// private functions
// ---------------------------------------------------------------------------
-// wxCreateMGL_WM creates MGL display DC and associates it with winmng_t
-// structure. Dimensions and depth of the DC are fetched from wxSystemOptions
-// object.
-// This function is *not* called from wxApp's initialization but rather at
-// the time when WM is needed, i.e. when first wxWindow is created. This
-// has two important effects:
-// a) it is possible to write windowless wxMGL apps
-// b) the app has plenty of time in wxApp::OnInit to feed wxSystemOptions
-// with desired settings
-
-// FIXME_MGL -- move to app.cpp??
-static void wxDesktopPainter(window_t *wnd, MGLDC *dc)
-{
- // FIXME_MGL - for now...
- MGL_setColorRGB(0x63, 0x63, 0x96);
- MGL_fillRectCoord(0, 0, wnd->width, wnd->height);
-}
-
-
-bool wxCreateMGL_WM()
-{
- int mode;
- int width = 640, height = 480, depth = 16;
- int refresh = MGL_DEFAULT_REFRESH;
-
-#if wxUSE_SYSTEM_OPTIONS
- // FIXME_MGL -- so what is The Proper Way?
- if ( wxSystemOptions::HasOption(wxT("mgl.screen-width") )
- width = wxSystemOptions::GetOptionInt(wxT("mgl.screen-width"));
- if ( wxSystemOptions::HasOption(wxT("mgl.screen-height") )
- height = wxSystemOptions::GetOptionInt(wxT("mgl.screen-height"));
- if ( wxSystemOptions::HasOption(wxT("mgl.screen-depth") )
- depth = wxSystemOptions::GetOptionInt(wxT("mgl.screen-depth"));
- if ( wxSystemOptions::HasOption(wxT("mgl.screen-refresh") )
- refresh = wxSystemOptions::GetOptionInt(wxT("mgl.screen-refresh"));
-#endif
-
- mode = MGL_findMode(width, height, depth);
- if ( mode == -1 )
- {
- wxLogWarning(_("Mode %ix%i-%i not available, falling back to default mode."), width, height, depth);
- mode = 0; // always available
- }
- g_displayDC = new MGLDisplayDC(mode, 1, refresh);
- if ( !g_displayDC->isValid() )
- {
- delete g_displayDC;
- g_displayDC = NULL;
- return FALSE;
- }
-
- g_winMng = MGL_wmCreate(g_displayDC->getDC());
- if (!g_winMng)
- return FALSE;
-
- MGL_wmSetWindowPainter(MGL_wmGetRootWindow(g_winMng), wxDesktopPainter);
-
- return TRUE;
-}
-
-void wxDestroyMGL_WM()
-{
- if ( g_winMng )
- {
- MGL_wmDestroy(g_winMng);
- g_winMng = NULL;
- }
- if ( g_displayDC )
- {
- delete g_displayDC;
- g_displayDC = NULL;
- }
-}
-
// Returns toplevel grandparent of given window:
static wxWindowMGL* wxGetTopLevelParent(wxWindowMGL *win)
{
return p;
}
+#ifdef __WXDEBUG__
+// Add an easy way to capture screenshots:
+static void CaptureScreenshot()
+{
+ wxBusyCursor bcur;
+
+ static int screenshot_num = 0;
+ char screenshot[128];
+ sprintf(screenshot, "screenshot-%03i.png", screenshot_num++);
+ g_displayDC->savePNGFromDC(screenshot, 0, 0,
+ g_displayDC->sizex(),
+ g_displayDC->sizey());
+}
+#endif
+
// ---------------------------------------------------------------------------
// MGL_WM hooks:
// ---------------------------------------------------------------------------
MGLDevCtx ctx(dc);
w->HandlePaint(&ctx);
}
- // FIXME_MGL -- root window should be a regular window so that
- // enter/leave and activate/deactivate events work correctly
}
static ibool wxWindowMouseHandler(window_t *wnd, event_t *e)
{
wxWindowMGL *win = (wxWindowMGL*)MGL_wmGetWindowUserData(wnd);
+ wxPoint orig(win->GetClientAreaOrigin());
wxPoint where;
MGL_wmCoordGlobalToLocal(win->GetHandle(),
wxMouseEvent event;
event.SetEventObject(win);
event.SetTimestamp(e->when);
- event.m_x = where.x;
- event.m_y = where.y;
+ event.m_x = where.x - orig.x;
+ event.m_y = where.y - orig.y;
event.m_shiftDown = e->modifiers & EVT_SHIFTKEY;
event.m_controlDown = e->modifiers & EVT_CTRLSTATE;
event.m_altDown = e->modifiers & EVT_LEFTALT;
e->where_x, e->where_y,
&event2.m_x, &event2.m_y);
+ wxPoint orig(gs_windowUnderMouse->GetClientAreaOrigin());
+ event2.m_x -= orig.x;
+ event2.m_y -= orig.y;
+
event2.SetEventObject(gs_windowUnderMouse);
event2.SetEventType(wxEVT_LEAVE_WINDOW);
gs_windowUnderMouse->GetEventHandler()->ProcessEvent(event2);
ret = win->GetEventHandler()->ProcessEvent(event);
+
+#ifdef __WXDEBUG__
+ // Add an easy way to capture screenshots:
+ if ( event.m_keyCode == WXK_F1 &&
+ event.m_shiftDown && event.m_controlDown )
+ CaptureScreenshot();
+#endif
+
#if wxUSE_ACCEL
if ( !ret )
{
void wxWindowMGL::Init()
{
+ // First of all, make sure window manager is up and running. If it is
+ // not the case, initialize it in default display mode
+ if ( !g_winMng )
+ wxTheApp->SetDisplayMode(wxDisplayModeInfo(640, 480, 16));
+
// generic:
InitBase();
wnd_parent = NULL;
}
- m_wnd = MGL_wmCreateWindow(g_winMng, wnd_parent, x, y, w, h);
+ window_t *wnd = MGL_wmCreateWindow(g_winMng, wnd_parent, x, y, w, h);
+
+ MGL_wmSetWindowFlags(wnd, mgl_style);
+ MGL_wmShowWindow(wnd, m_isShown);
+
+ SetMGLwindow_t(wnd);
+
+ return TRUE;
+}
+
+void wxWindowMGL::SetMGLwindow_t(struct window_t *wnd)
+{
+ if ( m_wnd )
+ MGL_wmDestroyWindow(m_wnd);
+
+ m_wnd = wnd;
+ if ( !m_wnd ) return;
+
+ m_isShown = m_wnd->visible;
- MGL_wmSetWindowFlags(m_wnd, mgl_style);
MGL_wmSetWindowUserData(m_wnd, (void*) this);
MGL_wmSetWindowPainter(m_wnd, wxWindowPainter);
- MGL_wmShowWindow(m_wnd, m_isShown);
- MGL_wmSetWindowCursor(m_wnd, *wxSTANDARD_CURSOR->GetMGLCursor());
-
MGL_wmPushWindowEventHandler(m_wnd, wxWindowMouseHandler, EVT_MOUSEEVT, 0);
MGL_wmPushWindowEventHandler(m_wnd, wxWindowKeybHandler, EVT_KEYEVT, 0);
-
- return TRUE;
+
+ if ( m_cursor.Ok() )
+ MGL_wmSetWindowCursor(m_wnd, *m_cursor.GetMGLCursor());
+ else
+ MGL_wmSetWindowCursor(m_wnd, *wxSTANDARD_CURSOR->GetMGLCursor());
}
// ---------------------------------------------------------------------------
}
}
- DoMoveWindow(x, y, width, height);
+ if ( m_wnd->x != x || m_wnd->y != y ||
+ (int)m_wnd->width != width || (int)m_wnd->height != height )
+ {
+ DoMoveWindow(x, y, width, height);
- wxSizeEvent event(wxSize(width, height), GetId());
- event.SetEventObject(this);
- GetEventHandler()->ProcessEvent(event);
+ wxSizeEvent event(wxSize(width, height), GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);
+ }
}
void wxWindowMGL::DoSetClientSize(int width, int height)
#if 0 // FIXME_MGL -- debugging stuff!
dc->setColorRGB(255,0,255);
dc->fillRect(-1000,-1000,2000,2000);
- wxUsleep(100);
+ wxUsleep(50);
#endif
MGLRegion clip;