// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "window.h"
#endif
}
}
-void wxWindowX11::Clear()
-{
-// wxClientDC dc((wxWindow*) this);
-// wxBrush brush(GetBackgroundColour(), wxSOLID);
-// dc.SetBackground(brush);
-// dc.Clear();
-}
-
void wxWindowX11::SendEraseEvents()
{
if (m_clearRegion.IsEmpty()) return;
// Responds to colour changes: passes event on to children.
void wxWindowX11::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxWindowList::Node *node = GetChildren().GetFirst();
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
while ( node )
{
// Only propagate to non-top-level windows
// This calls the UI-update mechanism (querying windows for
// menu/toolbar/control state information)
- if (wxUpdateUIEvent::CanUpdate())
- UpdateWindowUI();
+ if (wxUpdateUIEvent::CanUpdate((wxWindow*) this))
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
// Set the input focus if couldn't do it before
if (m_needsInputFocus)