SetBackgroundBitmap(NULL);
}
+void
+wxLayoutWindow::Clear(int family,
+ int size,
+ int style,
+ int weight,
+ int underline,
+ wxColour *fg,
+ wxColour *bg)
+{
+ GetLayoutList()->Clear(family,size,style,weight,underline,fg,bg);
+ SetBackgroundColour(*GetLayoutList()->GetDefaults()->GetBGColour());
+ ResizeScrollbars(true);
+ SetDirty();
+ SetModified(false);
+ wxRect r;
+ int w,h;
+ r.x = r.y = 0; GetSize(&w,&h);
+ r.width = w;
+ r.height = h;
+ DoPaint(&r);
+}
+
#ifdef __WXMSW__
long
wxLayoutWindow::MSWGetDlgCode()
PrepareDC( dc );
SetFocus();
-
wxPoint findPos;
findPos.x = dc.DeviceToLogicalX(event.GetX());
findPos.y = dc.DeviceToLogicalY(event.GetY());
{
m_llist->MoveCursorTo(cursorPos);
ScrollToCursor();
- Refresh();
+ Refresh(FALSE); // DoPaint suppresses flicker under GTK
}
if(!m_doSendEvents) // nothing to do
return;
void
wxLayoutWindow::OnChar(wxKeyEvent& event)
{
+ int keyCode = event.KeyCode();
+
#ifdef WXLAYOUT_DEBUG
- if(event.KeyCode() == WXK_F1)
+ if(keyCode == WXK_F1)
{
m_llist->Debug();
return;
}
#endif
-
- long keyCode = event.KeyCode();
- if(m_Selecting && ! event.ShiftDown())
+
+ if(! m_Selecting && event.ShiftDown())
{
- m_llist->EndSelection();
- m_Selecting = false;
- }
- else
- if(! m_Selecting && event.ShiftDown())
+ switch(keyCode)
{
- switch(keyCode)
- {
- case WXK_UP:
- case WXK_DOWN:
- case WXK_RIGHT:
- case WXK_LEFT:
- case WXK_PRIOR:
- case WXK_NEXT:
- case WXK_HOME:
- case WXK_END:
- m_Selecting = true;
- m_llist->StartSelection();
- break;
- default:
- ;
- }
+ case WXK_UP:
+ case WXK_DOWN:
+ case WXK_RIGHT:
+ case WXK_LEFT:
+ case WXK_PRIOR:
+ case WXK_NEXT:
+ case WXK_HOME:
+ case WXK_END:
+ m_Selecting = true;
+ m_llist->StartSelection();
+ break;
+ default:
+ ;
}
+ }
/* These two nested switches work like this:
The first one processes all non-editing keycodes, to move the
default:
if(keyCode == 'c' && event.ControlDown())
Copy();
- break;
if( IsEditable() )
{
/* First, handle control keys */
SetModified();
}// if(IsEditable())
}// first switch()
+ if(m_Selecting)
+ {
+ if(event.ShiftDown())
+ m_llist->ContinueSelection();
+ else
+ {
+ m_llist->EndSelection();
+ m_Selecting = false;
+ }
+ }
+
ScrollToCursor();
wxRect r = *m_llist->GetUpdateRect();
- Refresh( FALSE, &r);
+ DoPaint(&r);
}
void
GetScrollPixelsPerUnit(&dx, &dy);
x0 *= dx; y0 *= dy;
+ WXLO_DEBUG(("ScrollToCursor: ViewStart is %d/%d", x0, y0));
+
// Get the size of the visible window:
GetClientSize(&x1,&y1);
wxASSERT(x1 > 0);
updateRect->y+updateRect->height));
if(IsDirty())
+ {
+ m_llist->Layout(dc);
ResizeScrollbars();
-
+ }
/* Check whether the window has grown, if so, we need to reallocate
the bitmap to be larger. */
if(x1 > m_bitmapSize.x || y1 > m_bitmapSize.y)
}
m_memDC->SetDeviceOrigin(0,0);
- m_memDC->SetBrush(wxBrush(m_llist->GetDefaults()->GetBGColour(),wxSOLID));
- m_memDC->SetPen(wxPen(m_llist->GetDefaults()->GetBGColour(),
+ m_memDC->SetBrush(wxBrush(*m_llist->GetDefaults()->GetBGColour(),wxSOLID));
+ m_memDC->SetPen(wxPen(*m_llist->GetDefaults()->GetBGColour(),
0,wxTRANSPARENT));
m_memDC->SetLogicalFunction(wxCOPY);
/* This is the important bit: we tell the list to draw itself: */
+#if WXLO_DEBUG_URECT
WXLO_DEBUG(("Update rect: %ld,%ld / %ld,%ld",
updateRect->x, updateRect->y,
updateRect->x+updateRect->width,
updateRect->y+updateRect->height));
+#endif
// Device origins on the memDC are suspect, we translate manually
// with the translate parameter of Draw().
wxLayoutWindow::ResizeScrollbars(bool exact)
{
wxPoint max = m_llist->GetSize();
-
+
+ WXLO_DEBUG(("ResizeScrollbars: GetSize: %ld, %ld", (long int)max.x,
+ (long int) max.y));
if(max.x > m_maxx || max.y > m_maxy
|| max.x > m_maxx-WXLO_ROFFSET || max.y > m_maxy-WXLO_BOFFSET
|| exact)
bool
wxLayoutWindow::Copy(void)
{
+ // Calling GetSelection() will automatically do an EndSelection()
+ // on the list, but we need to take a note of it, too:
+ if(m_Selecting)
+ {
+ m_Selecting = false;
+ m_llist->EndSelection();
+ }
wxLayoutList *llist = m_llist->GetSelection();
if(! llist)
return FALSE;
delete export;
}
delete llist;
+
+ // The exporter always appends a newline, so we chop it off if it
+ // is there:
+ {
+ size_t len = text.Length();
+ if(len > 2 && text[len-2] == '\r') // Windows
+ text = text.Mid(0,len-2);
+ else if(len > 1 && text[len-1] == '\n')
+ text = text.Mid(0,len-1);
+ }
// Read some text
if (wxTheClipboard->Open())
return FALSE;
}
+bool
+wxLayoutWindow::Cut(void)
+{
+ if(Copy())
+ {
+ m_llist->DeleteSelection();
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+bool
+wxLayoutWindow::Find(const wxString &needle,
+ wxPoint * fromWhere)
+{
+ wxPoint found;
+
+ if(fromWhere == NULL)
+ found = m_llist->FindText(needle, m_llist->GetCursorPos());
+ else
+ found = m_llist->FindText(needle, *fromWhere);
+ if(found.x != -1)
+ {
+ if(fromWhere)
+ {
+ *fromWhere = found;
+ fromWhere->x ++;
+ }
+ m_llist->MoveCursorTo(found);
+ ScrollToCursor();
+ return true;
+ }
+ return false;
+}
+
wxMenu *
wxLayoutWindow::MakeFormatMenu()
{
wxLayoutWindow::OnSetFocus(wxFocusEvent &ev)
{
m_HaveFocus = true;
-//FIXME DoPaint(); // to repaint the cursor
+//FIXME: need argument DoPaint(); // to repaint the cursor
}
void
wxLayoutWindow::OnKillFocus(wxFocusEvent &ev)
{
m_HaveFocus = false;
-//FIXME DoPaint(); // to repaint the cursor
+//FIXME: need argument DoPaint(); // to repaint the cursor
}