///////////////////////////////////////////////////////////////////////////////
-// Name: dockart.cpp
+// Name: src/aui/dockart.cpp
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
-// RCS-ID:
+// RCS-ID: $Id$
// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
#if wxUSE_AUI
-#include "wx/image.h"
-#include "wx/dcclient.h"
-#include "wx/settings.h"
#include "wx/aui/framemanager.h"
#include "wx/aui/dockart.h"
#ifndef WX_PRECOMP
-// #include "wx/log.h"
+ #include "wx/settings.h"
+ #include "wx/dcclient.h"
+ #include "wx/image.h"
#endif
-// -- wxDefaultDockArt class implementation --
+#ifdef __WXMAC__
+#include "wx/mac/private.h"
+#include "wx/graphics.h"
+#endif
+
+#ifdef __WXGTK__
+#include <gtk/gtk.h>
+#include "wx/gtk/win_gtk.h"
+#include "wx/renderer.h"
+#endif
-// wxDefaultDockArt is an art provider class which does all of the drawing for
-// wxFrameManager. This allows the library caller to customize the dock art
+
+// -- wxAuiDefaultDockArt class implementation --
+
+// wxAuiDefaultDockArt is an art provider class which does all of the drawing for
+// wxAuiManager. This allows the library caller to customize the dock art
// (probably by deriving from this class), or to completely replace all drawing
// with custom dock art (probably by writing a new stand-alone class derived
-// from the wxDockArt base class). The active dock art class can be set via
-// wxFrameManager::SetDockArt()
+// from the wxAuiDockArt base class). The active dock art class can be set via
+// wxAuiManager::SetDockArt()
-// StepColour() it a utility function that simply darkens
+// wxAuiBlendColour is used by wxAuiStepColour
+double wxAuiBlendColour(double fg, double bg, double alpha)
+{
+ double result = bg + (alpha * (fg - bg));
+ if (result < 0.0)
+ result = 0.0;
+ if (result > 255)
+ result = 255;
+ return result;
+}
+
+// wxAuiStepColour() it a utility function that simply darkens
// or lightens a color, based on the specified percentage
-static wxColor StepColour(const wxColor& c, int percent)
+// ialpha of 0 would be completely black, 100 completely white
+// an ialpha of 100 returns the same colour
+wxColor wxAuiStepColour(const wxColor& c, int ialpha)
{
- int r = c.Red(), g = c.Green(), b = c.Blue();
- return wxColour(wxMin((r*percent)/100,255),
- wxMin((g*percent)/100,255),
- wxMin((b*percent)/100,255));
+ if (ialpha == 100)
+ return c;
+
+ double r = c.Red(), g = c.Green(), b = c.Blue();
+ double bg;
+
+ // ialpha is 0..200 where 0 is completely black
+ // and 200 is completely white and 100 is the same
+ // convert that to normal alpha 0.0 - 1.0
+ ialpha = wxMin(ialpha, 200);
+ ialpha = wxMax(ialpha, 0);
+ double alpha = ((double)(ialpha - 100.0))/100.0;
+
+ if (ialpha > 100)
+ {
+ // blend with white
+ bg = 255.0;
+ alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
+ }
+ else
+ {
+ // blend with black
+ bg = 0.0;
+ alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
+ }
+
+ r = wxAuiBlendColour(r, bg, alpha);
+ g = wxAuiBlendColour(g, bg, alpha);
+ b = wxAuiBlendColour(b, bg, alpha);
+
+ return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
}
-static wxColor LightContrastColour(const wxColour& c)
+
+wxColor wxAuiLightContrastColour(const wxColour& c)
{
int amount = 120;
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
amount = 160;
- return StepColour(c, amount);
+ return wxAuiStepColour(c, amount);
}
-// BitmapFromBits() is a utility function that creates a
+// wxAuiBitmapFromBits() is a utility function that creates a
// masked bitmap from raw bits (XBM format)
-static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
- const wxColour& color)
+wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
+ const wxColour& color)
{
wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
- img.Replace(255,255,255,123,123,123);
- img.Replace(0,0,0,color.Red(),color.Green(),color.Blue());
+ img.Replace(0,0,0,123,123,123);
+ img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
img.SetMaskColour(123,123,123);
return wxBitmap(img);
}
-
+
static void DrawGradientRectangle(wxDC& dc,
const wxRect& rect,
for (int i = 0; i <= high; ++i)
{
- int r = start_color.Red() + ((i*rd*100)/high)/100;
- int g = start_color.Green() + ((i*gd*100)/high)/100;
- int b = start_color.Blue() + ((i*bd*100)/high)/100;
-
- wxPen p(wxColor(r,g,b));
+ int r,g,b;
+
+
+ r = start_color.Red() + (high <= 0 ? 0 : (((i*rd*100)/high)/100));
+ g = start_color.Green() + (high <= 0 ? 0 : (((i*gd*100)/high)/100));
+ b = start_color.Blue() + (high <= 0 ? 0 : (((i*bd*100)/high)/100));
+
+ wxPen p(wxColor((unsigned char)r,
+ (unsigned char)g,
+ (unsigned char)b));
dc.SetPen(p);
if (direction == wxAUI_GRADIENT_VERTICAL)
else
dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height);
}
+}
+
+wxString wxAuiChopText(wxDC& dc, const wxString& text, int max_size)
+{
+ wxCoord x,y;
+
+ // first check if the text fits with no problems
+ dc.GetTextExtent(text, &x, &y);
+ if (x <= max_size)
+ return text;
+
+ size_t i, len = text.Length();
+ size_t last_good_length = 0;
+ for (i = 0; i < len; ++i)
+ {
+ wxString s = text.Left(i);
+ s += wxT("...");
+
+ dc.GetTextExtent(s, &x, &y);
+ if (x > max_size)
+ break;
+
+ last_good_length = i;
+ }
+ wxString ret = text.Left(last_good_length);
+ ret += wxT("...");
+ return ret;
}
-wxDefaultDockArt::wxDefaultDockArt()
+wxAuiDefaultDockArt::wxAuiDefaultDockArt()
{
#ifdef __WXMAC__
wxBrush toolbarbrush;
toolbarbrush.MacSetTheme( kThemeBrushToolbarBackground );
- wxColor base_color = toolbarbrush.GetColour();
+ wxColor base_colour = toolbarbrush.GetColour();
#else
- wxColor base_color = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
+ wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
#endif
+
+ // the base_colour is too pale to use as our base colour,
+ // so darken it a bit --
+ if ((255-base_colour.Red()) +
+ (255-base_colour.Green()) +
+ (255-base_colour.Blue()) < 60)
+ {
+ base_colour = wxAuiStepColour(base_colour, 92);
+ }
- wxColor darker1_color = StepColour(base_color, 85);
- wxColor darker2_color = StepColour(base_color, 70);
- wxColor darker3_color = StepColour(base_color, 60);
- wxColor darker4_color = StepColour(base_color, 50);
- wxColor darker5_color = StepColour(base_color, 40);
-
- m_active_caption_colour = LightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
- m_active_caption_gradient_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
+ m_base_colour = base_colour;
+ wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
+ wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
+ wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
+ wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
+ wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
+
+ m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
+ m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
- m_inactive_caption_colour = StepColour(darker1_color, 80);
- m_inactive_caption_gradient_colour = darker1_color;
+ m_inactive_caption_colour = darker1_colour;
+ m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
m_inactive_caption_text_colour = *wxBLACK;
#ifdef __WXMAC__
m_background_brush = toolbarbrush;
m_gripper_brush = toolbarbrush;
#else
- m_sash_brush = wxBrush(base_color);
- m_background_brush = wxBrush(base_color);
- m_gripper_brush = wxBrush(base_color);
+ m_sash_brush = wxBrush(base_colour);
+ m_background_brush = wxBrush(base_colour);
+ m_gripper_brush = wxBrush(base_colour);
#endif
- m_border_pen = wxPen(darker2_color);
- m_gripper_pen1 = wxPen(darker5_color);
- m_gripper_pen2 = wxPen(darker3_color);
+ m_border_pen = wxPen(darker2_colour);
+ m_gripper_pen1 = wxPen(darker5_colour);
+ m_gripper_pen2 = wxPen(darker3_colour);
m_gripper_pen3 = *wxWHITE_PEN;
#ifdef __WXMAC__
#endif
// some built in bitmaps
-#ifdef __WXMAC__
+#if defined( __WXMAC__ )
static unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
+#elif defined( __WXGTK__)
+ static unsigned char close_bits[]={
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
+ 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
+ 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
#else
static unsigned char close_bits[]={
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xfb,0xcf,0xf9,
- 0x9f,0xfc,0x3f,0xfe,0x3f,0xfe,0x9f,0xfc,0xcf,0xf9,0xef,0xfb,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
+ 0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
#endif
+ static unsigned char maximize_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
+ 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+
+ static unsigned char restore_bits[]={
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
+ 0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
+ 0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+
static unsigned char pin_bits[]={
0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
-
+
#ifdef __WXMAC__
- m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE);
+ m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE);
+ m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, *wxWHITE );
#else
- m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
+ m_inactive_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
+ m_active_close_bitmap = wxAuiBitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
#endif
- m_inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
+
#ifdef __WXMAC__
- m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE );
+ m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
+ m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
#else
- m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
+ m_inactive_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour);
+ m_active_maximize_bitmap = wxAuiBitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour);
#endif
- m_active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
- // default metric values
#ifdef __WXMAC__
+ m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE);
+ m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, *wxWHITE );
+#else
+ m_inactive_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour);
+ m_active_restore_bitmap = wxAuiBitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour);
+#endif
+
+ m_inactive_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
+ m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
+
+ // default metric values
+#if defined(__WXMAC__)
SInt32 height;
GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
m_sash_size = height;
+#elif defined(__WXGTK__)
+ m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash;
#else
m_sash_size = 4;
#endif
m_gradient_type = wxAUI_GRADIENT_VERTICAL;
}
-int wxDefaultDockArt::GetMetric(int id)
+int wxAuiDefaultDockArt::GetMetric(int id)
{
switch (id)
{
- case wxAUI_ART_SASH_SIZE: return m_sash_size;
- case wxAUI_ART_CAPTION_SIZE: return m_caption_size;
- case wxAUI_ART_GRIPPER_SIZE: return m_gripper_size;
- case wxAUI_ART_PANE_BORDER_SIZE: return m_border_size;
- case wxAUI_ART_PANE_BUTTON_SIZE: return m_button_size;
- case wxAUI_ART_GRADIENT_TYPE: return m_gradient_type;
+ case wxAUI_DOCKART_SASH_SIZE: return m_sash_size;
+ case wxAUI_DOCKART_CAPTION_SIZE: return m_caption_size;
+ case wxAUI_DOCKART_GRIPPER_SIZE: return m_gripper_size;
+ case wxAUI_DOCKART_PANE_BORDER_SIZE: return m_border_size;
+ case wxAUI_DOCKART_PANE_BUTTON_SIZE: return m_button_size;
+ case wxAUI_DOCKART_GRADIENT_TYPE: return m_gradient_type;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
return 0;
}
-void wxDefaultDockArt::SetMetric(int id, int new_val)
+void wxAuiDefaultDockArt::SetMetric(int id, int new_val)
{
switch (id)
{
- case wxAUI_ART_SASH_SIZE: m_sash_size = new_val; break;
- case wxAUI_ART_CAPTION_SIZE: m_caption_size = new_val; break;
- case wxAUI_ART_GRIPPER_SIZE: m_gripper_size = new_val; break;
- case wxAUI_ART_PANE_BORDER_SIZE: m_border_size = new_val; break;
- case wxAUI_ART_PANE_BUTTON_SIZE: m_button_size = new_val; break;
- case wxAUI_ART_GRADIENT_TYPE: m_gradient_type = new_val; break;
+ case wxAUI_DOCKART_SASH_SIZE: m_sash_size = new_val; break;
+ case wxAUI_DOCKART_CAPTION_SIZE: m_caption_size = new_val; break;
+ case wxAUI_DOCKART_GRIPPER_SIZE: m_gripper_size = new_val; break;
+ case wxAUI_DOCKART_PANE_BORDER_SIZE: m_border_size = new_val; break;
+ case wxAUI_DOCKART_PANE_BUTTON_SIZE: m_button_size = new_val; break;
+ case wxAUI_DOCKART_GRADIENT_TYPE: m_gradient_type = new_val; break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
}
-wxColour wxDefaultDockArt::GetColour(int id)
+wxColour wxAuiDefaultDockArt::GetColour(int id)
{
switch (id)
{
- case wxAUI_ART_BACKGROUND_COLOUR: return m_background_brush.GetColour(); break;
- case wxAUI_ART_SASH_COLOUR: return m_sash_brush.GetColour(); break;
- case wxAUI_ART_INACTIVE_CAPTION_COLOUR: return m_inactive_caption_colour; break;
- case wxAUI_ART_INACTIVE_CAPTION_GRADIENT_COLOUR: return m_inactive_caption_gradient_colour; break;
- case wxAUI_ART_INACTIVE_CAPTION_TEXT_COLOUR: return m_inactive_caption_text_colour; break;
- case wxAUI_ART_ACTIVE_CAPTION_COLOUR: return m_active_caption_colour; break;
- case wxAUI_ART_ACTIVE_CAPTION_GRADIENT_COLOUR: return m_active_caption_gradient_colour; break;
- case wxAUI_ART_ACTIVE_CAPTION_TEXT_COLOUR: return m_active_caption_text_colour; break;
- case wxAUI_ART_BORDER_COLOUR: return m_border_pen.GetColour(); break;
- case wxAUI_ART_GRIPPER_COLOUR: return m_gripper_brush.GetColour(); break;
+ case wxAUI_DOCKART_BACKGROUND_COLOUR: return m_background_brush.GetColour();
+ case wxAUI_DOCKART_SASH_COLOUR: return m_sash_brush.GetColour();
+ case wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR: return m_inactive_caption_colour;
+ case wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR: return m_inactive_caption_gradient_colour;
+ case wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR: return m_inactive_caption_text_colour;
+ case wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR: return m_active_caption_colour;
+ case wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR: return m_active_caption_gradient_colour;
+ case wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR: return m_active_caption_text_colour;
+ case wxAUI_DOCKART_BORDER_COLOUR: return m_border_pen.GetColour();
+ case wxAUI_DOCKART_GRIPPER_COLOUR: return m_gripper_brush.GetColour();
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
return wxColour();
}
-void wxDefaultDockArt::SetColour(int id, const wxColor& colour)
+void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
{
switch (id)
{
- case wxAUI_ART_BACKGROUND_COLOUR: m_background_brush.SetColour(colour); break;
- case wxAUI_ART_SASH_COLOUR: m_sash_brush.SetColour(colour); break;
- case wxAUI_ART_INACTIVE_CAPTION_COLOUR: m_inactive_caption_colour = colour; break;
- case wxAUI_ART_INACTIVE_CAPTION_GRADIENT_COLOUR: m_inactive_caption_gradient_colour = colour; break;
- case wxAUI_ART_INACTIVE_CAPTION_TEXT_COLOUR: m_inactive_caption_text_colour = colour; break;
- case wxAUI_ART_ACTIVE_CAPTION_COLOUR: m_active_caption_colour = colour; break;
- case wxAUI_ART_ACTIVE_CAPTION_GRADIENT_COLOUR: m_active_caption_gradient_colour = colour; break;
- case wxAUI_ART_ACTIVE_CAPTION_TEXT_COLOUR: m_active_caption_text_colour = colour; break;
- case wxAUI_ART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
- case wxAUI_ART_GRIPPER_COLOUR:
+ case wxAUI_DOCKART_BACKGROUND_COLOUR: m_background_brush.SetColour(colour); break;
+ case wxAUI_DOCKART_SASH_COLOUR: m_sash_brush.SetColour(colour); break;
+ case wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR: m_inactive_caption_colour = colour; break;
+ case wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR: m_inactive_caption_gradient_colour = colour; break;
+ case wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR: m_inactive_caption_text_colour = colour; break;
+ case wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR: m_active_caption_colour = colour; break;
+ case wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR: m_active_caption_gradient_colour = colour; break;
+ case wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR: m_active_caption_text_colour = colour; break;
+ case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
+ case wxAUI_DOCKART_GRIPPER_COLOUR:
m_gripper_brush.SetColour(colour);
- m_gripper_pen1.SetColour(StepColour(colour, 40));
- m_gripper_pen2.SetColour(StepColour(colour, 60));
+ m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
+ m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
}
-void wxDefaultDockArt::SetFont(int id, const wxFont& font)
+void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font)
{
- if (id == wxAUI_ART_CAPTION_FONT)
+ if (id == wxAUI_DOCKART_CAPTION_FONT)
m_caption_font = font;
}
-wxFont wxDefaultDockArt::GetFont(int id)
+wxFont wxAuiDefaultDockArt::GetFont(int id)
{
- if (id == wxAUI_ART_CAPTION_FONT)
+ if (id == wxAUI_DOCKART_CAPTION_FONT)
return m_caption_font;
return wxNullFont;
}
-void wxDefaultDockArt::DrawSash(wxDC& dc, int, const wxRect& rect)
+void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
{
-#ifdef __WXMAC__
+#if defined(__WXMAC__)
HIRect splitterRect = CGRectMake( rect.x , rect.y , rect.width , rect.height );
CGContextRef cgContext ;
#if wxMAC_USE_CORE_GRAPHICS
- cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext() ;
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext() ;
#else
Rect bounds ;
GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
CGContextScaleCTM( cgContext , 1 , -1 ) ;
#endif
-
+
HIThemeSplitterDrawInfo drawInfo ;
drawInfo.version = 0 ;
drawInfo.state = kThemeStateActive ;
drawInfo.adornment = kHIThemeSplitterAdornmentNone ;
- HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
-
+ HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
+
#if wxMAC_USE_CORE_GRAPHICS
#else
QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
#endif
+#elif defined(__WXGTK__)
+ // clear out the rectangle first
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(m_sash_brush);
+ dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
+
+ GdkRectangle gdk_rect;
+ if (orientation == wxVERTICAL )
+ {
+ gdk_rect.x = rect.x;
+ gdk_rect.y = rect.y;
+ gdk_rect.width = m_sash_size;
+ gdk_rect.height = rect.height;
+ }
+ else
+ {
+ gdk_rect.x = rect.x;
+ gdk_rect.y = rect.y;
+ gdk_rect.width = rect.width;
+ gdk_rect.height = m_sash_size;
+ }
+
+ if (!window) return;
+ if (!window->m_wxwindow) return;
+ if (!GTK_PIZZA(window->m_wxwindow)->bin_window) return;
+
+ gtk_paint_handle
+ (
+ window->m_wxwindow->style,
+ GTK_PIZZA(window->m_wxwindow)->bin_window,
+ // flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
+ GTK_STATE_NORMAL,
+ GTK_SHADOW_NONE,
+ NULL /* no clipping */,
+ window->m_wxwindow,
+ "paned",
+ rect.x,
+ rect.y,
+ rect.width,
+ rect.height,
+ (orientation == wxVERTICAL) ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
+ );
+
#else
+ wxUnusedVar(window);
+ wxUnusedVar(orientation);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(m_sash_brush);
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
-void wxDefaultDockArt::DrawBackground(wxDC& dc, int, const wxRect& rect)
+void wxAuiDefaultDockArt::DrawBackground(wxDC& dc, wxWindow *WXUNUSED(window), int, const wxRect& rect)
{
dc.SetPen(*wxTRANSPARENT_PEN);
#ifdef __WXMAC__
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
-void wxDefaultDockArt::DrawBorder(wxDC& dc, const wxRect& _rect,
- wxPaneInfo& pane)
+void wxAuiDefaultDockArt::DrawBorder(wxDC& dc, wxWindow *WXUNUSED(window), const wxRect& _rect,
+ wxAuiPaneInfo& pane)
{
dc.SetPen(m_border_pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
wxRect rect = _rect;
- int i, border_width = GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
+ int i, border_width = GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
if (pane.IsToolbar())
{
dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y);
dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height);
- dc.SetPen(m_border_pen);
+ dc.SetPen(m_border_pen);
dc.DrawLine(rect.x, rect.y+rect.height-1,
rect.x+rect.width, rect.y+rect.height-1);
dc.DrawLine(rect.x+rect.width-1, rect.y,
rect.Deflate(1);
}
}
- else
+ else
{
for (i = 0; i < border_width; ++i)
{
}
-void wxDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active)
+void wxAuiDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active)
{
if (m_gradient_type == wxAUI_GRADIENT_NONE)
{
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
- else
+ else
{
if (active)
{
// on mac the gradients are expected to become darker from the top
#ifdef __WXMAC__
DrawGradientRectangle(dc, rect,
- m_active_caption_gradient_colour,
m_active_caption_colour,
+ m_active_caption_gradient_colour,
m_gradient_type);
#else
+ // on other platforms, active gradients become lighter at the top
DrawGradientRectangle(dc, rect,
- m_active_caption_colour,
m_active_caption_gradient_colour,
+ m_active_caption_colour,
m_gradient_type);
#endif
}
else
{
- // on mac the gradients are expected to become darker from the top
#ifdef __WXMAC__
+ // on mac the gradients are expected to become darker from the top
DrawGradientRectangle(dc, rect,
m_inactive_caption_gradient_colour,
m_inactive_caption_colour,
m_gradient_type);
#else
+ // on other platforms, inactive gradients become lighter at the bottom
DrawGradientRectangle(dc, rect,
m_inactive_caption_colour,
m_inactive_caption_gradient_colour,
}
-void wxDefaultDockArt::DrawCaption(wxDC& dc,
+void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window),
const wxString& text,
const wxRect& rect,
- wxPaneInfo& pane)
+ wxAuiPaneInfo& pane)
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetFont(m_caption_font);
DrawCaptionBackground(dc, rect,
- (pane.state & wxPaneInfo::optionActive)?true:false);
+ (pane.state & wxAuiPaneInfo::optionActive)?true:false);
- if (pane.state & wxPaneInfo::optionActive)
+ if (pane.state & wxAuiPaneInfo::optionActive)
dc.SetTextForeground(m_active_caption_text_colour);
- else
+ else
dc.SetTextForeground(m_inactive_caption_text_colour);
wxCoord w,h;
dc.GetTextExtent(wxT("ABCDEFHXfgkj"), &w, &h);
- dc.SetClippingRegion(rect);
- dc.DrawText(text, rect.x+3, rect.y+(rect.height/2)-(h/2)-1);
+ wxRect clip_rect = rect;
+ clip_rect.width -= 3; // text offset
+ clip_rect.width -= 2; // button padding
+ if (pane.HasCloseButton())
+ clip_rect.width -= m_button_size;
+ if (pane.HasPinButton())
+ clip_rect.width -= m_button_size;
+ if (pane.HasMaximizeButton())
+ clip_rect.width -= m_button_size;
+
+ wxString draw_text = wxAuiChopText(dc, text, clip_rect.width);
+
+ dc.SetClippingRegion(clip_rect);
+ dc.DrawText(draw_text, rect.x+3, rect.y+(rect.height/2)-(h/2)-1);
dc.DestroyClippingRegion();
}
-void wxDefaultDockArt::DrawGripper(wxDC& dc,
+void wxAuiDefaultDockArt::DrawGripper(wxDC& dc, wxWindow *WXUNUSED(window),
const wxRect& rect,
- wxPaneInfo& pane)
+ wxAuiPaneInfo& pane)
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(m_gripper_brush);
}
}
-void wxDefaultDockArt::DrawPaneButton(wxDC& dc,
+void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
int button,
int button_state,
const wxRect& _rect,
- wxPaneInfo& pane)
+ wxAuiPaneInfo& pane)
{
+ wxBitmap bmp;
+ if (!(&pane))
+ return;
+ switch (button)
+ {
+ default:
+ case wxAUI_BUTTON_CLOSE:
+ if (pane.state & wxAuiPaneInfo::optionActive)
+ bmp = m_active_close_bitmap;
+ else
+ bmp = m_inactive_close_bitmap;
+ break;
+ case wxAUI_BUTTON_PIN:
+ if (pane.state & wxAuiPaneInfo::optionActive)
+ bmp = m_active_pin_bitmap;
+ else
+ bmp = m_inactive_pin_bitmap;
+ break;
+ case wxAUI_BUTTON_MAXIMIZE_RESTORE:
+ if (pane.IsMaximized())
+ {
+ if (pane.state & wxAuiPaneInfo::optionActive)
+ bmp = m_active_restore_bitmap;
+ else
+ bmp = m_inactive_restore_bitmap;
+ }
+ else
+ {
+ if (pane.state & wxAuiPaneInfo::optionActive)
+ bmp = m_active_maximize_bitmap;
+ else
+ bmp = m_inactive_maximize_bitmap;
+ }
+ break;
+ }
+
+
wxRect rect = _rect;
+ int old_y = rect.y;
+ rect.y = rect.y + (rect.height/2) - (bmp.GetHeight()/2);
+ rect.height = old_y + rect.height - rect.y - 1;
+
+
if (button_state == wxAUI_BUTTON_STATE_PRESSED)
{
rect.x++;
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
button_state == wxAUI_BUTTON_STATE_PRESSED)
{
- if (pane.state & wxPaneInfo::optionActive)
+ if (pane.state & wxAuiPaneInfo::optionActive)
{
- dc.SetBrush(wxBrush(StepColour(m_active_caption_colour, 120)));
- dc.SetPen(wxPen(StepColour(m_active_caption_colour, 70)));
+ dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
+ dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
}
else
{
- dc.SetBrush(wxBrush(StepColour(m_inactive_caption_colour, 120)));
- dc.SetPen(wxPen(StepColour(m_inactive_caption_colour, 70)));
+ dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
+ dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
}
// draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15);
}
- wxBitmap bmp;
- switch (button)
- {
- default:
- case wxPaneInfo::buttonClose:
- if (pane.state & wxPaneInfo::optionActive)
- bmp = m_active_close_bitmap;
- else
- bmp = m_inactive_close_bitmap;
- break;
- case wxPaneInfo::buttonPin:
- if (pane.state & wxPaneInfo::optionActive)
- bmp = m_active_pin_bitmap;
- else
- bmp = m_inactive_pin_bitmap;
- break;
- }
// draw the button itself
dc.DrawBitmap(bmp, rect.x, rect.y, true);