callback compare function for quick sort
must return negative value, 0 or positive value if pItem1 <, = or > pItem2
*/
-
-#ifdef __VISUALC__
- #define CMPFUNC_CONV _cdecl
-#else // !Visual C++
- #define CMPFUNC_CONV
-#endif // compiler
-typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
+typedef int (wxCMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
// ----------------------------------------------------------------------------
/**
/**
Search the element in the array, starting from the either side
@param bFromEnd if TRUE, start from the end
- @return index of the first item matched or NOT_FOUND
- @see NOT_FOUND
+ @return index of the first item matched or wxNOT_FOUND
+ @see wxNOT_FOUND
*/
int Index(long lItem, bool bFromEnd = FALSE) const;
/// search for an item using binary search in a sorted array
// template classes
// ============================================================================
+// resolves the name conflict between the wxT() macor and T typedef: we can't
+// use wxT() inside WX_DEFINE_ARRAY!
+#define _WX_ERROR_SIZEOF wxT("illegal use of DEFINE_ARRAY")
+#define _WX_ERROR_REMOVE wxT("removing inexisting element in wxArray::Remove")
+
// ----------------------------------------------------------------------------
// This macro generates a new array class. It is intended for storage of simple
// types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
//
// NB: it has only inline functions => takes no space at all
+// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
+// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
+// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_ARRAY(T, name) \
+#define _WX_DEFINE_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
-class WXDLLEXPORTLOCAL name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() \
- { wxASSERT( sizeof(T) <= sizeof(long) ); } \
+ { \
+ size_t type = sizeof(T); \
+ size_t sizelong = sizeof(long); \
+ if ( type > sizelong ) \
+ { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
+ } \
\
name& operator=(const name& src) \
- { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
+ { wxBaseArray* temp = (wxBaseArray*) this; \
+ (*temp) = ((const wxBaseArray&)src); \
return *this; } \
\
T& operator[](size_t uiIndex) const \
void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
- wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
- "removing inexisting element in wxArray::Remove" ); \
- wxBaseArray::Remove((size_t)iIndex); } \
+ wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
+ _WX_ERROR_REMOVE); \
+ wxBaseArray::Remove((size_t)iIndex); } \
\
void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
}
// the normal arrays otherwise.
//
// NB: it has only inline functions => takes no space at all
+// Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
+// { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
+// so using a temporary variable instead.
// ----------------------------------------------------------------------------
-#define _WX_DEFINE_SORTED_ARRAY(T, name) \
+#define _WX_DEFINE_SORTED_ARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
-class WXDLLEXPORTLOCAL name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name(SCMPFUNC##T fn) \
- { wxASSERT( sizeof(T) <= sizeof(long) ); m_fnCompare = fn; } \
+ { size_t type = sizeof(T); \
+ size_t sizelong = sizeof(long); \
+ if ( type > sizelong ) \
+ { wxFAIL_MSG( _WX_ERROR_SIZEOF ); } \
+ m_fnCompare = fn; \
+ } \
\
name& operator=(const name& src) \
- { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src); \
+ { wxBaseArray* temp = (wxBaseArray*) this; \
+ (*temp) = ((const wxBaseArray&)src); \
m_fnCompare = src.m_fnCompare; \
return *this; } \
\
void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
- wxCHECK2_MSG( iIndex != NOT_FOUND, return, \
- "removing inexisting element in wxArray::Remove" ); \
+ wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
+ _WX_ERROR_REMOVE ); \
wxBaseArray::Remove((size_t)iIndex); } \
\
private: \
// ----------------------------------------------------------------------------
// see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
// ----------------------------------------------------------------------------
-#define _WX_DECLARE_OBJARRAY(T, name) \
+#define _WX_DECLARE_OBJARRAY(T, name, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
-class WXDLLEXPORTLOCAL name : public wxBaseArray \
+classexp name : public wxBaseArray \
{ \
public: \
name() { } \
@memo declare and define array class 'name' containing elements of type 'T'
*/
-#define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_ARRAY(_A##name, name)
+#define WX_DEFINE_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class)
/**
This macro does the same as WX_DEFINE_ARRAY except that the array will be
sorted with the specified compare function.
*/
-#define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
- _WX_DEFINE_SORTED_ARRAY(_A##name, name)
+#define WX_DEFINE_SORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class)
/**
This macro generates a new objarrays class which owns the objects it
@memo declare objarray class 'name' containing elements of type 'T'
*/
-#define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
- _WX_DECLARE_OBJARRAY(_L##name, name)
+#define WX_DECLARE_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class)
+
/**
To use an objarray class you must
<ll>
#define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
//@}
+// these macros do the same thing as the WX_XXX ones above, but should be used
+// inside the library for user visible classes because otherwise they wouldn't
+// be visible from outside (when using wxWindows as DLL under Windows)
+#define WX_DEFINE_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name) \
+ typedef T _A##name; \
+ _WX_DEFINE_SORTED_ARRAY(_A##name, name, class WXDLLEXPORT)
+
+#define WX_DECLARE_EXPORTED_OBJARRAY(T, name) \
+ typedef T _L##name; \
+ _WX_DECLARE_OBJARRAY(_L##name, name, class WXDLLEXPORT)
+
// ----------------------------------------------------------------------------
/** @name Some commonly used predefined arrays */
-// # overhead if not used?
// ----------------------------------------------------------------------------
-#define WXDLLEXPORTLOCAL WXDLLEXPORT
-
//@{
/** @name ArrayInt */
-WX_DEFINE_ARRAY(int, wxArrayInt);
+WX_DEFINE_EXPORTED_ARRAY(int, wxArrayInt);
/** @name ArrayLong */
-WX_DEFINE_ARRAY(long, wxArrayLong);
+WX_DEFINE_EXPORTED_ARRAY(long, wxArrayLong);
/** @name ArrayPtrVoid */
-WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
+WX_DEFINE_EXPORTED_ARRAY(void *, wxArrayPtrVoid);
//@}
//@}
-#undef WXDLLEXPORTLOCAL
-#define WXDLLEXPORTLOCAL
-
// -----------------------------------------------------------------------------
// convinience macros
// -----------------------------------------------------------------------------
{ \
delete array[n]; \
} \
+ \
+ array.Empty(); \
}
+
#endif // _DYNARRAY_H