#include "wx/unix/gsockunx.h"
+extern "C" {
+static
void _GSocket_GDK_Input(gpointer data,
gint source,
GdkInputCondition condition)
if (condition & GDK_INPUT_WRITE)
socket->Detected_Write();
}
+}
bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
{ return true; }