// -- bitmaps --
#if defined( __WXMAC__ )
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
#elif defined( __WXGTK__)
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
#else
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
#endif
-static unsigned char left_bits[] = {
+static const unsigned char left_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0xfe, 0x3f, 0xfe,
0x1f, 0xfe, 0x0f, 0xfe, 0x1f, 0xfe, 0x3f, 0xfe, 0x7f, 0xfe, 0xff, 0xfe,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-static unsigned char right_bits[] = {
+static const unsigned char right_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdf, 0xff, 0x9f, 0xff, 0x1f, 0xff,
0x1f, 0xfe, 0x1f, 0xfc, 0x1f, 0xfe, 0x1f, 0xff, 0x9f, 0xff, 0xdf, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
-static unsigned char list_bits[] = {
+static const unsigned char list_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x0f, 0xf8, 0xff, 0xff, 0x0f, 0xf8, 0x1f, 0xfc, 0x3f, 0xfe, 0x7f, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
if (!m_tabs)
return;
+ if (m_tabs->IsFrozen() || m_tabs->GetParent()->IsFrozen())
+ return;
+
m_tab_rect = wxRect(m_rect.x, m_rect.y, m_rect.width, m_tab_ctrl_height);
if (m_tabs->GetFlags() & wxAUI_NB_BOTTOM)
{
return false;
}
+void wxAuiNotebook::Thaw()
+{
+ DoSizing();
+
+ wxControl::Thaw();
+}
+
#endif // wxUSE_AUI