+// ----------------------------------------------------------------------------
+// wxGridCellEditor: This class is responsible for providing and manipulating
+// the in-place edit controls for the grid. Instances of wxGridCellEditor
+// (actually, instances of derived classes since it is an ABC) can be
+// associated with the cell attributes for individual cells, rows, columns, or
+// even for the entire grid.
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGridCellEditor
+{
+public:
+ wxGridCellEditor();
+ virtual ~wxGridCellEditor();
+
+ bool IsCreated() { return m_control != NULL; }
+
+ // Creates the actual edit control
+ virtual void Create(wxWindow* parent,
+ wxWindowID id,
+ wxEvtHandler* evtHandler) = 0;
+
+ // Size and position the edit control
+ virtual void SetSize(const wxRect& rect);
+
+ // Show or hide the edit control, use the specified attributes to set
+ // colours/fonts for it
+ virtual void Show(bool show, wxGridCellAttr *attr = (wxGridCellAttr *)NULL);
+
+ // Draws the part of the cell not occupied by the control: the base class
+ // version just fills it with background colour from the attribute
+ virtual void PaintBackground(const wxRect& rectCell, wxGridCellAttr *attr);
+
+ // Fetch the value from the table and prepare the edit control
+ // to begin editing. Set the focus to the edit control.
+ virtual void BeginEdit(int row, int col, wxGrid* grid) = 0;
+
+ // Complete the editing of the current cell. If saveValue is
+ // true then send the new value back to the table. Returns true
+ // if the value has changed. If necessary, the control may be
+ // destroyed.
+ virtual bool EndEdit(int row, int col, bool saveValue, wxGrid* grid) = 0;
+
+ // Reset the value in the control back to its starting value
+ virtual void Reset() = 0;
+
+ // If the editor is enabled by pressing keys on the grid,
+ // this will be called to let the editor do something about
+ // that first key if desired.
+ virtual void StartingKey(wxKeyEvent& event);
+
+ // if the editor is enabled by clicking on the cell, this method will be
+ // called
+ virtual void StartingClick();
+
+ // Some types of controls on some platforms may need some help
+ // with the Return key.
+ virtual void HandleReturn(wxKeyEvent& event);
+
+ // Final cleanup
+ virtual void Destroy();
+
+protected:
+ // the control we show on screen
+ wxControl* m_control;
+
+ // if we change the colours/font of the control from the default ones, we
+ // must restore the default later and we save them here between calls to
+ // Show(TRUE) and Show(FALSE)
+ wxColour m_colFgOld,
+ m_colBgOld;
+ wxFont m_fontOld;
+};
+
+// the editor for string/text data
+class WXDLLEXPORT wxGridCellTextEditor : public wxGridCellEditor
+{
+public:
+ wxGridCellTextEditor();
+
+ virtual void Create(wxWindow* parent,
+ wxWindowID id,
+ wxEvtHandler* evtHandler);
+
+ virtual void PaintBackground(const wxRect& rectCell, wxGridCellAttr *attr);
+
+ virtual void BeginEdit(int row, int col, wxGrid* grid);
+ virtual bool EndEdit(int row, int col, bool saveValue, wxGrid* grid);
+
+ virtual void Reset();
+ virtual void StartingKey(wxKeyEvent& event);
+ virtual void HandleReturn(wxKeyEvent& event);
+
+protected:
+ wxTextCtrl *Text() const { return (wxTextCtrl *)m_control; }
+
+private:
+ wxString m_startValue;
+};
+
+// the editor for boolean data
+class WXDLLEXPORT wxGridCellBoolEditor : public wxGridCellEditor
+{
+public:
+ virtual void Create(wxWindow* parent,
+ wxWindowID id,
+ wxEvtHandler* evtHandler);
+
+ virtual void SetSize(const wxRect& rect);
+ virtual void Show(bool show, wxGridCellAttr *attr = (wxGridCellAttr *)NULL);
+
+ virtual void BeginEdit(int row, int col, wxGrid* grid);
+ virtual bool EndEdit(int row, int col, bool saveValue, wxGrid* grid);
+
+ virtual void Reset();
+ virtual void StartingClick();
+
+protected:
+ wxCheckBox *CBox() const { return (wxCheckBox *)m_control; }
+
+private:
+ bool m_startValue;
+};
+