#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) && !defined(__EMX__)
// Some older compilers (such as EMX) cannot handle
-// #pragma interface/implementation correctly, iff
+// #pragma interface/implementation correctly, iff
// #pragma implementation is used in _two_ translation
// units (as created by e.g. event.cpp compiled for
// libwx_base and event.cpp compiled for libwx_gui_core).
WXDLLIMPEXP_BASE long wxGetFreeMemory();
// should wxApp::OnFatalException() be called?
-WXDLLIMPEXP_BASE bool wxHandleFatalExceptions(bool doit = TRUE);
+WXDLLIMPEXP_BASE bool wxHandleFatalExceptions(bool doit = true);
// ----------------------------------------------------------------------------
// Environment variables
// ----------------------------------------------------------------------------
-// returns TRUE if variable exists (value may be NULL if you just want to check
+// returns true if variable exists (value may be NULL if you just want to check
// for this)
WXDLLIMPEXP_BASE bool wxGetEnv(const wxString& var, wxString *value);
-// set the env var name to the given value, return TRUE on success
+// set the env var name to the given value, return true on success
WXDLLIMPEXP_BASE bool wxSetEnv(const wxString& var, const wxChar *value);
// remove the env var from environment
// Window search
// ----------------------------------------------------------------------------
-// Returns menu item id or -1 if none.
+// Returns menu item id or wxNOT_FOUND if none.
WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
// Find the wxWindow at the given point. wxGenericFindWindowAtPoint
// ----------------------------------------------------------------------------
// Yield to other apps/messages and disable user input
-WXDLLEXPORT bool wxSafeYield(wxWindow *win = NULL, bool onlyIfNeeded = FALSE);
+WXDLLEXPORT bool wxSafeYield(wxWindow *win = NULL, bool onlyIfNeeded = false);
// Enable or disable input to all top level windows
-WXDLLEXPORT void wxEnableTopLevelWindows(bool enable = TRUE);
+WXDLLEXPORT void wxEnableTopLevelWindows(bool enable = true);
// Check whether this window wants to process messages, e.g. Stop button
// in long calculations.
// Restore cursor to normal
WXDLLEXPORT void wxEndBusyCursor();
-// TRUE if we're between the above two calls
+// true if we're between the above two calls
WXDLLEXPORT bool wxIsBusy();
// Convenience class so we can just create a wxBusyCursor object on the stack