// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "dcclient.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
gint width,
gint height)
{
- g_return_if_fail (drawable != NULL);
- g_return_if_fail (src != NULL);
- g_return_if_fail (gc != NULL);
+ wxCHECK_RET( drawable, _T("NULL drawable in gdk_wx_draw_bitmap") );
+ wxCHECK_RET( src, _T("NULL src in gdk_wx_draw_bitmap") );
+ wxCHECK_RET( gc, _T("NULL gc in gdk_wx_draw_bitmap") );
#ifdef __WXGTK20__
gint src_width, src_height;
radius1 = 0.0;
radius2 = 360.0;
}
- else
- if (radius == 0.0)
+ else if ( wxIsNullDouble(radius) )
{
- radius1 = radius2 = 0.0;
+ radius1 =
+ radius2 = 0.0;
}
else
{
if (is_mono)
{
#ifdef __WXGTK20__
- GdkPixmap *bitmap = gdk_pixmap_new( wxGetRootWindow()->window, ww, hh, -1 );
- GdkGC *gc = gdk_gc_new( bitmap );
+ GdkPixmap *bitmap2 = gdk_pixmap_new( wxGetRootWindow()->window, ww, hh, -1 );
+ GdkGC *gc = gdk_gc_new( bitmap2 );
gdk_gc_set_foreground( gc, m_textForegroundColour.GetColor() );
gdk_gc_set_background( gc, m_textBackgroundColour.GetColor() );
- gdk_wx_draw_bitmap( bitmap, gc, use_bitmap.GetBitmap(), 0, 0, 0, 0, -1, -1 );
+ gdk_wx_draw_bitmap( bitmap2, gc, use_bitmap.GetBitmap(), 0, 0, 0, 0, -1, -1 );
- gdk_draw_drawable( m_window, m_textGC, bitmap, 0, 0, xx, yy, -1, -1 );
+ gdk_draw_drawable( m_window, m_textGC, bitmap2, 0, 0, xx, yy, -1, -1 );
- gdk_bitmap_unref( bitmap );
+ gdk_bitmap_unref( bitmap2 );
gdk_gc_unref( gc );
#else
gdk_wx_draw_bitmap( m_window, m_textGC, use_bitmap.GetBitmap(), 0, 0, xx, yy, -1, -1 );
void wxWindowDC::DoDrawRotatedText( const wxString &text, wxCoord x, wxCoord y, double angle )
{
- if (angle == 0.0)
+ if ( wxIsNullDouble(angle) )
{
DrawText(text, x, y);
return;
PangoContext *oldContext = m_context;
// We might want to use the X11 context for faster
- // rendering on screen
+ // rendering on screen.
+ // MR: Lets not want to do this, as this introduces libpangox dependancy.
+#if 0
if (m_font.GetNoAntiAliasing())
m_context = m_owner->GtkGetPangoX11Context();
else
- m_context = m_owner->GtkGetPangoDefaultContext();
+#endif
+ m_context = m_owner->GtkGetPangoDefaultContext();
// If we switch back/forth between different contexts
// we also have to create a new layout. I think so,
void wxWindowDC::ComputeScaleAndOrigin()
{
- /* CMB: copy scale to see if it changes */
- double origScaleX = m_scaleX;
- double origScaleY = m_scaleY;
+ const wxRealPoint origScale(m_scaleX, m_scaleY);
wxDC::ComputeScaleAndOrigin();
- /* CMB: if scale has changed call SetPen to recalulate the line width */
- if ((m_scaleX != origScaleX || m_scaleY != origScaleY) &&
- (m_pen.Ok()))
+ // if scale has changed call SetPen to recalulate the line width
+ if ( wxRealPoint(m_scaleX, m_scaleY) != origScale && m_pen.Ok() )
{
- /* this is a bit artificial, but we need to force wxDC to think
- the pen has changed */
+ // this is a bit artificial, but we need to force wxDC to think the pen
+ // has changed
wxPen pen = m_pen;
m_pen = wxNullPen;
SetPen( pen );