(void)Create(size, family, style, weight, underlined, face, encoding);
}
- wxFont(const wxNativeFontInfo& info)
+ wxFont(const wxNativeFontInfo& info, WXHFONT hFont = 0)
{
Init();
- Create(info);
+ Create(info, hFont);
}
wxFont(const wxString& fontDesc);
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
- bool Create(const wxNativeFontInfo& info);
+ bool Create(const wxNativeFontInfo& info, WXHFONT hFont = 0);
virtual ~wxFont();
virtual void SetEncoding(wxFontEncoding encoding);
virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
+ virtual bool IsFixedWidth() const;
+
// implementation only from now on
// -------------------------------
- int GetFontId() const;
virtual bool IsFree() const;
virtual bool RealizeResource();
- virtual WXHANDLE GetResourceHandle();
+ virtual WXHANDLE GetResourceHandle() const;
virtual bool FreeResource(bool force = FALSE);
- // for consistency with other wxMSW classes and to have a const
- // GetResourceHandle()-like function we have a synonym for it
+ // for consistency with other wxMSW classes
WXHFONT GetHFONT() const;
/*