#include "wx/glcanvas.h"
#include "wx/mac/uma.h"
-#include <agl.h>
-
/*
* GLContext implementation
*/
delete m_glContext;
}
-bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette)
+static AGLPixelFormat ChoosePixelFormat(const int *attribList)
{
- m_macEraseOnRedraw = false ;
GLint data[512];
- GLint defs[] = { AGL_RGBA,
+ GLint defaultAttribs[] = { AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_MINIMUM_POLICY,
AGL_DEPTH_SIZE, 1, // use largest available depth buffer
GLint *attribs;
if (!attribList)
{
- attribs = defs;
+ attribs = defaultAttribs;
}
else
{
- int data[512], arg=0, p=0;
+ int arg=0, p=0;
data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX
while( (attribList[arg]!=0) && (p<512) )
}
data[p] = 0;
- attribs = defs;
+ attribs = data;
}
+
+ return aglChoosePixelFormat(NULL, 0, attribs);
+}
+
+bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList, const wxPalette& palette)
+{
+ m_macEraseOnRedraw = false ;
wxScrolledWindow::Create( parent, id, pos, size, style, name );
- AGLPixelFormat fmt = aglChoosePixelFormat(NULL, 0, attribs);
+ AGLPixelFormat fmt = ChoosePixelFormat(attribList);
wxCHECK_MSG( fmt, false, wxT("Couldn't create OpenGl pixel format") );
m_glContext = new wxGLContext(fmt, this, palette, shared);
m_glContext->SetColour(colour);
}
+
+//---------------------------------------------------------------------------
+// wxGLApp
+//---------------------------------------------------------------------------
+
+IMPLEMENT_CLASS(wxGLApp, wxApp)
+
+bool wxGLApp::InitGLVisual(int *attribList)
+{
+ AGLPixelFormat fmt = ChoosePixelFormat(attribList);
+ if (fmt != NULL) {
+ aglDestroyPixelFormat(fmt);
+ return true;
+ } else
+ return false;
+}
+
+wxGLApp::~wxGLApp(void)
+{
+}
+
#endif // wxUSE_GLCANVAS