// TODO: get better resolution information from wxGnomePrintDC, if possible.
sizeDevUnits.x = (wxCoord)((float)sizeDevUnits.x * wxGnomePrintDC::GetResolution() / 72.0);
// TODO: get better resolution information from wxGnomePrintDC, if possible.
sizeDevUnits.x = (wxCoord)((float)sizeDevUnits.x * wxGnomePrintDC::GetResolution() / 72.0);