // wxExit() used to do
- gtk_main_quit();
-}
-
-void wxApp::ExitMainLoop()
-{
- if (gtk_main_level() > 0)
- gtk_main_quit();
-}
-
-bool wxApp::Initialized()
-{
- return m_initialized;
-}
-
-bool wxApp::Pending()
-{
- return (gtk_events_pending() > 0);
-}
-
-void wxApp::Dispatch()
-{
- gtk_main_iteration();
-}
-
bool wxApp::Initialize(int& argc, wxChar **argv)
{
#if wxUSE_THREADS
}
else
{
- g_thread_init(NULL);
+ if (!g_thread_supported())
+ g_thread_init(NULL);
}
#endif // wxUSE_THREADS