#-------------- VARIABLE WRAPPERS ------------------
+WX_GL_RGBA = glcanvasc.WX_GL_RGBA
+WX_GL_BUFFER_SIZE = glcanvasc.WX_GL_BUFFER_SIZE
+WX_GL_LEVEL = glcanvasc.WX_GL_LEVEL
+WX_GL_DOUBLEBUFFER = glcanvasc.WX_GL_DOUBLEBUFFER
+WX_GL_STEREO = glcanvasc.WX_GL_STEREO
+WX_GL_AUX_BUFFERS = glcanvasc.WX_GL_AUX_BUFFERS
+WX_GL_MIN_RED = glcanvasc.WX_GL_MIN_RED
+WX_GL_MIN_GREEN = glcanvasc.WX_GL_MIN_GREEN
+WX_GL_MIN_BLUE = glcanvasc.WX_GL_MIN_BLUE
+WX_GL_MIN_ALPHA = glcanvasc.WX_GL_MIN_ALPHA
+WX_GL_DEPTH_SIZE = glcanvasc.WX_GL_DEPTH_SIZE
+WX_GL_STENCIL_SIZE = glcanvasc.WX_GL_STENCIL_SIZE
+WX_GL_MIN_ACCUM_RED = glcanvasc.WX_GL_MIN_ACCUM_RED
+WX_GL_MIN_ACCUM_GREEN = glcanvasc.WX_GL_MIN_ACCUM_GREEN
+WX_GL_MIN_ACCUM_BLUE = glcanvasc.WX_GL_MIN_ACCUM_BLUE
+WX_GL_MIN_ACCUM_ALPHA = glcanvasc.WX_GL_MIN_ACCUM_ALPHA