+bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
+ const wxPoint& pos, const wxSize& size, long style, const wxString& name,
+ int *attribList, const wxPalette& palette)
+{
+ wxWindow::Create( parent, id, pos, size, style, name );
+
+ AGLPixelFormat fmt = ChoosePixelFormat(attribList);