#include "wx/aui/floatpane.h"
#ifndef WX_PRECOMP
+ #include "wx/panel.h"
#include "wx/settings.h"
#include "wx/app.h"
#include "wx/dcclient.h"
#include "wx/arrimpl.cpp"
WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
WX_DEFINE_OBJARRAY(wxAuiRectArray)
-WX_DEFINE_OBJARRAY(wxDockUIPartArray)
-WX_DEFINE_OBJARRAY(wxDockInfoArray)
-WX_DEFINE_OBJARRAY(wxPaneButtonArray)
-WX_DEFINE_OBJARRAY(wxPaneInfoArray)
+WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
+WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
-wxPaneInfo wxNullPaneInfo;
-wxDockInfo wxNullDockInfo;
+wxAuiPaneInfo wxAuiNullPaneInfo;
+wxAuiDockInfo wxAuiNullDockInfo;
DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE)
+DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE)
DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
#ifdef __WXMAC__
#include "wx/mac/private.h"
#endif
-IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
class wxPseudoTransparentFrame : public wxFrame
{
int h=100;
GetClientSize(&w, &h);
- m_MaxWidth = w;
+ m_MaxWidth = w;
m_MaxHeight = h;
m_Amount = alpha;
m_Region.Clear();
}
#ifdef __WXGTK__
- void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event)) {m_CanSetShape=true; SetTransparent(0);}
+ void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
+ {
+ m_CanSetShape=true;
+ SetTransparent(0);
+ }
#endif
void OnSize(wxSizeEvent& event)
}
m_lastWidth = event.GetSize().GetWidth();
m_lastHeight = event.GetSize().GetHeight();
-
+
SetTransparent(m_Amount);
m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
event.GetSize().GetHeight());
}
private:
- int m_Amount;
+ wxByte m_Amount;
int m_MaxWidth;
int m_MaxHeight;
bool m_CanSetShape;
};
-IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame, wxFrame )
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
// CopyDocksAndPanes() - this utility function creates copies of
-// the dock and pane info. wxDockInfo's usually contain pointers
-// to wxPaneInfo classes, thus this function is necessary to reliably
+// the dock and pane info. wxAuiDockInfo's usually contain pointers
+// to wxAuiPaneInfo classes, thus this function is necessary to reliably
// reconstruct that relationship in the new dock info and pane info arrays
-static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
- wxPaneInfoArray& dest_panes,
- const wxDockInfoArray& src_docks,
- const wxPaneInfoArray& src_panes)
+static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
+ wxAuiPaneInfoArray& dest_panes,
+ const wxAuiDockInfoArray& src_docks,
+ const wxAuiPaneInfoArray& src_panes)
{
dest_docks = src_docks;
dest_panes = src_panes;
int i, j, k, dock_count, pc1, pc2;
for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = dest_docks.Item(i);
+ wxAuiDockInfo& dock = dest_docks.Item(i);
for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
if (dock.panes.Item(j) == &src_panes.Item(k))
// GetMaxLayer() is an internal function which returns
// the highest layer inside the specified dock
-static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
+static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction)
{
int i, dock_count, max_layer = 0;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = docks.Item(i);
+ wxAuiDockInfo& dock = docks.Item(i);
if (dock.dock_direction == dock_direction &&
dock.dock_layer > max_layer && !dock.fixed)
max_layer = dock.dock_layer;
// GetMaxRow() is an internal function which returns
// the highest layer inside the specified dock
-static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
+static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
{
int i, pane_count, max_row = 0;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (pane.dock_direction == direction &&
pane.dock_layer == layer &&
pane.dock_row > max_row)
// DoInsertDockLayer() is an internal function that inserts a new dock
// layer by incrementing all existing dock layer values by one
-static void DoInsertDockLayer(wxPaneInfoArray& panes,
+static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer)
{
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer >= dock_layer)
// DoInsertDockLayer() is an internal function that inserts a new dock
// row by incrementing all existing dock row values by one
-static void DoInsertDockRow(wxPaneInfoArray& panes,
+static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer,
int dock_row)
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer == dock_layer &&
// DoInsertDockLayer() is an internal function that inserts a space for
// another dock pane by incrementing all existing dock row values by one
-static void DoInsertPane(wxPaneInfoArray& panes,
+static void DoInsertPane(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer,
int dock_row,
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer == dock_layer &&
// FindDocks() is an internal function that returns a list of docks which meet
// the specified conditions in the parameters and returns a sorted array
// (sorted by layer and then row)
-static void FindDocks(wxDockInfoArray& docks,
+static void FindDocks(wxAuiDockInfoArray& docks,
int dock_direction,
int dock_layer,
int dock_row,
- wxDockInfoPtrArray& arr)
+ wxAuiDockInfoPtrArray& arr)
{
int begin_layer = dock_layer;
int end_layer = dock_layer;
for (row = begin_row; row <= end_row; ++row)
for (i = 0; i < dock_count; ++i)
{
- wxDockInfo& d = docks.Item(i);
+ wxAuiDockInfo& d = docks.Item(i);
if (dock_direction == -1 || dock_direction == d.dock_direction)
{
if (d.dock_layer == layer && d.dock_row == row)
}
// FindPaneInDock() looks up a specified window pointer inside a dock.
-// If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
-static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
+// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
+static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
{
int i, count = dock.panes.GetCount();
for (i = 0; i < count; ++i)
{
- wxPaneInfo* p = dock.panes.Item(i);
+ wxAuiPaneInfo* p = dock.panes.Item(i);
if (p->window == window)
return p;
}
// RemovePaneFromDocks() removes a pane window from all docks
// with a possible exception specified by parameter "ex_cept"
-static void RemovePaneFromDocks(wxDockInfoArray& docks,
- wxPaneInfo& pane,
- wxDockInfo* ex_cept = NULL )
+static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
+ wxAuiPaneInfo& pane,
+ wxAuiDockInfo* ex_cept = NULL )
{
int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& d = docks.Item(i);
+ wxAuiDockInfo& d = docks.Item(i);
if (&d == ex_cept)
continue;
- wxPaneInfo* pi = FindPaneInDock(d, pane.window);
+ wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
if (pi)
d.panes.Remove(pi);
}
// RenumberDockRows() takes a dock and assigns sequential numbers
// to existing rows. Basically it takes out the gaps; so if a
// dock has rows with numbers 0,2,5, they will become 0,1,2
-static void RenumberDockRows(wxDockInfoPtrArray& docks)
+static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
{
int i, dock_count, j, pane_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = *docks.Item(i);
+ wxAuiDockInfo& dock = *docks.Item(i);
dock.dock_row = i;
for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
dock.panes.Item(j)->dock_row = i;
// SetActivePane() sets the active pane, as well as cycles through
// every other pane and makes sure that all others' active flags
// are turned off
-static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
+static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane)
{
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
- pane.state &= ~wxPaneInfo::optionActive;
+ wxAuiPaneInfo& pane = panes.Item(i);
+ pane.state &= ~wxAuiPaneInfo::optionActive;
if (pane.window == active_pane)
- pane.state |= wxPaneInfo::optionActive;
+ pane.state |= wxAuiPaneInfo::optionActive;
}
}
// this function is used to sort panes by dock position
-static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
+static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
{
return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
}
-// -- wxFrameManager class implementation --
+// -- wxAuiManager class implementation --
-BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
- EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
- EVT_AUI_RENDER(wxFrameManager::OnRender)
- EVT_PAINT(wxFrameManager::OnPaint)
- EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
- EVT_SIZE(wxFrameManager::OnSize)
- EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
- EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
- EVT_LEFT_UP(wxFrameManager::OnLeftUp)
- EVT_MOTION(wxFrameManager::OnMotion)
- EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
- EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
- EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
+BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
+ EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton)
+ EVT_AUI_RENDER(wxAuiManager::OnRender)
+ EVT_PAINT(wxAuiManager::OnPaint)
+ EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
+ EVT_SIZE(wxAuiManager::OnSize)
+ EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
+ EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
+ EVT_LEFT_UP(wxAuiManager::OnLeftUp)
+ EVT_MOTION(wxAuiManager::OnMotion)
+ EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
+ EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
+ EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
END_EVENT_TABLE()
-wxFrameManager::wxFrameManager(wxWindow* managed_wnd, unsigned int flags)
+wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
m_last_mouse_move = wxPoint();
m_hover_button = NULL;
- m_art = new wxDefaultDockArt;
+ m_art = new wxAuiDefaultDockArt;
m_hint_wnd = NULL;
m_flags = flags;
-
+ m_skipping = false;
+ m_has_maximized = false;
+ m_frame = NULL;
+
if (managed_wnd)
{
SetManagedWindow(managed_wnd);
}
}
-wxFrameManager::~wxFrameManager()
+wxAuiManager::~wxAuiManager()
{
delete m_art;
}
-// GetPane() looks up a wxPaneInfo structure based
+// Creates a floating frame for the windows
+wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
+{
+ return new wxAuiFloatingFrame(parent, this, p);
+}
+
+// GetPane() looks up a wxAuiPaneInfo structure based
// on the supplied window pointer. Upon failure, GetPane()
-// returns an empty wxPaneInfo, a condition which can be checked
-// by calling wxPaneInfo::IsOk().
+// returns an empty wxAuiPaneInfo, a condition which can be checked
+// by calling wxAuiPaneInfo::IsOk().
//
// The pane info's structure may then be modified. Once a pane's
-// info is modified, wxFrameManager::Update() must be called to
+// info is modified, wxAuiManager::Update() must be called to
// realize the changes in the UI.
-wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
+wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window == window)
return p;
}
- return wxNullPaneInfo;
+ return wxAuiNullPaneInfo;
}
// this version of GetPane() looks up a pane based on a
// 'pane name', see above comment for more info
-wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
+wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.name == name)
return p;
}
- return wxNullPaneInfo;
+ return wxAuiNullPaneInfo;
}
// GetAllPanes() returns a reference to all the pane info structures
-wxPaneInfoArray& wxFrameManager::GetAllPanes()
+wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
{
return m_panes;
}
// HitTest() is an internal function which determines
// which UI item the specified coordinates are over
// (x,y) specify a position in client coordinates
-wxDockUIPart* wxFrameManager::HitTest(int x, int y)
+wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
{
- wxDockUIPart* result = NULL;
+ wxAuiDockUIPart* result = NULL;
int i, part_count;
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart* item = &m_uiparts.Item(i);
+ wxAuiDockUIPart* item = &m_uiparts.Item(i);
// we are not interested in typeDock, because this space
// isn't used to draw anything, just for measurements;
// besides, the entire dock area is covered with other
// rectangles, which we are interested in.
- if (item->type == wxDockUIPart::typeDock)
+ if (item->type == wxAuiDockUIPart::typeDock)
continue;
// if we already have a hit on a more specific item, we are not
// interested in a pane hit. If, however, we don't already have
// a hit, returning a pane hit is necessary for some operations
- if ((item->type == wxDockUIPart::typePane ||
- item->type == wxDockUIPart::typePaneBorder) && result)
+ if ((item->type == wxAuiDockUIPart::typePane ||
+ item->type == wxAuiDockUIPart::typePaneBorder) && result)
continue;
// if the point is inside the rectangle, we have a hit
- if (item->rect.Inside(x,y))
+ if (item->rect.Contains(x,y))
result = item;
}
// SetFlags() and GetFlags() allow the owner to set various
-// options which are global to wxFrameManager
-void wxFrameManager::SetFlags(unsigned int flags)
+// options which are global to wxAuiManager
+void wxAuiManager::SetFlags(unsigned int flags)
{
+ // find out if we have to call UpdateHintWindowConfig()
+ bool update_hint_wnd = false;
+ unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
+ wxAUI_MGR_VENETIAN_BLINDS_HINT |
+ wxAUI_MGR_RECTANGLE_HINT;
+ if ((flags & hint_mask) != (m_flags & hint_mask))
+ update_hint_wnd = true;
+
+
+ // set the new flags
m_flags = flags;
+
+ if (update_hint_wnd)
+ {
+ UpdateHintWindowConfig();
+ }
}
-unsigned int wxFrameManager::GetFlags() const
+unsigned int wxAuiManager::GetFlags() const
{
return m_flags;
}
// don't use these anymore as they are deprecated
// use Set/GetManagedFrame() instead
-void wxFrameManager::SetFrame(wxFrame* frame)
+void wxAuiManager::SetFrame(wxFrame* frame)
{
SetManagedWindow((wxWindow*)frame);
}
-wxFrame* wxFrameManager::GetFrame() const
+wxFrame* wxAuiManager::GetFrame() const
{
return (wxFrame*)m_frame;
}
+void wxAuiManager::UpdateHintWindowConfig()
+{
+ // find out if the the system can do transparent frames
+ bool can_do_transparent = false;
+
+ wxWindow* w = m_frame;
+ while (w)
+ {
+ if (w->IsKindOf(CLASSINFO(wxFrame)))
+ {
+ wxFrame* f = static_cast<wxFrame*>(w);
+ #if wxCHECK_VERSION(2,7,0)
+ can_do_transparent = f->CanSetTransparent();
+ #endif
+ break;
+ }
+
+ w = w->GetParent();
+ }
+
+ // if there is an existing hint window, delete it
+ if (m_hint_wnd)
+ {
+ m_hint_wnd->Destroy();
+ m_hint_wnd = NULL;
+ }
+
+ m_hint_fademax = 50;
+ m_hint_wnd = NULL;
+
+ if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
+ {
+ // Make a window to use for a transparent hint
+ #if defined(__WXMSW__) || defined(__WXGTK__)
+ m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
+ wxDefaultPosition, wxSize(1,1),
+ wxFRAME_TOOL_WINDOW |
+ wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR |
+ wxNO_BORDER);
+
+ m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+ #elif defined(__WXMAC__)
+ // Using a miniframe with float and tool styles keeps the parent
+ // frame activated and highlighted as such...
+ m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
+ wxDefaultPosition, wxSize(1,1),
+ wxFRAME_FLOAT_ON_PARENT
+ | wxFRAME_TOOL_WINDOW );
+
+ // Can't set the bg colour of a Frame in wxMac
+ wxPanel* p = new wxPanel(m_hint_wnd);
+
+ // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
+ // color that is really hard to see, especially transparent.
+ // Until a better system color is decided upon we'll just use
+ // blue.
+ p->SetBackgroundColour(*wxBLUE);
+ #endif
+
+ }
+ else
+ {
+ if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
+ (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
+ {
+ // system can't support transparent fade, or the venetian
+ // blinds effect was explicitly requested
+ m_hint_wnd = new wxPseudoTransparentFrame(m_frame,
+ wxID_ANY,
+ wxEmptyString,
+ wxDefaultPosition,
+ wxSize(1,1),
+ wxFRAME_TOOL_WINDOW |
+ wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR |
+ wxNO_BORDER);
+ m_hint_fademax = 128;
+ }
+ }
+}
// SetManagedWindow() is usually called once when the frame
// manager class is being initialized. "frame" specifies
// the frame which should be managed by the frame mananger
-void wxFrameManager::SetManagedWindow(wxWindow* frame)
+void wxAuiManager::SetManagedWindow(wxWindow* wnd)
{
- wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
+ wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
- m_frame = frame;
+ m_frame = wnd;
m_frame->PushEventHandler(this);
#if wxUSE_MDI
// we need to add the MDI client window as the default
// center pane
- if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
{
- wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
+ wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
wxWindow* client_window = mdi_frame->GetClientWindow();
wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
AddPane(client_window,
- wxPaneInfo().Name(wxT("mdiclient")).
+ wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
#endif
- // Make a window to use for a transparent hint
-#if defined(__WXMSW__) || defined(__WXGTK__)
- m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
- wxFRAME_TOOL_WINDOW |
- wxFRAME_FLOAT_ON_PARENT |
- wxFRAME_NO_TASKBAR |
- wxNO_BORDER);
-
- m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
-
-#elif defined(__WXMAC__)
- // Using a miniframe with float and tool styles keeps the parent
- // frame activated and highlighted as such...
- m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
- wxFRAME_FLOAT_ON_PARENT
- | wxFRAME_TOOL_WINDOW );
-
- // Can't set the bg colour of a Frame in wxMac
- wxPanel* p = new wxPanel(m_hint_wnd);
-
- // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
- // color that is really hard to see, especially transparent.
- // Until a better system color is decided upon we'll just use
- // blue.
- p->SetBackgroundColour(*wxBLUE);
-#endif
-
- m_hint_fademax=50;
-
- if (m_hint_wnd
- // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
- // in a backported environment, conditionally compile this in.
-#if wxCHECK_VERSION(2,7,0)
- && !m_hint_wnd->CanSetTransparent()
-#endif
- )
- {
-
- m_hint_wnd->Close();
- m_hint_wnd->Destroy();
- m_hint_wnd = NULL;
-
- // If we can convert it to a PseudoTransparent window, do so
- m_hint_wnd = new wxPseudoTransparentFrame (m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
- wxFRAME_TOOL_WINDOW |
- wxFRAME_FLOAT_ON_PARENT |
- wxFRAME_NO_TASKBAR |
- wxNO_BORDER);
-
- m_hint_fademax = 128;
- }
+ UpdateHintWindowConfig();
}
// UnInit() must be called, usually in the destructor
// of the frame class. If it is not called, usually this
// will result in a crash upon program exit
-void wxFrameManager::UnInit()
+void wxAuiManager::UnInit()
{
- m_frame->RemoveEventHandler(this);
+ if (m_frame)
+ {
+ m_frame->RemoveEventHandler(this);
+ }
}
// GetManagedWindow() returns the window pointer being managed
-wxWindow* wxFrameManager::GetManagedWindow() const
+wxWindow* wxAuiManager::GetManagedWindow() const
{
return m_frame;
}
-wxDockArt* wxFrameManager::GetArtProvider() const
+wxAuiDockArt* wxAuiManager::GetArtProvider() const
{
return m_art;
}
-void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
+void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
{
// first, give the owner frame a chance to override
if (m_frame)
ProcessEvent(event);
}
-// SetArtProvider() instructs wxFrameManager to use the
+// SetArtProvider() instructs wxAuiManager to use the
// specified art provider for all drawing calls. This allows
// plugable look-and-feel features. The pointer that is
-// passed to this method subsequently belongs to wxFrameManager,
+// passed to this method subsequently belongs to wxAuiManager,
// and is deleted in the frame manager destructor
-void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
+void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
{
// delete the last art provider, if any
delete m_art;
}
-bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
+bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
{
// check if the pane has a valid window
if (!window)
if (GetPane(pane_info.window).IsOk())
return false;
+ // if the new pane is docked then we should undo maximize
+ if(pane_info.IsDocked())
+ RestoreMaximizedPane();
+
m_panes.Add(pane_info);
- wxPaneInfo& pinfo = m_panes.Last();
+ wxAuiPaneInfo& pinfo = m_panes.Last();
// set the pane window
pinfo.window = window;
if (pinfo.dock_proportion == 0)
pinfo.dock_proportion = 100000;
- if (pinfo.HasCloseButton() &&
- pinfo.buttons.size() == 0)
+ if (pinfo.HasMaximizeButton())
+ {
+ wxAuiPaneButton button;
+ button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
+ pinfo.buttons.Add(button);
+ }
+
+ if (pinfo.HasPinButton())
{
- wxPaneButton button;
- button.button_id = wxPaneInfo::buttonClose;
+ wxAuiPaneButton button;
+ button.button_id = wxAUI_BUTTON_PIN;
+ pinfo.buttons.Add(button);
+ }
+
+ if (pinfo.HasCloseButton())
+ {
+ wxAuiPaneButton button;
+ button.button_id = wxAUI_BUTTON_CLOSE;
pinfo.buttons.Add(button);
}
return true;
}
-bool wxFrameManager::AddPane(wxWindow* window,
+bool wxAuiManager::AddPane(wxWindow* window,
int direction,
const wxString& caption)
{
- wxPaneInfo pinfo;
+ wxAuiPaneInfo pinfo;
pinfo.Caption(caption);
switch (direction)
{
return AddPane(window, pinfo);
}
-bool wxFrameManager::AddPane(wxWindow* window,
- const wxPaneInfo& pane_info,
+bool wxAuiManager::AddPane(wxWindow* window,
+ const wxAuiPaneInfo& pane_info,
const wxPoint& drop_pos)
{
if (!AddPane(window, pane_info))
return false;
- wxPaneInfo& pane = GetPane(window);
+ wxAuiPaneInfo& pane = GetPane(window);
DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
return true;
}
-bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
+bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
int insert_level)
{
// shift the panes around, depending on the insert level
// if the window already exists, we are basically just moving/inserting the
// existing window. If it doesn't exist, we need to add it and insert it
- wxPaneInfo& existing_pane = GetPane(window);
+ wxAuiPaneInfo& existing_pane = GetPane(window);
if (!existing_pane.IsOk())
{
return AddPane(window, pane_info);
}
- else
+ else
{
if (pane_info.IsFloating())
{
}
else
{
+ // if the new pane is docked then we should undo maximize
+ RestoreMaximizedPane();
+
existing_pane.Direction(pane_info.dock_direction);
existing_pane.Layer(pane_info.dock_layer);
existing_pane.Row(pane_info.dock_row);
// DetachPane() removes a pane from the frame manager. This
// method will not destroy the window that is removed.
-bool wxFrameManager::DetachPane(wxWindow* window)
+bool wxAuiManager::DetachPane(wxWindow* window)
{
int i, count;
for (i = 0, count = m_panes.GetCount(); i < count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window == window)
{
if (p.frame)
p.frame->Show(false);
// reparent to m_frame and destroy the pane
+ if(m_action_window == p.frame) {
+ m_action_window = NULL;
+ }
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
int pi, part_count;
for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi)
{
- wxDockUIPart& part = m_uiparts.Item(pi);
+ wxAuiDockUIPart& part = m_uiparts.Item(pi);
if (part.pane == &p)
{
m_uiparts.RemoveAt(pi);
return false;
}
+// ClosePane() destroys or hides the pane depending on its
+// flags
+void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
+{
+ // if we were maximized, restore
+ if(pane_info.IsMaximized()) {
+ RestorePane(pane_info);
+ }
+
+ // first, hide the window
+ if (pane_info.window && pane_info.window->IsShown()) {
+ pane_info.window->Show(false);
+ }
+
+ // make sure that we are the parent of this window
+ if(pane_info.window && pane_info.window->GetParent() != m_frame) {
+ pane_info.window->Reparent(m_frame);
+ }
+
+ // if we have a frame, destroy it
+ if(pane_info.frame) {
+ pane_info.frame->Destroy();
+ pane_info.frame = NULL;
+ }
+
+ // now we need to either destroy or hide the pane
+ if(pane_info.IsDestroyOnClose())
+ {
+ wxWindow * window = pane_info.window;
+ DetachPane(window);
+ if(window) {
+ window->Destroy();
+ }
+ }
+ else
+ {
+ pane_info.Hide();
+ }
+}
+
+void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info)
+{
+ int i, pane_count;
+
+ // un-maximize and hide all other panes
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = m_panes.Item(i);
+ if(!p.IsToolbar()) {
+ p.Restore();
+ p.SaveHidden();
+ p.Hide();
+ }
+ }
+
+ // mark ourselves maximized
+ pane_info.Maximize();
+ pane_info.Show();
+ m_has_maximized = true;
+
+ // last, show the window
+ if (pane_info.window && !pane_info.window->IsShown()) {
+ pane_info.window->Show(true);
+ }
+}
+
+void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info)
+{
+ int i, pane_count;
+
+ // restore all the panes
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = m_panes.Item(i);
+ if(!p.IsToolbar()) {
+ p.RestoreHidden();
+ }
+ }
+
+ // mark ourselves non-maximized
+ pane_info.Restore();
+ m_has_maximized = false;
+
+ // last, show the window
+ if (pane_info.window && !pane_info.window->IsShown()) {
+ pane_info.window->Show(true);
+ }
+}
+
+void wxAuiManager::RestoreMaximizedPane()
+{
+ int i, pane_count;
+
+ // restore all the panes
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = m_panes.Item(i);
+ if(p.IsMaximized()) {
+ RestorePane(p);
+ break;
+ }
+ }
+}
// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
// in the input string. This is an internal functions which is
return result;
}
-wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane)
+wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
{
wxString result = wxT("name=");
result += EscapeDelimiters(pane.name);
}
// Load a "pane" with the pane infor settings in pane_part
-void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane)
+void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
{
// replace escaped characters so we can
// split up the string easily
val_name.Trim(false);
value.Trim(true);
value.Trim(false);
-
+
if (val_name.empty())
break;
-
+
if (val_name == wxT("name"))
pane.name = value;
else if (val_name == wxT("caption"))
// all pane settings. This save and load mechanism allows an
// exact pane configuration to be saved and restored at a later time
-wxString wxFrameManager::SavePerspective()
+wxString wxAuiManager::SavePerspective()
{
wxString result;
result.Alloc(500);
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = m_panes.Item(pane_i);
+ wxAuiPaneInfo& pane = m_panes.Item(pane_i);
result += SavePaneInfo(pane)+wxT("|");
}
int dock_i, dock_count = m_docks.GetCount();
for (dock_i = 0; dock_i < dock_count; ++dock_i)
{
- wxDockInfo& dock = m_docks.Item(dock_i);
+ wxAuiDockInfo& dock = m_docks.Item(dock_i);
result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
dock.dock_direction, dock.dock_layer,
// LoadPerspective() loads a layout which was saved with SavePerspective()
// If the "update" flag parameter is true, the GUI will immediately be updated
-bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
+bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
{
wxString input = layout;
wxString part;
while (1)
{
- wxPaneInfo pane;
+ wxAuiPaneInfo pane;
wxString pane_part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
piece.AfterFirst(wxT(',')).ToLong(&row);
value.ToLong(&size);
- wxDockInfo dock;
+ wxAuiDockInfo dock;
dock.dock_direction = dir;
dock.dock_layer = layer;
dock.dock_row = row;
LoadPaneInfo(pane_part, pane);
- wxPaneInfo& p = GetPane(pane.name);
+ wxAuiPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
{
// the pane window couldn't be found
return true;
}
-void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
+void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
wxArrayInt& positions,
wxArrayInt& sizes)
{
// find the pane marked as our action pane
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if (pane.state & wxPaneInfo::actionPane)
+ if (pane.state & wxAuiPaneInfo::actionPane)
{
wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
action_pane = pane_i;
// on the dock's orientation) of each pane
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
positions.Add(pane.dock_pos);
int size = 0;
}
-void wxFrameManager::LayoutAddPane(wxSizer* cont,
- wxDockInfo& dock,
- wxPaneInfo& pane,
- wxDockUIPartArray& uiparts,
+void wxAuiManager::LayoutAddPane(wxSizer* cont,
+ wxAuiDockInfo& dock,
+ wxAuiPaneInfo& pane,
+ wxAuiDockUIPartArray& uiparts,
bool spacer_only)
{
- wxDockUIPart part;
+ wxAuiDockUIPart part;
wxSizerItem* sizer_item;
int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
else
sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
- part.type = wxDockUIPart::typeGripper;
+ part.type = wxAuiDockUIPart::typeGripper;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
- part.type = wxDockUIPart::typeCaption;
+ part.type = wxAuiDockUIPart::typeCaption;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
for (i = 0, button_count = pane.buttons.GetCount();
i < button_count; ++i)
{
- wxPaneButton& button = pane.buttons.Item(i);
+ wxAuiPaneButton& button = pane.buttons.Item(i);
sizer_item = caption_sizer->Add(pane_button_size,
caption_size,
0, wxEXPAND);
- part.type = wxDockUIPart::typePaneButton;
+ part.type = wxAuiDockUIPart::typePaneButton;
part.dock = &dock;
part.pane = &pane;
part.button = &button;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
+
+ // if we have buttons, add a little space to the right
+ // of them to ease visual crowding
+ if (button_count >= 1)
+ {
+ caption_sizer->Add(3,1);
+ }
// add the caption sizer
sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
}
- part.type = wxDockUIPart::typePane;
+ part.type = wxAuiDockUIPart::typePane;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
wxEXPAND | wxALL, pane_border_size);
- part.type = wxDockUIPart::typePaneBorder;
+ part.type = wxAuiDockUIPart::typePaneBorder;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
}
}
-void wxFrameManager::LayoutAddDock(wxSizer* cont,
- wxDockInfo& dock,
- wxDockUIPartArray& uiparts,
+void wxAuiManager::LayoutAddDock(wxSizer* cont,
+ wxAuiDockInfo& dock,
+ wxAuiDockUIPartArray& uiparts,
bool spacer_only)
{
wxSizerItem* sizer_item;
- wxDockUIPart part;
+ wxAuiDockUIPart part;
int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
// resizable bottom and right docks have a sash before them
- if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
+ if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
dock.dock_direction == wxAUI_DOCK_RIGHT))
{
sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
- part.type = wxDockUIPart::typeDockSizer;
+ part.type = wxAuiDockUIPart::typeDockSizer;
part.orientation = orientation;
part.dock = &dock;
part.pane = NULL;
wxSizer* dock_sizer = new wxBoxSizer(orientation);
// add each pane to the dock
+ bool has_maximized_pane = false;
int pane_i, pane_count = dock.panes.GetCount();
if (dock.fixed)
int offset = 0;
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
int pane_pos = pane_positions.Item(pane_i);
+ if(pane.IsMaximized()) {
+ has_maximized_pane = true;
+ }
int amount = pane_pos - offset;
if (amount > 0)
else
sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
- part.type = wxDockUIPart::typeBackground;
+ part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
// at the end add a very small stretchable background area
sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
- part.type = wxDockUIPart::typeBackground;
+ part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
{
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
+ if(pane.IsMaximized()) {
+ has_maximized_pane = true;
+ }
// if this is not the first pane being added,
// we need to add a pane sizer
- if (pane_i > 0)
+ if (!m_has_maximized && pane_i > 0)
{
sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
- part.type = wxDockUIPart::typePaneSizer;
+ part.type = wxAuiDockUIPart::typePaneSizer;
part.dock = &dock;
part.pane = dock.panes.Item(pane_i-1);
part.button = NULL;
}
}
- if (dock.dock_direction == wxAUI_DOCK_CENTER)
+ if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
else
sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
- part.type = wxDockUIPart::typeDock;
+ part.type = wxAuiDockUIPart::typeDock;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
cont->SetItemMinSize(dock_sizer, dock.size, 0);
// top and left docks have a sash after them
- if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
+ if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
dock.dock_direction == wxAUI_DOCK_LEFT))
{
sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
- part.type = wxDockUIPart::typeDockSizer;
+ part.type = wxAuiDockUIPart::typeDockSizer;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
}
}
-wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
- wxDockInfoArray& docks,
- wxDockUIPartArray& uiparts,
+wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
+ wxAuiDockInfoArray& docks,
+ wxAuiDockUIPartArray& uiparts,
bool spacer_only)
{
wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
docks.Item(i).panes.Empty();
+
// iterate through all known panes, filing each
// of them into the appropriate dock. If the
// pane does not exist in the dock, add it
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& p = panes.Item(i);
+ wxAuiPaneInfo& p = panes.Item(i);
// find any docks in this layer
- wxDockInfo* dock;
- wxDockInfoPtrArray arr;
+ wxAuiDockInfo* dock;
+ wxAuiDockInfoPtrArray arr;
FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
if (arr.GetCount() > 0)
else
{
// dock was not found, so we need to create a new one
- wxDockInfo d;
+ wxAuiDockInfo d;
d.dock_direction = p.dock_direction;
d.dock_layer = p.dock_layer;
d.dock_row = p.dock_row;
// configure the docks further
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = docks.Item(i);
+ wxAuiDockInfo& dock = docks.Item(i);
int j, dock_pane_count = dock.panes.GetCount();
// sort the dock pane array by the pane's
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
wxSize pane_size = pane.best_size;
if (pane_size == wxDefaultSize)
pane_size = pane.min_size;
int dock_min_size = 0;
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
if (pane.min_size != wxDefaultSize)
{
if (pane.HasBorder())
dock.toolbar = true;
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
if (!pane.IsFixed())
dock.fixed = false;
if (!pane.IsToolbar())
dock.toolbar = false;
- if (pane.state & wxPaneInfo::actionPane)
+ if (pane.state & wxAuiPaneInfo::actionPane)
action_pane_marked = true;
}
{
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
pane.dock_pos = j;
}
}
int offset = 0;
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *(dock.panes.Item(j));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(j));
pane.dock_pos = pane_positions[j];
int amount = pane.dock_pos - offset;
for (layer = 0; layer <= max_layer; ++layer)
{
- wxDockInfoPtrArray arr;
+ wxAuiDockInfoPtrArray arr;
// find any docks in this layer
FindDocks(docks, -1, layer, -1, arr);
for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- else
+ else if (!m_has_maximized)
{
// there are no center docks, add a background area
wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
- wxDockUIPart part;
- part.type = wxDockUIPart::typeBackground;
+ wxAuiDockUIPart part;
+ part.type = wxAuiDockUIPart::typeBackground;
part.pane = NULL;
part.dock = NULL;
part.button = NULL;
// therefore we will create a simple background area
cont = new wxBoxSizer(wxVERTICAL);
wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
- wxDockUIPart part;
- part.type = wxDockUIPart::typeBackground;
+ wxAuiDockUIPart part;
+ part.type = wxAuiDockUIPart::typeBackground;
part.pane = NULL;
part.dock = NULL;
part.button = NULL;
// one or more panes, this function should be called. It is the
// external entry point for running the layout engine.
-void wxFrameManager::Update()
+void wxAuiManager::Update()
{
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
// redocked or are becoming non-floating
for (i = 0; i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (!p.IsFloating() && p.frame)
{
// reduce flicker
p.window->SetSize(1,1);
+
+ // the following block is a workaround for bug #1531361
+ // (see wxWidgets sourceforge page). On wxGTK (only), when
+ // a frame is shown/hidden, a move event unfortunately
+ // also gets fired. Because we may be dragging around
+ // a pane, we need to cancel that action here to prevent
+ // a spurious crash.
+ if (m_action_window == p.frame)
+ {
+ if (wxWindow::GetCapture() == m_frame)
+ m_frame->ReleaseMouse();
+ m_action = actionNone;
+ m_action_window = NULL;
+ }
+
+ // hide the frame
if (p.frame->IsShown())
p.frame->Show(false);
// reparent to m_frame and destroy the pane
+ if(m_action_window == p.frame)
+ {
+ m_action_window = NULL;
+ }
+
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
// and float panes as necessary
for (i = 0; i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.IsFloating())
{
{
// we need to create a frame for this
// pane, which has recently been floated
- wxFloatingPane* frame = new wxFloatingPane(m_frame,
- this,
- p);
+ wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
#if wxCHECK_VERSION(2,7,0)
// on MSW and Mac, if the owner desires transparent dragging, and
else
{
// frame already exists, make sure it's position
- // and size reflect the information in wxPaneInfo
+ // and size reflect the information in wxAuiPaneInfo
if (p.frame->GetPosition() != p.floating_pos)
{
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
// any optionActive values from the pane states
if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
{
- p.state &= ~wxPaneInfo::optionActive;
+ p.state &= ~wxAuiPaneInfo::optionActive;
}
}
for (i = 0; i < pane_count; ++i)
{
wxRect r;
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window && p.IsShown() && p.IsDocked())
r = p.rect;
// changed, the corresponding panes must also be updated
for (i = 0; i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window && p.window->IsShown() && p.IsDocked())
{
if (p.rect != old_pane_rects[i])
// and updates their internal rectangles. This should always be called
// instead of calling m_frame->Layout() directly
-void wxFrameManager::DoFrameLayout()
+void wxAuiManager::DoFrameLayout()
{
m_frame->Layout();
int i, part_count;
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiparts.Item(i);
// get the rectangle of the UI part
// originally, this code looked like this:
part.rect.width += border;
- if (part.type == wxDockUIPart::typeDock)
+ if (part.type == wxAuiDockUIPart::typeDock)
part.dock->rect = part.rect;
- if (part.type == wxDockUIPart::typePane)
+ if (part.type == wxAuiDockUIPart::typePane)
part.pane->rect = part.rect;
}
}
// rectangle of the pane in question, including decorations like
// caption and border (if any).
-wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
+wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
{
int i, part_count;
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
- if (part.type == wxDockUIPart::typePaneBorder &&
+ wxAuiDockUIPart& part = m_uiparts.Item(i);
+ if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->window == wnd)
return ∂
}
for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
- if (part.type == wxDockUIPart::typePane &&
+ wxAuiDockUIPart& part = m_uiparts.Item(i);
+ if (part.type == wxAuiDockUIPart::typePane &&
part.pane && part.pane->window == wnd)
return ∂
}
// vertical docks). This value is necessary for calculating
// fixel-pane/toolbar offsets when they are dragged.
-int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
+int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
{
// the only way to accurately calculate the dock's
// offset is to actually run a theoretical layout
int i, part_count, dock_count;
- wxDockInfoArray docks;
- wxPaneInfoArray panes;
- wxDockUIPartArray uiparts;
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
panes.Add(test);
for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = uiparts.Item(i);
+ wxAuiDockUIPart& part = uiparts.Item(i);
part.rect = wxRect(part.sizer_item->GetPosition(),
part.sizer_item->GetSize());
- if (part.type == wxDockUIPart::typeDock)
+ if (part.type == wxAuiDockUIPart::typeDock)
part.dock->rect = part.rect;
}
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = docks.Item(i);
+ wxAuiDockInfo& dock = docks.Item(i);
if (test.dock_direction == dock.dock_direction &&
test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
{
// if a dock operation is allowed, the new dock position is copied into
// the target info. If the operation was allowed, the function returns true.
-bool wxFrameManager::ProcessDockResult(wxPaneInfo& target,
- const wxPaneInfo& new_pos)
+bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
+ const wxAuiPaneInfo& new_pos)
{
bool allowed = false;
switch (new_pos.dock_direction)
// dropped, it performs the drop operation using the specified dock and pane
// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
// scenario can be performed, giving precise coordinates for drop hints.
-// If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
+// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
// as parameters, the changes will be made to the main state arrays
const int auiInsertRowPixels = 10;
const int auiLayerInsertPixels = 40;
const int auiLayerInsertOffset = 5;
-bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
- wxPaneInfoArray& panes,
- wxPaneInfo& target,
+bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
+ wxAuiPaneInfoArray& panes,
+ wxAuiPaneInfo& target,
const wxPoint& pt,
const wxPoint& offset)
{
wxSize cli_size = m_frame->GetClientSize();
- wxPaneInfo drop = target;
+ wxAuiPaneInfo drop = target;
// The result should always be shown
if (pt.x < layer_insert_offset &&
pt.x > layer_insert_offset-auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
- GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
drop.Dock().Left().
- Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
else if (pt.y < layer_insert_offset &&
pt.y > layer_insert_offset-auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
- GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
- GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
drop.Dock().Top().
- Layer(new_layer).
Row(0).
Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
else if (pt.x >= cli_size.x - layer_insert_offset &&
pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)),
- GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
drop.Dock().Right().
- Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
else if (pt.y >= cli_size.y - layer_insert_offset &&
pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
- GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
- GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+ int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
+ GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+ GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
drop.Dock().Bottom().
Layer(new_layer).
Row(0).
return ProcessDockResult(target, drop);
}
-
- wxDockUIPart* part = HitTest(pt.x, pt.y);
+ wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
if (drop.IsToolbar())
if (!part || !part->dock)
return false;
-
// calculate the offset from where the dock begins
// to the point where the user dropped the pane
int dock_drop_offset = 0;
// should float if being dragged over center pane windows
if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
+ if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
+ {
+ m_skipping = true;
+ }
+ else
+ {
+ if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
(drop.IsFloatable() ||
(part->dock->dock_direction != wxAUI_DOCK_CENTER &&
part->dock->dock_direction != wxAUI_DOCK_NONE)))
- {
- drop.Float();
+ {
+ drop.Float();
+ }
+
+ m_skipping = false;
+
+ return ProcessDockResult(target, drop);
}
+ drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
+
return ProcessDockResult(target, drop);
}
+ else
+ {
+ m_skipping = false;
+ }
+
+ if (!m_skipping)
+ {
+ m_last_rect = part->dock->rect;
+ m_last_rect.Inflate( 15, 15 );
+ }
drop.Dock().
Direction(part->dock->dock_direction).
Position(dock_drop_offset);
if ((
- ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
- ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
+ ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
+ ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
- int row = drop.dock_row;
- DoInsertDockRow(panes, part->dock->dock_direction,
- part->dock->dock_layer,
- part->dock->dock_row);
- drop.dock_row = row;
+ if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+ (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+ {
+ int row = drop.dock_row;
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row);
+ drop.dock_row = row;
+ }
+ else
+ {
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row+1);
+ drop.dock_row = part->dock->dock_row+1;
+ }
}
if ((
((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
- DoInsertDockRow(panes, part->dock->dock_direction,
- part->dock->dock_layer,
- part->dock->dock_row+1);
- drop.dock_row = part->dock->dock_row+1;
+ if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+ (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+ {
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row+1);
+ drop.dock_row = part->dock->dock_row+1;
+ }
+ else
+ {
+ int row = drop.dock_row;
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row);
+ drop.dock_row = row;
+ }
}
return ProcessDockResult(target, drop);
if (!part)
return false;
- if (part->type == wxDockUIPart::typePaneBorder ||
- part->type == wxDockUIPart::typeCaption ||
- part->type == wxDockUIPart::typeGripper ||
- part->type == wxDockUIPart::typePaneButton ||
- part->type == wxDockUIPart::typePane ||
- part->type == wxDockUIPart::typePaneSizer ||
- part->type == wxDockUIPart::typeDockSizer ||
- part->type == wxDockUIPart::typeBackground)
+ if (part->type == wxAuiDockUIPart::typePaneBorder ||
+ part->type == wxAuiDockUIPart::typeCaption ||
+ part->type == wxAuiDockUIPart::typeGripper ||
+ part->type == wxAuiDockUIPart::typePaneButton ||
+ part->type == wxAuiDockUIPart::typePane ||
+ part->type == wxAuiDockUIPart::typePaneSizer ||
+ part->type == wxAuiDockUIPart::typeDockSizer ||
+ part->type == wxAuiDockUIPart::typeBackground)
{
- if (part->type == wxDockUIPart::typeDockSizer)
+ if (part->type == wxAuiDockUIPart::typeDockSizer)
{
if (part->dock->panes.GetCount() != 1)
return false;
}
-void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
+void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
{
if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
{
#endif
}
-void wxFrameManager::ShowHint(const wxRect& rect)
+void wxAuiManager::ShowHint(const wxRect& rect)
{
- if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0
- && m_hint_wnd
- // Finally, don't use a venetian blind effect if it's been specifically disabled
- && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
- (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS))
- )
+ if (m_hint_wnd)
{
+ // if the hint rect is the same as last time, don't do anything
if (m_last_hint == rect)
return;
m_last_hint = rect;
m_hint_fadeamt = m_hint_fademax;
- if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
+
+ if ((m_flags & wxAUI_MGR_HINT_FADE)
&& !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
- (m_flags & wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE))
+ (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
)
m_hint_fadeamt = 0;
m_hint_wnd->SetSize(rect);
-
- if (! m_hint_wnd->IsShown())
+
+ if (!m_hint_wnd->IsShown())
m_hint_wnd->Show();
// if we are dragging a floating pane, set the focus
m_hint_wnd->SetTransparent(m_hint_fadeamt);
#else
if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
- ((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
+ ((wxPseudoTransparentFrame*)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
#endif
m_hint_wnd->Raise();
m_hint_fadetimer.Start(5);
}
}
-
- else // Not using a transparent hint window...
+ else // Not using a transparent hint window...
{
-
+ if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
+ return;
+
if (m_last_hint != rect)
{
// remove the last hint rectangle
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = m_panes.Item(i);
+ wxAuiPaneInfo& pane = m_panes.Item(i);
if (pane.IsFloating() &&
pane.frame->IsShown())
}
}
-void wxFrameManager::HideHint()
+void wxAuiManager::HideHint()
{
// hides a transparent window hint, if there is one
if (m_hint_wnd)
// DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
// "pane_window" is the window pointer of the pane being dragged, pt is
// the mouse position, in client coordinates
-void wxFrameManager::DrawHintRect(wxWindow* pane_window,
+void wxAuiManager::DrawHintRect(wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset)
{
// so that we don't modify the real thing on screen
int i, pane_count, part_count;
- wxDockInfoArray docks;
- wxPaneInfoArray panes;
- wxDockUIPartArray uiparts;
- wxPaneInfo hint = GetPane(pane_window);
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
+ wxAuiPaneInfo hint = GetPane(pane_window);
hint.name = wxT("__HINT__");
hint.Show();
for (i = 0, part_count = uiparts.GetCount();
i < part_count; ++i)
{
- wxDockUIPart& part = uiparts.Item(i);
+ wxAuiDockUIPart& part = uiparts.Item(i);
- if (part.type == wxDockUIPart::typePaneBorder &&
+ if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->name == wxT("__HINT__"))
{
rect = wxRect(part.sizer_item->GetPosition(),
ShowHint(rect);
}
-void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
#if wxCHECK_VERSION(2,7,0)
#endif
}
-void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+ // Adapt pt to direction
+ if (dir == wxNORTH)
+ {
+ // move to pane's upper border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ // and some more pixels for the title bar
+ pt.y -= 5;
+ } else
+ if (dir == wxWEST)
+ {
+ // move to pane's left border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxEAST)
+ {
+ // move to pane's right border
+ wxPoint pos( wnd->GetSize().x, 0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxSOUTH)
+ {
+ // move to pane's bottom border
+ wxPoint pos( 0, wnd->GetSize().y );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ }
+#else
+ wxUnusedVar(dir);
+#endif
+
wxPoint client_pt = m_frame->ScreenToClient(pt);
// calculate the offset from the upper left-hand corner
{
if (m_action == actionDragFloatingPane)
{
- wxDockInfoArray docks;
- wxPaneInfoArray panes;
- wxDockUIPartArray uiparts;
- wxPaneInfo hint = pane;
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
+ wxAuiPaneInfo hint = pane;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
m_frame->Update();
}
-void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+ // Adapt pt to direction
+ if (dir == wxNORTH)
+ {
+ // move to pane's upper border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ // and some more pixels for the title bar
+ pt.y -= 10;
+ } else
+ if (dir == wxWEST)
+ {
+ // move to pane's left border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxEAST)
+ {
+ // move to pane's right border
+ wxPoint pos( wnd->GetSize().x, 0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxSOUTH)
+ {
+ // move to pane's bottom border
+ wxPoint pos( 0, wnd->GetSize().y );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ }
+#else
+ wxUnusedVar(dir);
+#endif
+
wxPoint client_pt = m_frame->ScreenToClient(pt);
// calculate the offset from the upper left-hand corner
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(255);
#endif
+ } else if(m_has_maximized) {
+ RestoreMaximizedPane();
}
Update();
HideHint();
}
-void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
pane.floating_size = size;
}
-void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
+void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
// fire pane close event
- wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
e.SetPane(&pane);
e.SetCanVeto(evt.CanVeto());
ProcessMgrEvent(e);
evt.Veto();
return;
}
- else
+ else
{
- // reparent the pane window back to us and
- // prepare the frame window for destruction
- if (pane.window->IsShown())
- pane.window->Show(false);
- pane.window->Reparent(m_frame);
- pane.frame = NULL;
- pane.Hide();
+ ClosePane(pane);
}
}
-void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
{
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// backgrounds, captions, grippers, pane borders and buttons.
// It renders the entire user interface.
-void wxFrameManager::OnRender(wxFrameManagerEvent& evt)
+void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
{
wxDC* dc = evt.GetDC();
for (i = 0, part_count = m_uiparts.GetCount();
i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiparts.Item(i);
// don't draw hidden pane items
if (part.sizer_item && !part.sizer_item->IsShown())
switch (part.type)
{
- case wxDockUIPart::typeDockSizer:
- case wxDockUIPart::typePaneSizer:
- m_art->DrawSash(*dc, part.orientation, part.rect);
+ case wxAuiDockUIPart::typeDockSizer:
+ case wxAuiDockUIPart::typePaneSizer:
+ m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
break;
- case wxDockUIPart::typeBackground:
- m_art->DrawBackground(*dc, part.orientation, part.rect);
+ case wxAuiDockUIPart::typeBackground:
+ m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
break;
- case wxDockUIPart::typeCaption:
- m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
+ case wxAuiDockUIPart::typeCaption:
+ m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
break;
- case wxDockUIPart::typeGripper:
- m_art->DrawGripper(*dc, part.rect, *part.pane);
+ case wxAuiDockUIPart::typeGripper:
+ m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
break;
- case wxDockUIPart::typePaneBorder:
- m_art->DrawBorder(*dc, part.rect, *part.pane);
+ case wxAuiDockUIPart::typePaneBorder:
+ m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
break;
- case wxDockUIPart::typePaneButton:
- m_art->DrawPaneButton(*dc, part.button->button_id,
+ case wxAuiDockUIPart::typePaneButton:
+ m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
break;
}
// Render() fire a render event, which is normally handled by
-// wxFrameManager::OnRender(). This allows the render function to
+// wxAuiManager::OnRender(). This allows the render function to
// be overridden via the render event. This can be useful for paintin
// custom graphics in the main window. Default behavior can be
// invoked in the overridden function by calling OnRender()
-void wxFrameManager::Render(wxDC* dc)
+void wxAuiManager::Render(wxDC* dc)
{
- wxFrameManagerEvent e(wxEVT_AUI_RENDER);
+ wxAuiManagerEvent e(wxEVT_AUI_RENDER);
e.SetDC(dc);
ProcessMgrEvent(e);
}
-void wxFrameManager::Repaint(wxDC* dc)
+void wxAuiManager::Repaint(wxDC* dc)
{
#ifdef __WXMAC__
if ( dc == NULL )
delete client_dc;
}
-void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
+void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(m_frame);
Repaint(&dc);
}
-void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
+void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
{
#ifdef __WXMAC__
event.Skip() ;
#endif
}
-void wxFrameManager::OnSize(wxSizeEvent& event)
+void wxAuiManager::OnSize(wxSizeEvent& event)
{
if (m_frame)
{
DoFrameLayout();
Repaint();
+
+#if wxUSE_MDI
+ if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ {
+ // for MDI parent frames, this event must not
+ // be "skipped". In other words, the parent frame
+ // must not be allowed to resize the client window
+ // after we are finished processing sizing changes
+ return;
+ }
+#endif
}
event.Skip();
}
-void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
+void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
{
// determine cursor
- wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+ wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
wxCursor cursor = wxNullCursor;
if (part)
{
- if (part->type == wxDockUIPart::typeDockSizer ||
- part->type == wxDockUIPart::typePaneSizer)
+ if (part->type == wxAuiDockUIPart::typeDockSizer ||
+ part->type == wxAuiDockUIPart::typePaneSizer)
{
// a dock may not be resized if it has a single
// pane which is not resizable
- if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+ if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
part->dock->panes.GetCount() == 1 &&
part->dock->panes.Item(0)->IsFixed())
return;
else
cursor = wxCursor(wxCURSOR_SIZENS);
}
- else if (part->type == wxDockUIPart::typeGripper)
+ else if (part->type == wxAuiDockUIPart::typeGripper)
{
cursor = wxCursor(wxCURSOR_SIZING);
}
-void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
- const wxMouseEvent& event)
+void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
+ const wxMouseEvent& event)
{
- wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
-
+ wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
+ if (!hit_test || !button_ui_part)
+ return;
+
int state = wxAUI_BUTTON_STATE_NORMAL;
if (hit_test == button_ui_part)
else
state = wxAUI_BUTTON_STATE_HOVER;
}
- else
+ else
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_HOVER;
if (pt.x != 0 || pt.y != 0)
cdc.SetDeviceOrigin(pt.x, pt.y);
- m_art->DrawPaneButton(cdc,
- button_ui_part->button->button_id,
- state,
- button_ui_part->rect,
- *hit_test->pane);
+ if (hit_test->pane)
+ {
+ m_art->DrawPaneButton(cdc, m_frame,
+ button_ui_part->button->button_id,
+ state,
+ button_ui_part->rect,
+ *hit_test->pane);
+ }
}
-void wxFrameManager::OnLeftDown(wxMouseEvent& event)
+void wxAuiManager::OnLeftDown(wxMouseEvent& event)
{
- wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+ wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part)
{
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
-
- if (part->type == wxDockUIPart::typeDockSizer ||
- part->type == wxDockUIPart::typePaneSizer)
+ if (part->type == wxAuiDockUIPart::typeDockSizer ||
+ part->type == wxAuiDockUIPart::typePaneSizer)
{
+ if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ return;
+
// a dock may not be resized if it has a single
// pane which is not resizable
- if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+ if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
part->dock->panes.GetCount() == 1 &&
part->dock->panes.Item(0)->IsFixed())
return;
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
- else if (part->type == wxDockUIPart::typePaneButton)
+ else if (part->type == wxAuiDockUIPart::typePaneButton)
{
m_action = actionClickButton;
m_action_part = part;
UpdateButtonOnScreen(part, event);
}
- else if (part->type == wxDockUIPart::typeCaption ||
- part->type == wxDockUIPart::typeGripper)
+ else if (part->type == wxAuiDockUIPart::typeCaption ||
+ part->type == wxAuiDockUIPart::typeGripper)
{
+ if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ return;
+
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
}
-void wxFrameManager::OnLeftUp(wxMouseEvent& event)
+void wxAuiManager::OnLeftUp(wxMouseEvent& event)
{
if (m_action == actionResize)
{
DrawResizeHint(dc, m_action_hintrect);
// resize the dock or the pane
- if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
+ if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
{
wxRect& rect = m_action_part->dock->rect;
Repaint(NULL);
}
else if (m_action_part &&
- m_action_part->type == wxDockUIPart::typePaneSizer)
+ m_action_part->type == wxAuiDockUIPart::typePaneSizer)
{
- wxDockInfo& dock = *m_action_part->dock;
- wxPaneInfo& pane = *m_action_part->pane;
+ wxAuiDockInfo& dock = *m_action_part->dock;
+ wxAuiPaneInfo& pane = *m_action_part->pane;
int total_proportion = 0;
int dock_pixels = 0;
event.m_y - m_action_offset.y);
// determine the pane rectangle by getting the pane part
- wxDockUIPart* pane_part = GetPanePart(pane.window);
+ wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
wxASSERT_MSG(pane_part,
wxT("Pane border part not found -- shouldn't happen"));
int pane_position = -1;
for (i = 0; i < dock_pane_count; ++i)
{
- wxPaneInfo& p = *dock.panes.Item(i);
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
if (p.window == pane.window)
pane_position = i;
int borrow_pane = -1;
for (i = pane_position+1; i < dock_pane_count; ++i)
{
- wxPaneInfo& p = *dock.panes.Item(i);
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
if (!p.IsFixed())
{
borrow_pane = i;
if (m_action_part == HitTest(event.GetX(), event.GetY()))
{
// fire button-click event
- wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
+ wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON);
e.SetPane(m_action_part->pane);
e.SetButton(m_action_part->button->button_id);
ProcessMgrEvent(e);
{
m_frame->ReleaseMouse();
- wxPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_action_window);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
// save the new positions
- wxDockInfoPtrArray docks;
+ wxAuiDockInfoPtrArray docks;
FindDocks(m_docks, pane.dock_direction,
pane.dock_layer, pane.dock_row, docks);
if (docks.GetCount() == 1)
{
- wxDockInfo& dock = *docks.Item(0);
+ wxAuiDockInfo& dock = *docks.Item(0);
wxArrayInt pane_positions, pane_sizes;
GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
dock.panes.Item(i)->dock_pos = pane_positions[i];
}
- pane.state &= ~wxPaneInfo::actionPane;
+ pane.state &= ~wxAuiPaneInfo::actionPane;
Update();
}
else
}
-void wxFrameManager::OnMotion(wxMouseEvent& event)
+void wxAuiManager::OnMotion(wxMouseEvent& event)
{
// sometimes when Update() is called from inside this method,
// a spurious mouse move event is generated; this check will make
if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
abs(event.m_y - m_action_start.y) > drag_y_threshold)
{
- wxPaneInfo* pane_info = m_action_part->pane;
+ wxAuiPaneInfo* pane_info = m_action_part->pane;
if (!pane_info->IsToolbar())
{
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
pt.y - m_action_offset.y);
+
// float the window
+ if(pane_info->IsMaximized()) {
+ RestorePane(*pane_info);
+ }
pane_info->Float();
Update();
}
else if (m_action == actionDragFloatingPane)
{
- wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- m_action_window->Move(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ if(m_action_window) {
+ wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
+ m_action_window->Move(pt.x - m_action_offset.x,
+ pt.y - m_action_offset.y);
+ }
}
else if (m_action == actionDragToolbarPane)
{
- wxPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_action_window);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.state |= wxPaneInfo::actionPane;
+ pane.state |= wxAuiPaneInfo::actionPane;
wxPoint pt = event.GetPosition();
DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
// EVT_MOTION() events will move the floating pane
if (pane.IsFloating())
{
- pane.state &= ~wxPaneInfo::actionPane;
+ pane.state &= ~wxAuiPaneInfo::actionPane;
m_action = actionDragFloatingPane;
m_action_window = pane.frame;
}
}
else
{
- wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
- if (part && part->type == wxDockUIPart::typePaneButton)
+ wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
+ if (part && part->type == wxAuiDockUIPart::typePaneButton)
{
if (part != m_hover_button)
{
// make the old button normal
if (m_hover_button)
+ {
UpdateButtonOnScreen(m_hover_button, event);
-
+ Repaint();
+ }
+
// mouse is over a button, so repaint the
// button in hover mode
UpdateButtonOnScreen(part, event);
m_hover_button = part;
+
}
}
else
}
}
-void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
+void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
{
if (m_hover_button)
{
}
}
-void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
+void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
{
// when a child pane has it's focus set, we should change the
// pane's active state to reflect this. (this is only true if
// OnPaneButton() is an event handler that is called
// when a pane button has been pressed.
-void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
+void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
{
- wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
+ wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
- wxPaneInfo& pane = *(evt.pane);
+ wxAuiPaneInfo& pane = *(evt.pane);
- if (evt.button == wxPaneInfo::buttonClose)
+ if (evt.button == wxAUI_BUTTON_CLOSE)
+ {
+ // fire pane close event
+ wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (!e.GetVeto())
+ {
+ ClosePane(pane);
+ Update();
+ }
+ }
+ else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
+ {
+ // fire pane close event
+ wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (!e.GetVeto())
+ {
+ MaximizePane(pane);
+ Update();
+ }
+ }
+ else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
{
// fire pane close event
- wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
if (!e.GetVeto())
{
- pane.Hide();
+ RestorePane(pane);
Update();
}
}
- else if (evt.button == wxPaneInfo::buttonPin)
+ else if (evt.button == wxAUI_BUTTON_PIN)
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
pane.IsFloatable())