// wxWizard
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxButton;
-class WXDLLEXPORT wxStaticBitmap;
-class WXDLLIMPEXP_ADV wxWizardEvent;
-class WXDLLEXPORT wxBoxSizer;
-class WXDLLIMPEXP_ADV wxWizardSizer;
+class WXDLLIMPEXP_FWD_CORE wxButton;
+class WXDLLIMPEXP_FWD_CORE wxStaticBitmap;
+class WXDLLIMPEXP_FWD_ADV wxWizardEvent;
+class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
+class WXDLLIMPEXP_FWD_ADV wxWizardSizer;
class WXDLLIMPEXP_ADV wxWizard : public wxWizardBase
{
const wxPoint& pos = wxDefaultPosition,
long style = wxDEFAULT_DIALOG_STYLE);
void Init();
+ virtual ~wxWizard();
// implement base class pure virtuals
virtual bool RunWizard(wxWizardPage *firstPage);
virtual wxSizer *GetPageAreaSizer() const;
virtual void SetBorder(int border);
+ /// set/get bitmap
+ const wxBitmap& GetBitmap() const { return m_bitmap; }
+ void SetBitmap(const wxBitmap& bitmap);
+
// implementation only from now on
// -------------------------------
// show the prev/next page, but call TransferDataFromWindow on the current
// page first and return false without changing the page if
// TransferDataFromWindow() returns false - otherwise, returns true
- bool ShowPage(wxWizardPage *page, bool goingForward = true);
+ virtual bool ShowPage(wxWizardPage *page, bool goingForward = true);
// do fill the dialog with controls
// this is app-overridable to, for example, set help and tooltip text
virtual void DoCreateControls();
+ // Do the adaptation
+ virtual bool DoLayoutAdaptation();
+
+ // Set/get bitmap background colour
+ void SetBitmapBackgroundColour(const wxColour& colour) { m_bitmapBackgroundColour = colour; }
+ const wxColour& GetBitmapBackgroundColour() const { return m_bitmapBackgroundColour; }
+
+ // Set/get bitmap placement (centred, tiled etc.)
+ void SetBitmapPlacement(int placement) { m_bitmapPlacement = placement; }
+ int GetBitmapPlacement() const { return m_bitmapPlacement; }
+
+ // Set/get minimum bitmap width
+ void SetMinimumBitmapWidth(int w) { m_bitmapMinimumWidth = w; }
+ int GetMinimumBitmapWidth() const { return m_bitmapMinimumWidth; }
+
+ // Tile bitmap
+ static bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
+
protected:
// for compatibility only, doesn't do anything any more
void FinishLayout() { }
-private:
+ // Do fit, and adjust to screen size if necessary
+ virtual void DoWizardLayout();
+
+ // Resize bitmap if necessary
+ virtual bool ResizeBitmap(wxBitmap& bmp);
+
// was the dialog really created?
bool WasCreated() const { return m_btnPrev != NULL; }
// Actual position and size of pages
wxWizardSizer *m_sizerPage;
+ // Bitmap background colour if resizing bitmap
+ wxColour m_bitmapBackgroundColour;
+
+ // Bitmap placement flags
+ int m_bitmapPlacement;
+
+ // Minimum bitmap width
+ int m_bitmapMinimumWidth;
+
friend class wxWizardSizer;
DECLARE_DYNAMIC_CLASS(wxWizard)