+ // VZ: this code would work fine if wxGTK wxWindow::Refresh() were
+ // reasonable, i.e. if it only generated one expose event for
+ // several calls to it - as it is, each Refresh() results in a
+ // repaint which provokes flicker too horrible to be seen
+ //
+ // when/if wxGTK is fixed, this code should be restored as normally it
+ // should generate _less_ flicker than the version below
+#ifndef __WXGTK__