SetUnderlined(info.underlined);
SetFaceName(info.faceName);
SetEncoding(info.encoding);
+#else
+ (void)info;
#endif
}
return (wxFont &)*this;
}
-// VZ: is it correct to compare pointers and not the contents? (FIXME)
bool wxFontBase::operator==(const wxFont& font) const
{
- return GetFontData() == font.GetFontData();
+ // either it is the same font, i.e. they share the same common data or they
+ // have different ref datas but still describe the same font
+ return GetFontData() == font.GetFontData() ||
+ (
+ Ok() == font.Ok() &&
+ GetPointSize() == font.GetPointSize() &&
+ GetFamily() == font.GetFamily() &&
+ GetStyle() == font.GetStyle() &&
+ GetWeight() == font.GetWeight() &&
+ GetUnderlined() == font.GetUnderlined() &&
+ GetFaceName() == font.GetFaceName() &&
+ GetEncoding() == font.GetEncoding()
+ );
}
bool wxFontBase::operator!=(const wxFont& font) const
{
- return GetFontData() != font.GetFontData();
+ return !(*this == font);
}
wxString wxFontBase::GetFamilyString() const
//
// Ignore the version for now
//
-
+
token = tokenizer.GetNextToken();
if ( !token.ToLong(&l) )
return FALSE;