#import <AppKit/NSButton.h>
#include "wx/cocoa/string.h"
-wxButtonBase::wxButtonBase()
-{
-}
-
IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
BEGIN_EVENT_TABLE(wxButton, wxButtonBase)
END_EVENT_TABLE()
const wxValidator& validator, const wxString& name)
{
wxAutoNSAutoreleasePool pool;
- wxLogDebug("Creating control with id=%d",winid);
+ wxLogTrace(wxTRACE_COCOA,wxT("Creating control with id=%d"),winid);
if(!CreateControl(parent,winid,pos,size,style,validator,name))
return false;
- wxLogDebug("Created control with id=%d",GetId());
+ wxLogTrace(wxTRACE_COCOA,wxT("Created control with id=%d"),GetId());
m_cocoaNSView = NULL;
SetNSButton([[NSButton alloc] initWithFrame: MakeDefaultNSRect(size)]);
// NOTE: YES we want to release this (to match the alloc).
void wxButton::Cocoa_wxNSButtonAction(void)
{
- wxLogDebug("YAY!");
+ wxLogTrace(wxTRACE_COCOA,wxT("YAY!"));
wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
InitCommandEvent(event); // event.SetEventObject(this);
Command(event);
wxString wxButton::GetLabel() const
{
- return wxString([[GetNSButton() title] lossyCString]);
+ return wxStringWithNSString([GetNSButton() title]);
}
void wxButton::SetLabel(const wxString& label)