/////////////////////////////////////////////////////////////////////////////
// Name: mstream.h
-// Purpose: interface of wxMemoryOutputStream
+// Purpose: interface of wxMemoryOutputStream, wxMemoryInputStream
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxMemoryOutputStream
- @todo describe me.
+ This class allows to use all methods taking a wxOutputStream reference to write
+ to in-memory data.
+
+ Example:
+ @code
+ wxMemoryOutputStream stream;
+ if (!my_wxImage.SaveFile(stream))
+ return;
+
+ // now we can access the saved image bytes:
+ wxStreamBuffer* theBuffer = stream.GetOutputStreamBuffer();
+ unsigned char byte;
+ if (theBuffer->Read(byte, 1) != 1)
+ return;
+
+ // ... do something with 'byte'...
+
+ // remember that ~wxMemoryOutputStream will destroy the internal
+ // buffer since we didn't provide our own when constructing it
+ @endcode
@library{wxbase}
@category{streams}
grow if required.
@warning
- If the buffer is created, it will be destroyed at the destruction of the stream.
+ If the buffer is created by wxMemoryOutputStream, it will be destroyed
+ at the destruction of the stream.
*/
wxMemoryOutputStream(void* data = NULL, size_t length = 0);
/**
Destructor.
+
+ If the buffer wasn't provided by the user, it will be deleted here.
*/
virtual ~wxMemoryOutputStream();
/**
Returns the pointer to the stream object used as an internal buffer
- for that stream.
+ for this stream.
*/
wxStreamBuffer* GetOutputStreamBuffer() const;
};
/**
@class wxMemoryInputStream
- @todo describe me.
+ This class allows to use all methods taking a wxInputStream reference to read
+ in-memory data.
+
+ Example:
+ @code
+ // we've got a block of memory containing a BMP image and we want
+ // to use wxImage to load it:
+ wxMemoryInputStream stream(my_memory_block, size);
+
+ wxImage theBitmap;
+ if (!theBitmap.LoadFile(stream, wxBITMAP_TYPE_BMP))
+ return;
+
+ // we can now safely delete the original memory buffer as the data
+ // has been decoded by wxImage:
+ delete [] my_memory_block;
+ @endcode
@library{wxbase}
@category{streams}
data from the given input stream @a stream.
The @a len argument specifies the amount of data to read from the
- @a stream. Setting it to @e wxInvalidOffset means that the @a stream
+ @a stream. Setting it to ::wxInvalidOffset means that the @a stream
is to be read entirely (i.e. till the EOF is reached).
*/
wxMemoryInputStream(wxInputStream& stream,
wxFileOffset len = wxInvalidOffset);
/**
- Destructor.
+ Destructor. Does NOT free the buffer provided in the ctor.
*/
virtual ~wxMemoryInputStream();