// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const;
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
+ virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const;
private :
GraphicsPath* m_path;
virtual void * GetNativeContext();
virtual void StrokePath( const wxGraphicsPath& p );
- virtual void FillPath( const wxGraphicsPath& p , int fillStyle = wxODDEVEN_RULE );
+ virtual void FillPath( const wxGraphicsPath& p , wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
// stroke lines connecting each of the points
virtual void StrokeLines( size_t n, const wxPoint2DDouble *points);
// draws a polygon
- virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE );
+ virtual void DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
virtual void Translate( wxDouble dx , wxDouble dy );
virtual void Scale( wxDouble xScale , wxDouble yScale );
*h = bounds.Height;
}
-bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, int fillStyle ) const
+bool wxGDIPlusPathData::Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle ) const
{
m_path->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
return m_path->IsVisible( (FLOAT) x,(FLOAT) y) == TRUE ;
}
}
-void wxGDIPlusContext::DrawLines( size_t n, const wxPoint2DDouble *points, int WXUNUSED(fillStyle) )
+void wxGDIPlusContext::DrawLines( size_t n, const wxPoint2DDouble *points, wxPolygonFillMode WXUNUSED(fillStyle) )
{
wxGDIPlusOffsetHelper helper( m_context , ShouldOffset() );
Point *cpoints = new Point[n];
}
}
-void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , int fillStyle )
+void wxGDIPlusContext::FillPath( const wxGraphicsPath& path , wxPolygonFillMode fillStyle )
{
if ( !m_brush.IsNull() )
{