#include "wx/tokenzr.h"
-// If 1, use the screen resolution to calculate font sizes.
-// This is OK for screen fonts but might have implications when the
-// same font is used for printing.
-// If 0, assume 96 DPI.
-#define wxUSE_SCREEN_DPI 1
-
// ============================================================================
// implementation
// ============================================================================
break;
}
-#if wxUSE_SCREEN_DPI
- HDC dc = ::GetDC(NULL);
- static const int ppInch = ::GetDeviceCaps(dc, LOGPIXELSY);
- ::ReleaseDC(NULL, dc);
-#else
+ // VZ: I'm reverting this as we clearly must use the real screen
+ // resolution instead of hardcoded one or it surely will fail to work
+ // in some cases.
+ //
+ // If there are any problems with this code, please let me know about
+ // it instead of reverting this change, thanks!
+#if 1 // wxUSE_SCREEN_DPI
+ const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
+#else // 0
// New behaviour: apparently ppInch varies according to Large/Small Fonts
// setting in Windows. This messes up fonts. So, set ppInch to a constant
// 96 dpi.
static const int ppInch = 96;
-#endif // 0/1
+#endif // 1/0
+ int pointSize = font->GetPointSize();
#if wxFONT_SIZE_COMPATIBILITY
// Incorrect, but compatible with old wxWindows behaviour
- int nHeight = (font->GetPointSize()*ppInch/72);
+ int nHeight = (pointSize*ppInch)/72;
#else
// Correct for Windows compatibility
-// int nHeight = - (font->GetPointSize()*ppInch/72);
- int nHeight = - (int) ( (font->GetPointSize()*((double)ppInch)/72.0) + 0.5);
+ int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5);
#endif
wxString facename = font->GetFaceName();