#include "wx/palette.h"
#include "wx/gdiobj.h"
-#ifdef __WXGTK20__
typedef struct _GdkPixbuf GdkPixbuf;
-#endif
class WXDLLEXPORT wxPixelDataBase;
wxBitmap( const char bits[], int width, int height, int depth = 1 );
wxBitmap( const char **bits ) { (void)CreateFromXpm(bits); }
wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
- wxBitmap( const wxBitmap& bmp );
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
~wxBitmap();
- wxBitmap& operator = ( const wxBitmap& bmp );
bool operator == ( const wxBitmap& bmp ) const;
bool operator != ( const wxBitmap& bmp ) const;
bool Ok() const;
void SetWidth( int width );
void SetDepth( int depth );
void SetPixmap( GdkPixmap *pixmap );
- void SetBitmap( GdkBitmap *bitmap );
-#ifdef __WXGTK20__
void SetPixbuf(GdkPixbuf *pixbuf);
-#endif
GdkPixmap *GetPixmap() const;
- GdkBitmap *GetBitmap() const;
bool HasPixmap() const;
-#ifdef __WXGTK20__
bool HasPixbuf() const;
GdkPixbuf *GetPixbuf() const;
-#endif
// Basically, this corresponds to Win32 StretchBlt()
wxBitmap Rescale( int clipx, int clipy, int clipwidth, int clipheight, int width, int height );
bool CreateFromImageAsBitmap(const wxImage& image);
bool CreateFromImageAsPixmap(const wxImage& image);
-#ifdef __WXGTK20__
bool CreateFromImageAsPixbuf(const wxImage& image);
enum Representation
void PurgeOtherRepresentations(Representation keep);
friend class wxMemoryDC;
-#endif
friend class wxBitmapHandler;
private: