///////////////////////////////////////////////////////////////////////////////
-// Name: framemanager.cpp
+// Name: src/aui/framemanager.cpp
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
-// RCS-ID:
+// RCS-ID: $Id$
// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
#include "wx/aui/framemanager.h"
#include "wx/aui/dockart.h"
#include "wx/aui/floatpane.h"
+#include "wx/aui/tabmdi.h"
+#include "wx/aui/auibar.h"
+#include "wx/mdi.h"
#ifndef WX_PRECOMP
-// #include "wx/log.h"
-#endif
-
-//#include "wx/dcbuffer.h"
-
-#include "wx/dcclient.h"
-#include "wx/dcscreen.h"
-#include "wx/app.h"
-#include "wx/image.h"
-#include "wx/settings.h"
-
-#if wxUSE_MDI
-#include "wx/mdi.h"
+ #include "wx/panel.h"
+ #include "wx/settings.h"
+ #include "wx/app.h"
+ #include "wx/dcclient.h"
+ #include "wx/dcscreen.h"
+ #include "wx/toolbar.h"
+ #include "wx/image.h"
+ #include "wx/statusbr.h"
#endif
WX_CHECK_BUILD_OPTIONS("wxAUI")
#include "wx/arrimpl.cpp"
WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
WX_DEFINE_OBJARRAY(wxAuiRectArray)
-WX_DEFINE_OBJARRAY(wxDockUIPartArray)
-WX_DEFINE_OBJARRAY(wxDockInfoArray)
-WX_DEFINE_OBJARRAY(wxPaneButtonArray)
-WX_DEFINE_OBJARRAY(wxPaneInfoArray)
-
-wxPaneInfo wxNullPaneInfo;
-wxDockInfo wxNullDockInfo;
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
+WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
+WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
+
+wxAuiPaneInfo wxAuiNullPaneInfo;
+wxAuiDockInfo wxAuiNullDockInfo;
+wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
#ifdef __WXMAC__
// a few defines to avoid nameclashes
#define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
#define __AIFF__
- #include "wx/mac/private.h"
+ #include "wx/osx/private.h"
+#endif
+
+#ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+ #include "wx/msw/private.h"
+ #include "wx/msw/dc.h"
+#endif
+
+IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
+IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
+
+
+
+const int auiToolBarLayer = 10;
+
+#ifndef __WXGTK20__
+
+
+class wxPseudoTransparentFrame : public wxFrame
+{
+public:
+ wxPseudoTransparentFrame(wxWindow* parent = NULL,
+ wxWindowID id = wxID_ANY,
+ const wxString& title = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString &name = wxT("frame"))
+ : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
+ {
+ SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+ m_amount=0;
+ m_maxWidth=0;
+ m_maxHeight=0;
+ m_lastWidth=0;
+ m_lastHeight=0;
+#ifdef __WXGTK__
+ m_canSetShape = false; // have to wait for window create event on GTK
+#else
+ m_canSetShape = true;
+#endif
+ m_region = wxRegion(0, 0, 0, 0);
+ SetTransparent(0);
+ }
+
+ virtual bool SetTransparent(wxByte alpha)
+ {
+ if (m_canSetShape)
+ {
+ int w=100; // some defaults
+ int h=100;
+ GetClientSize(&w, &h);
+
+ m_maxWidth = w;
+ m_maxHeight = h;
+ m_amount = alpha;
+ m_region.Clear();
+// m_region.Union(0, 0, 1, m_maxWidth);
+ if (m_amount)
+ {
+ for (int y=0; y<m_maxHeight; y++)
+ {
+ // Reverse the order of the bottom 4 bits
+ int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+ if ((j*16+8)<m_amount)
+ m_region.Union(0, y, m_maxWidth, 1);
+ }
+ }
+ SetShape(m_region);
+ Refresh();
+ }
+ return true;
+ }
+
+ void OnPaint(wxPaintEvent& WXUNUSED(event))
+ {
+ wxPaintDC dc(this);
+
+ if (m_region.IsEmpty())
+ return;
+
+#ifdef __WXMAC__
+ dc.SetBrush(wxColour(128, 192, 255));
+#else
+ dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+#endif
+ dc.SetPen(*wxTRANSPARENT_PEN);
+
+ wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+
+ while (upd)
+ {
+ wxRect rect(upd.GetRect());
+ dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
+
+ ++upd;
+ }
+ }
+
+#ifdef __WXGTK__
+ void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
+ {
+ m_canSetShape=true;
+ SetTransparent(0);
+ }
+#endif
+
+ void OnSize(wxSizeEvent& event)
+ {
+ // We sometimes get surplus size events
+ if ((event.GetSize().GetWidth() == m_lastWidth) &&
+ (event.GetSize().GetHeight() == m_lastHeight))
+ {
+ event.Skip();
+ return;
+ }
+ m_lastWidth = event.GetSize().GetWidth();
+ m_lastHeight = event.GetSize().GetHeight();
+
+ SetTransparent(m_amount);
+ m_region.Intersect(0, 0, event.GetSize().GetWidth(),
+ event.GetSize().GetHeight());
+ SetShape(m_region);
+ Refresh();
+ event.Skip();
+ }
+
+private:
+ wxByte m_amount;
+ int m_maxWidth;
+ int m_maxHeight;
+ bool m_canSetShape;
+ int m_lastWidth,m_lastHeight;
+
+ wxRegion m_region;
+
+ DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+ DECLARE_EVENT_TABLE()
+};
+
+
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
+
+BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
+ EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
+ EVT_SIZE(wxPseudoTransparentFrame::OnSize)
+#ifdef __WXGTK__
+ EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
+#endif
+END_EVENT_TABLE()
+
+
+#else
+ // __WXGTK20__
+
+#include <gtk/gtk.h>
+#include "wx/gtk/private/gtk2-compat.h"
+
+static void
+gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
+{
+ wxSize disp = wxGetDisplaySize();
+ int amount = 128;
+ wxRegion region;
+ for (int y=0; y<disp.y; y++)
+ {
+ // Reverse the order of the bottom 4 bits
+ int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+ if ((j*16+8)<amount)
+ region.Union(0, y, disp.x, 1);
+ }
+ gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
+}
+
+
+class wxPseudoTransparentFrame: public wxFrame
+{
+public:
+ wxPseudoTransparentFrame(wxWindow* parent = NULL,
+ wxWindowID id = wxID_ANY,
+ const wxString& title = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString &name = wxT("frame"))
+ {
+ if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
+ return;
+
+ m_title = title;
+
+ m_widget = gtk_window_new( GTK_WINDOW_POPUP );
+ g_object_ref(m_widget);
+
+ if (parent) parent->AddChild(this);
+
+ g_signal_connect( m_widget, "realize",
+ G_CALLBACK (gtk_pseudo_window_realized_callback), this );
+
+ GdkColor col;
+ col.red = 128 * 256;
+ col.green = 192 * 256;
+ col.blue = 255 * 256;
+ gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
+ }
+
+ bool SetTransparent(wxByte WXUNUSED(alpha))
+ {
+ return true;
+ }
+
+protected:
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH)
+ {
+ // the real wxFrame method doesn't work for us because we're not really
+ // a top level window so skip it
+ wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
+ }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
+
#endif
+ // __WXGTK20__
+
// -- static utility functions --
{
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
- dc.SetBrush(brush);
+ dc.SetBrush(brush);
+#ifdef __WXMSW__
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
+#else
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetLogicalFunction(wxXOR);
dc.DrawRectangle(rect);
+#endif
}
-#ifdef __WXMSW__
-
-// on supported windows systems (Win2000 and greater), this function
-// will make a frame window transparent by a certain amount
-static void MakeWindowTransparent(wxWindow* wnd, int amount)
-{
- // this API call is not in all SDKs, only the newer ones, so
- // we will runtime bind this
- typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
- static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
- static HMODULE h = NULL;
- HWND hwnd = (HWND)wnd->GetHWND();
-
- if (!h)
- h = LoadLibrary(_T("user32"));
-
- if (!pSetLayeredWindowAttributes)
- {
- pSetLayeredWindowAttributes =
- (PSETLAYEREDWINDOWATTR)GetProcAddress(h,"SetLayeredWindowAttributes");
- }
-
- if (pSetLayeredWindowAttributes == NULL)
- return;
-
- LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE);
- if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/)
- SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/);
-
- pSetLayeredWindowAttributes(hwnd, 0, amount, 2 /*LWA_ALPHA*/);
-}
-
-#endif
// CopyDocksAndPanes() - this utility function creates copies of
-// the dock and pane info. wxDockInfo's usually contain pointers
-// to wxPaneInfo classes, thus this function is necessary to reliably
+// the dock and pane info. wxAuiDockInfo's usually contain pointers
+// to wxAuiPaneInfo classes, thus this function is necessary to reliably
// reconstruct that relationship in the new dock info and pane info arrays
-static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
- wxPaneInfoArray& dest_panes,
- const wxDockInfoArray& src_docks,
- const wxPaneInfoArray& src_panes)
+static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
+ wxAuiPaneInfoArray& dest_panes,
+ const wxAuiDockInfoArray& src_docks,
+ const wxAuiPaneInfoArray& src_panes)
{
dest_docks = src_docks;
dest_panes = src_panes;
int i, j, k, dock_count, pc1, pc2;
for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = dest_docks.Item(i);
+ wxAuiDockInfo& dock = dest_docks.Item(i);
for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
if (dock.panes.Item(j) == &src_panes.Item(k))
// GetMaxLayer() is an internal function which returns
// the highest layer inside the specified dock
-static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
+static int GetMaxLayer(const wxAuiDockInfoArray& docks,
+ int dock_direction)
{
int i, dock_count, max_layer = 0;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = docks.Item(i);
+ wxAuiDockInfo& dock = docks.Item(i);
if (dock.dock_direction == dock_direction &&
dock.dock_layer > max_layer && !dock.fixed)
max_layer = dock.dock_layer;
// GetMaxRow() is an internal function which returns
// the highest layer inside the specified dock
-static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
+static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
{
int i, pane_count, max_row = 0;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (pane.dock_direction == direction &&
- pane.dock_layer == layer &&
+ pane.dock_layer == layer &&
pane.dock_row > max_row)
max_row = pane.dock_row;
}
// DoInsertDockLayer() is an internal function that inserts a new dock
// layer by incrementing all existing dock layer values by one
-static void DoInsertDockLayer(wxPaneInfoArray& panes,
+static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer)
{
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer >= dock_layer)
// DoInsertDockLayer() is an internal function that inserts a new dock
// row by incrementing all existing dock row values by one
-static void DoInsertDockRow(wxPaneInfoArray& panes,
+static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer,
int dock_row)
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer == dock_layer &&
}
}
-// DoInsertDockLayer() is an internal function that inserts a space for
+// DoInsertDockLayer() is an internal function that inserts a space for
// another dock pane by incrementing all existing dock row values by one
-static void DoInsertPane(wxPaneInfoArray& panes,
+static void DoInsertPane(wxAuiPaneInfoArray& panes,
int dock_direction,
int dock_layer,
int dock_row,
int i, pane_count;
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
+ wxAuiPaneInfo& pane = panes.Item(i);
if (!pane.IsFloating() &&
pane.dock_direction == dock_direction &&
pane.dock_layer == dock_layer &&
// FindDocks() is an internal function that returns a list of docks which meet
// the specified conditions in the parameters and returns a sorted array
// (sorted by layer and then row)
-static void FindDocks(wxDockInfoArray& docks,
+static void FindDocks(wxAuiDockInfoArray& docks,
int dock_direction,
int dock_layer,
int dock_row,
- wxDockInfoPtrArray& arr)
+ wxAuiDockInfoPtrArray& arr)
{
int begin_layer = dock_layer;
int end_layer = dock_layer;
max_row = wxMax(max_row, docks.Item(i).dock_row);
max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
}
-
+
// if no dock layer was specified, search all dock layers
if (dock_layer == -1)
{
begin_layer = 0;
end_layer = max_layer;
}
-
+
// if no dock row was specified, search all dock row
if (dock_row == -1)
{
for (row = begin_row; row <= end_row; ++row)
for (i = 0; i < dock_count; ++i)
{
- wxDockInfo& d = docks.Item(i);
+ wxAuiDockInfo& d = docks.Item(i);
if (dock_direction == -1 || dock_direction == d.dock_direction)
{
if (d.dock_layer == layer && d.dock_row == row)
}
// FindPaneInDock() looks up a specified window pointer inside a dock.
-// If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
-static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
+// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
+static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
{
int i, count = dock.panes.GetCount();
for (i = 0; i < count; ++i)
{
- wxPaneInfo* p = dock.panes.Item(i);
+ wxAuiPaneInfo* p = dock.panes.Item(i);
if (p->window == window)
return p;
}
}
// RemovePaneFromDocks() removes a pane window from all docks
-// with a possible exception specified by parameter "except"
-static void RemovePaneFromDocks(wxDockInfoArray& docks,
- wxPaneInfo& pane,
- wxDockInfo* except = NULL)
+// with a possible exception specified by parameter "ex_cept"
+static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
+ wxAuiPaneInfo& pane,
+ wxAuiDockInfo* ex_cept = NULL )
{
int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& d = docks.Item(i);
- if (&d == except)
+ wxAuiDockInfo& d = docks.Item(i);
+ if (&d == ex_cept)
continue;
- wxPaneInfo* pi = FindPaneInDock(d, pane.window);
+ wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
if (pi)
d.panes.Remove(pi);
}
}
+/*
+// This function works fine, and may be used in the future
+
// RenumberDockRows() takes a dock and assigns sequential numbers
// to existing rows. Basically it takes out the gaps; so if a
// dock has rows with numbers 0,2,5, they will become 0,1,2
-static void RenumberDockRows(wxDockInfoPtrArray& docks)
+static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
{
- int i, dock_count, j, pane_count;
+ int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = *docks.Item(i);
+ wxAuiDockInfo& dock = *docks.Item(i);
dock.dock_row = i;
+
+ int j, pane_count;
for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
dock.panes.Item(j)->dock_row = i;
}
}
+*/
-
-static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
+// SetActivePane() sets the active pane, as well as cycles through
+// every other pane and makes sure that all others' active flags
+// are turned off
+void wxAuiManager::SetActivePane(wxWindow* active_pane)
{
int i, pane_count;
- for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
+ wxAuiPaneInfo* active_paneinfo = NULL;
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& pane = panes.Item(i);
- pane.state &= ~wxPaneInfo::optionActive;
+ wxAuiPaneInfo& pane = m_panes.Item(i);
+ pane.state &= ~wxAuiPaneInfo::optionActive;
if (pane.window == active_pane)
- pane.state |= wxPaneInfo::optionActive;
+ {
+ pane.state |= wxAuiPaneInfo::optionActive;
+ active_paneinfo = &pane;
+ }
+ }
+
+ // send the 'activated' event after all panes have been updated
+ if ( active_paneinfo )
+ {
+ wxAuiManagerEvent evt(wxEVT_AUI_PANE_ACTIVATED);
+ evt.SetManager(this);
+ evt.SetPane(active_paneinfo);
+ ProcessMgrEvent(evt);
}
}
// this function is used to sort panes by dock position
-static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
+static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
{
return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
}
-// -- wxFrameManager class implementation --
-
+bool wxAuiPaneInfo::IsValid() const
+{
+ // Should this RTTI and function call be rewritten as
+ // sending a new event type to allow other window types
+ // to check the pane settings?
+ wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+ return !toolbar || toolbar->IsPaneValid(*this);
+}
-BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
- EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
- EVT_PAINT(wxFrameManager::OnPaint)
- EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
- EVT_SIZE(wxFrameManager::OnSize)
- EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
- EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
- EVT_LEFT_UP(wxFrameManager::OnLeftUp)
- EVT_MOTION(wxFrameManager::OnMotion)
- EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
- EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
- EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
+// -- wxAuiManager class implementation --
+
+
+BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
+ EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
+ EVT_AUI_RENDER(wxAuiManager::OnRender)
+ EVT_PAINT(wxAuiManager::OnPaint)
+ EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
+ EVT_SIZE(wxAuiManager::OnSize)
+ EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
+ EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
+ EVT_LEFT_UP(wxAuiManager::OnLeftUp)
+ EVT_MOTION(wxAuiManager::OnMotion)
+ EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
+ EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
+ EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
+ EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
END_EVENT_TABLE()
-wxFrameManager::wxFrameManager(wxFrame* frame, unsigned int flags)
+wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
- m_last_mouse_move = wxPoint();
- m_hover_button = NULL;
- m_art = new wxDefaultDockArt;
- m_hint_wnd = NULL;
+ m_actionWindow = NULL;
+ m_lastMouseMove = wxPoint();
+ m_hoverButton = NULL;
+ m_art = new wxAuiDefaultDockArt;
+ m_hintWnd = NULL;
m_flags = flags;
-
- if (frame)
+ m_skipping = false;
+ m_hasMaximized = false;
+ m_frame = NULL;
+ m_dockConstraintX = 0.3;
+ m_dockConstraintY = 0.3;
+ m_reserved = NULL;
+ m_currentDragItem = -1;
+
+ if (managed_wnd)
{
- SetFrame(frame);
+ SetManagedWindow(managed_wnd);
}
}
-wxFrameManager::~wxFrameManager()
+wxAuiManager::~wxAuiManager()
{
+ // NOTE: It's possible that the windows have already been destroyed by the
+ // time this dtor is called, so this loop can result in memory access via
+ // invalid pointers, resulting in a crash. So it will be disabled while
+ // waiting for a better solution.
+#if 0
+ for ( size_t i = 0; i < m_panes.size(); i++ )
+ {
+ wxAuiPaneInfo& pinfo = m_panes[i];
+ if (pinfo.window && !pinfo.window->GetParent())
+ delete pinfo.window;
+ }
+#endif
+
delete m_art;
}
-// GetPane() looks up a wxPaneInfo structure based
+// creates a floating frame for the windows
+wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
+ const wxAuiPaneInfo& paneInfo)
+{
+ return new wxAuiFloatingFrame(parent, this, paneInfo);
+}
+
+bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
+{
+ // if a key modifier is pressed while dragging the frame,
+ // don't dock the window
+ return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
+}
+
+// GetPane() looks up a wxAuiPaneInfo structure based
// on the supplied window pointer. Upon failure, GetPane()
-// returns an empty wxPaneInfo, a condition which can be checked
-// by calling wxPaneInfo::IsOk().
+// returns an empty wxAuiPaneInfo, a condition which can be checked
+// by calling wxAuiPaneInfo::IsOk().
//
// The pane info's structure may then be modified. Once a pane's
-// info is modified, wxFrameManager::Update() must be called to
+// info is modified, wxAuiManager::Update() must be called to
// realize the changes in the UI.
-wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
+wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window == window)
return p;
}
- return wxNullPaneInfo;
+ return wxAuiNullPaneInfo;
}
// this version of GetPane() looks up a pane based on a
// 'pane name', see above comment for more info
-wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
+wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
{
int i, pane_count;
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.name == name)
return p;
}
- return wxNullPaneInfo;
+ return wxAuiNullPaneInfo;
}
// GetAllPanes() returns a reference to all the pane info structures
-wxPaneInfoArray& wxFrameManager::GetAllPanes()
+wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
{
return m_panes;
}
// HitTest() is an internal function which determines
// which UI item the specified coordinates are over
// (x,y) specify a position in client coordinates
-wxDockUIPart* wxFrameManager::HitTest(int x, int y)
+wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
{
- wxDockUIPart* result = NULL;
+ wxAuiDockUIPart* result = NULL;
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart* item = &m_uiparts.Item(i);
-
- // we are not interested in typeDock, because this space
+ wxAuiDockUIPart* item = &m_uiParts.Item(i);
+
+ // we are not interested in typeDock, because this space
// isn't used to draw anything, just for measurements;
// besides, the entire dock area is covered with other
// rectangles, which we are interested in.
- if (item->type == wxDockUIPart::typeDock)
+ if (item->type == wxAuiDockUIPart::typeDock)
continue;
-
+
// if we already have a hit on a more specific item, we are not
// interested in a pane hit. If, however, we don't already have
// a hit, returning a pane hit is necessary for some operations
- if ((item->type == wxDockUIPart::typePane ||
- item->type == wxDockUIPart::typePaneBorder) && result)
+ if ((item->type == wxAuiDockUIPart::typePane ||
+ item->type == wxAuiDockUIPart::typePaneBorder) && result)
continue;
-
+
// if the point is inside the rectangle, we have a hit
- if (item->rect.Inside(x,y))
+ if (item->rect.Contains(x,y))
result = item;
}
-
+
return result;
}
// SetFlags() and GetFlags() allow the owner to set various
-// options which are global to wxFrameManager
-void wxFrameManager::SetFlags(unsigned int flags)
+// options which are global to wxAuiManager
+void wxAuiManager::SetFlags(unsigned int flags)
{
+ // find out if we have to call UpdateHintWindowConfig()
+ bool update_hint_wnd = false;
+ unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
+ wxAUI_MGR_VENETIAN_BLINDS_HINT |
+ wxAUI_MGR_RECTANGLE_HINT;
+ if ((flags & hint_mask) != (m_flags & hint_mask))
+ update_hint_wnd = true;
+
+
+ // set the new flags
m_flags = flags;
+
+ if (update_hint_wnd)
+ {
+ UpdateHintWindowConfig();
+ }
}
-unsigned int wxFrameManager::GetFlags() const
+unsigned int wxAuiManager::GetFlags() const
{
return m_flags;
}
+// Convenience function
+bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
+{
+ // With Core Graphics on Mac, it's not possible to show sash feedback,
+ // so we'll always use live update instead.
+#if defined(__WXMAC__)
+ wxUnusedVar(manager);
+ return true;
+#else
+ return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
+#endif
+}
+
+// don't use these anymore as they are deprecated
+// use Set/GetManagedFrame() instead
+void wxAuiManager::SetFrame(wxFrame* frame)
+{
+ SetManagedWindow((wxWindow*)frame);
+}
+
+wxFrame* wxAuiManager::GetFrame() const
+{
+ return (wxFrame*)m_frame;
+}
+
+
+// this function will return the aui manager for a given
+// window. The |window| parameter should be any child window
+// or grand-child window (and so on) of the frame/window
+// managed by wxAuiManager. The |window| parameter does not
+// need to be managed by the manager itself.
+wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
+{
+ wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
+ evt.SetManager(NULL);
+ evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
+ if (!window->GetEventHandler()->ProcessEvent(evt))
+ return NULL;
+
+ return evt.GetManager();
+}
+
+
+void wxAuiManager::UpdateHintWindowConfig()
+{
+ // find out if the system can do transparent frames
+ bool can_do_transparent = false;
+
+ wxWindow* w = m_frame;
+ while (w)
+ {
+ if (wxDynamicCast(w, wxFrame))
+ {
+ wxFrame* f = static_cast<wxFrame*>(w);
+ can_do_transparent = f->CanSetTransparent();
+
+ break;
+ }
+
+ w = w->GetParent();
+ }
+
+ // if there is an existing hint window, delete it
+ if (m_hintWnd)
+ {
+ m_hintWnd->Destroy();
+ m_hintWnd = NULL;
+ }
+
+ m_hintFadeMax = 50;
+ m_hintWnd = NULL;
+
+ if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
+ {
+ // Make a window to use for a transparent hint
+ #if defined(__WXMSW__) || defined(__WXGTK__)
+ m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
+ wxDefaultPosition, wxSize(1,1),
+ wxFRAME_TOOL_WINDOW |
+ wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR |
+ wxNO_BORDER);
+
+ m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+ #elif defined(__WXMAC__)
+ // Using a miniframe with float and tool styles keeps the parent
+ // frame activated and highlighted as such...
+ m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
+ wxDefaultPosition, wxSize(1,1),
+ wxFRAME_FLOAT_ON_PARENT
+ | wxFRAME_TOOL_WINDOW );
+ m_hintWnd->Connect(wxEVT_ACTIVATE,
+ wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
+
+ // Can't set the bg colour of a Frame in wxMac
+ wxPanel* p = new wxPanel(m_hintWnd);
+
+ // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
+ // color that is really hard to see, especially transparent.
+ // Until a better system color is decided upon we'll just use
+ // blue.
+ p->SetBackgroundColour(*wxBLUE);
+ #endif
+
+ }
+ else
+ {
+ if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
+ (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
+ {
+ // system can't support transparent fade, or the venetian
+ // blinds effect was explicitly requested
+ m_hintWnd = new wxPseudoTransparentFrame(m_frame,
+ wxID_ANY,
+ wxEmptyString,
+ wxDefaultPosition,
+ wxSize(1,1),
+ wxFRAME_TOOL_WINDOW |
+ wxFRAME_FLOAT_ON_PARENT |
+ wxFRAME_NO_TASKBAR |
+ wxNO_BORDER);
+ m_hintFadeMax = 128;
+ }
+ }
+}
+
-// SetFrame() is usually called once when the frame
+// SetManagedWindow() is usually called once when the frame
// manager class is being initialized. "frame" specifies
// the frame which should be managed by the frame mananger
-void wxFrameManager::SetFrame(wxFrame* frame)
+void wxAuiManager::SetManagedWindow(wxWindow* wnd)
{
- wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
+ wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
- m_frame = frame;
+ m_frame = wnd;
m_frame->PushEventHandler(this);
#if wxUSE_MDI
// we need to add the MDI client window as the default
// center pane
- if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
{
- wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
- wxMDIClientWindow* client_window = mdi_frame->GetClientWindow();
+ wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
+ wxWindow* client_window = mdi_frame->GetClientWindow();
+
+ wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
+ AddPane(client_window,
+ wxAuiPaneInfo().Name(wxT("mdiclient")).
+ CenterPane().PaneBorder(false));
+ }
+ else if (wxDynamicCast(m_frame, wxAuiMDIParentFrame))
+ {
+ wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
+ wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
AddPane(client_window,
- wxPaneInfo().Name(wxT("mdiclient")).
+ wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
+
#endif
+
+ UpdateHintWindowConfig();
}
// UnInit() must be called, usually in the destructor
// of the frame class. If it is not called, usually this
// will result in a crash upon program exit
-void wxFrameManager::UnInit()
+void wxAuiManager::UnInit()
{
- m_frame->RemoveEventHandler(this);
+ if (m_frame)
+ {
+ m_frame->RemoveEventHandler(this);
+ }
}
-// GetFrame() returns the frame pointer being managed by wxFrameManager
-wxFrame* wxFrameManager::GetFrame() const
+// GetManagedWindow() returns the window pointer being managed
+wxWindow* wxAuiManager::GetManagedWindow() const
{
return m_frame;
}
-wxDockArt* wxFrameManager::GetArtProvider() const
+wxAuiDockArt* wxAuiManager::GetArtProvider() const
{
return m_art;
}
-void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
+void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
{
// first, give the owner frame a chance to override
if (m_frame)
{
- if (m_frame->ProcessEvent(event))
+ if (m_frame->GetEventHandler()->ProcessEvent(event))
return;
}
ProcessEvent(event);
}
-// SetArtProvider() instructs wxFrameManager to use the
+// SetArtProvider() instructs wxAuiManager to use the
// specified art provider for all drawing calls. This allows
-// plugable look-and-feel features
-void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
+// plugable look-and-feel features. The pointer that is
+// passed to this method subsequently belongs to wxAuiManager,
+// and is deleted in the frame manager destructor
+void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
{
// delete the last art provider, if any
delete m_art;
-
+
// assign the new art provider
m_art = art_provider;
}
-bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
+
+bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// check if the pane has a valid window
if (!window)
return false;
- // check if the pane already exists
- if (GetPane(pane_info.window).IsOk())
+ // check if the window is already managed by us
+ if (GetPane(paneInfo.window).IsOk())
return false;
- m_panes.Add(pane_info);
+ // check if the pane name already exists, this could reveal a
+ // bug in the library user's application
+ bool already_exists = false;
+ if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk())
+ {
+ wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
+ already_exists = true;
+ }
+
+ // if the new pane is docked then we should undo maximize
+ if (paneInfo.IsDocked())
+ RestoreMaximizedPane();
+
+ // special case: wxAuiToolBar style interacts with docking flags
+ wxAuiPaneInfo test(paneInfo);
+ wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+ if (toolbar)
+ {
+ // if pane has default docking flags
+ const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
+ wxAuiPaneInfo::optionRightDockable |
+ wxAuiPaneInfo::optionTopDockable |
+ wxAuiPaneInfo::optionBottomDockable;
+ const unsigned int defaultDock = wxAuiPaneInfo().
+ DefaultPane().state & dockMask;
+ if ((test.state & dockMask) == defaultDock)
+ {
+ // set docking flags based on toolbar style
+ if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
+ {
+ test.TopDockable(false).BottomDockable(false);
+ }
+ else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
+ {
+ test.LeftDockable(false).RightDockable(false);
+ }
+ }
+ else
+ {
+ // see whether non-default docking flags are valid
+ test.window = window;
+ wxCHECK_MSG(test.IsValid(), false,
+ "toolbar style and pane docking flags are incompatible");
+ }
+ }
+
+ m_panes.Add(test);
- wxPaneInfo& pinfo = m_panes.Last();
+ wxAuiPaneInfo& pinfo = m_panes.Last();
// set the pane window
pinfo.window = window;
-
+
+
// if the pane's name identifier is blank, create a random string
- if (pinfo.name.IsEmpty())
+ if (pinfo.name.empty() || already_exists)
{
- pinfo.name.Printf(wxT("%08x%08x%08x%08x"),
- ((unsigned long)pinfo.window) & 0xffffffff,
+ pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
+ (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
(unsigned int)time(NULL),
- (unsigned int)clock(), m_panes.GetCount());
+#ifdef __WXWINCE__
+ (unsigned int)GetTickCount(),
+#else
+ (unsigned int)clock(),
+#endif
+ (unsigned long)m_panes.GetCount());
}
-
+
// set initial proportion (if not already set)
if (pinfo.dock_proportion == 0)
pinfo.dock_proportion = 100000;
- if (pinfo.HasCloseButton() &&
- pinfo.buttons.size() == 0)
+ if (pinfo.HasMaximizeButton())
{
- wxPaneButton button;
- button.button_id = wxPaneInfo::buttonClose;
+ wxAuiPaneButton button;
+ button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
pinfo.buttons.Add(button);
}
-
+
+ if (pinfo.HasPinButton())
+ {
+ wxAuiPaneButton button;
+ button.button_id = wxAUI_BUTTON_PIN;
+ pinfo.buttons.Add(button);
+ }
+
+ if (pinfo.HasCloseButton())
+ {
+ wxAuiPaneButton button;
+ button.button_id = wxAUI_BUTTON_CLOSE;
+ pinfo.buttons.Add(button);
+ }
+
+ if (pinfo.HasGripper())
+ {
+ if (wxDynamicCast(pinfo.window, wxAuiToolBar))
+ {
+ // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
+ // have a gripper control. The toolbar's built-in gripper
+ // meshes better with the look and feel of the control than ours,
+ // so turn wxAuiManager's gripper off, and the toolbar's on.
+
+ wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
+ pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
+ tb->SetGripperVisible(true);
+ }
+ }
+
+
if (pinfo.best_size == wxDefaultSize &&
pinfo.window)
{
pinfo.best_size = pinfo.window->GetClientSize();
- if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
+#if wxUSE_TOOLBAR
+ if (wxDynamicCast(pinfo.window, wxToolBar))
{
// GetClientSize() doesn't get the best size for
// a toolbar under some newer versions of wxWidgets,
// so use GetBestSize()
pinfo.best_size = pinfo.window->GetBestSize();
-
- // for some reason, wxToolBar::GetBestSize() is returning
- // a size that is a pixel shy of the correct amount.
- // I believe this to be the correct action, until
- // wxToolBar::GetBestSize() is fixed. Is this assumption
- // correct?
- pinfo.best_size.y++;
- }
-
+ }
+#endif // wxUSE_TOOLBAR
+
if (pinfo.min_size != wxDefaultSize)
{
if (pinfo.best_size.x < pinfo.min_size.x)
}
}
+
+
return true;
}
-bool wxFrameManager::AddPane(wxWindow* window,
- int direction,
- const wxString& caption)
+bool wxAuiManager::AddPane(wxWindow* window,
+ int direction,
+ const wxString& caption)
{
- wxPaneInfo pinfo;
+ wxAuiPaneInfo pinfo;
pinfo.Caption(caption);
switch (direction)
{
return AddPane(window, pinfo);
}
-bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
+bool wxAuiManager::AddPane(wxWindow* window,
+ const wxAuiPaneInfo& paneInfo,
+ const wxPoint& drop_pos)
+{
+ if (!AddPane(window, paneInfo))
+ return false;
+
+ wxAuiPaneInfo& pane = GetPane(window);
+
+ DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
+
+ return true;
+}
+
+bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo,
int insert_level)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// shift the panes around, depending on the insert level
switch (insert_level)
{
case wxAUI_INSERT_PANE:
DoInsertPane(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer,
- pane_info.dock_row,
- pane_info.dock_pos);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer,
+ paneInfo.dock_row,
+ paneInfo.dock_pos);
break;
case wxAUI_INSERT_ROW:
DoInsertDockRow(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer,
- pane_info.dock_row);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer,
+ paneInfo.dock_row);
break;
case wxAUI_INSERT_DOCK:
DoInsertDockLayer(m_panes,
- pane_info.dock_direction,
- pane_info.dock_layer);
+ paneInfo.dock_direction,
+ paneInfo.dock_layer);
break;
}
-
+
// if the window already exists, we are basically just moving/inserting the
// existing window. If it doesn't exist, we need to add it and insert it
- wxPaneInfo& existing_pane = GetPane(window);
+ wxAuiPaneInfo& existing_pane = GetPane(window);
if (!existing_pane.IsOk())
{
- return AddPane(window, pane_info);
+ return AddPane(window, paneInfo);
}
- else
+ else
{
- if (pane_info.IsFloating())
+ if (paneInfo.IsFloating())
{
existing_pane.Float();
- if (pane_info.floating_pos != wxDefaultPosition)
- existing_pane.FloatingPosition(pane_info.floating_pos);
- if (pane_info.floating_size != wxDefaultSize)
- existing_pane.FloatingSize(pane_info.floating_size);
+ if (paneInfo.floating_pos != wxDefaultPosition)
+ existing_pane.FloatingPosition(paneInfo.floating_pos);
+ if (paneInfo.floating_size != wxDefaultSize)
+ existing_pane.FloatingSize(paneInfo.floating_size);
}
- else
+ else
{
- existing_pane.Direction(pane_info.dock_direction);
- existing_pane.Layer(pane_info.dock_layer);
- existing_pane.Row(pane_info.dock_row);
- existing_pane.Position(pane_info.dock_pos);
+ // if the new pane is docked then we should undo maximize
+ RestoreMaximizedPane();
+
+ existing_pane.Direction(paneInfo.dock_direction);
+ existing_pane.Layer(paneInfo.dock_layer);
+ existing_pane.Row(paneInfo.dock_row);
+ existing_pane.Position(paneInfo.dock_pos);
}
}
return true;
}
-
-bool wxFrameManager::DetachPane(wxWindow* window)
+
+// DetachPane() removes a pane from the frame manager. This
+// method will not destroy the window that is removed.
+bool wxAuiManager::DetachPane(wxWindow* window)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
int i, count;
for (i = 0, count = m_panes.GetCount(); i < count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window == window)
{
if (p.frame)
// reduce flicker
p.window->SetSize(1,1);
- p.frame->Show(false);
+
+ if (p.frame->IsShown())
+ p.frame->Show(false);
// reparent to m_frame and destroy the pane
+ if (m_actionWindow == p.frame)
+ {
+ m_actionWindow = NULL;
+ }
+
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
p.frame = NULL;
}
+
+ // make sure there are no references to this pane in our uiparts,
+ // just in case the caller doesn't call Update() immediately after
+ // the DetachPane() call. This prevets obscure crashes which would
+ // happen at window repaint if the caller forgets to call Update()
+ int pi, part_count;
+ for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi)
+ {
+ wxAuiDockUIPart& part = m_uiParts.Item(pi);
+ if (part.pane == &p)
+ {
+ m_uiParts.RemoveAt(pi);
+ part_count--;
+ pi--;
+ continue;
+ }
+ }
+
m_panes.RemoveAt(i);
return true;
}
return false;
}
+// ClosePane() destroys or hides the pane depending on its flags
+void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo)
+{
+ // if we were maximized, restore
+ if (paneInfo.IsMaximized())
+ {
+ RestorePane(paneInfo);
+ }
+
+ // first, hide the window
+ if (paneInfo.window && paneInfo.window->IsShown())
+ {
+ paneInfo.window->Show(false);
+ }
+
+ // make sure that we are the parent of this window
+ if (paneInfo.window && paneInfo.window->GetParent() != m_frame)
+ {
+ paneInfo.window->Reparent(m_frame);
+ }
+
+ // if we have a frame, destroy it
+ if (paneInfo.frame)
+ {
+ paneInfo.frame->Destroy();
+ paneInfo.frame = NULL;
+ }
+
+ // now we need to either destroy or hide the pane
+ if (paneInfo.IsDestroyOnClose())
+ {
+ wxWindow * window = paneInfo.window;
+ DetachPane(window);
+ if (window)
+ {
+ window->Destroy();
+ }
+ }
+ else
+ {
+ paneInfo.Hide();
+ }
+}
+
+void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo)
+{
+ int i, pane_count;
+
+ // un-maximize and hide all other panes
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = m_panes.Item(i);
+ if (!p.IsToolbar() && !p.IsFloating())
+ {
+ p.Restore();
+
+ // save hidden state
+ p.SetFlag(wxAuiPaneInfo::savedHiddenState,
+ p.HasFlag(wxAuiPaneInfo::optionHidden));
+
+ // hide the pane, because only the newly
+ // maximized pane should show
+ p.Hide();
+ }
+ }
+
+ // mark ourselves maximized
+ paneInfo.Maximize();
+ paneInfo.Show();
+ m_hasMaximized = true;
+
+ // last, show the window
+ if (paneInfo.window && !paneInfo.window->IsShown())
+ {
+ paneInfo.window->Show(true);
+ }
+}
+
+void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo)
+{
+ int i, pane_count;
+
+ // restore all the panes
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = m_panes.Item(i);
+ if (!p.IsToolbar() && !p.IsFloating())
+ {
+ p.SetFlag(wxAuiPaneInfo::optionHidden,
+ p.HasFlag(wxAuiPaneInfo::savedHiddenState));
+ }
+ }
+
+ // mark ourselves non-maximized
+ paneInfo.Restore();
+ m_hasMaximized = false;
+
+ // last, show the window
+ if (paneInfo.window && !paneInfo.window->IsShown())
+ {
+ paneInfo.window->Show(true);
+ }
+}
+
+void wxAuiManager::RestoreMaximizedPane()
+{
+ int i, pane_count;
+
+ // restore all the panes
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = m_panes.Item(i);
+ if (p.IsMaximized())
+ {
+ RestorePane(p);
+ break;
+ }
+ }
+}
// EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
// in the input string. This is an internal functions which is
static wxString EscapeDelimiters(const wxString& s)
{
wxString result;
- result.Alloc(s.Length());
+ result.Alloc(s.length());
const wxChar* ch = s.c_str();
while (*ch)
{
return result;
}
+wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
+{
+ wxString result = wxT("name=");
+ result += EscapeDelimiters(pane.name);
+ result += wxT(";");
+
+ result += wxT("caption=");
+ result += EscapeDelimiters(pane.caption);
+ result += wxT(";");
+
+ result += wxString::Format(wxT("state=%u;"), pane.state);
+ result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
+ result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
+ result += wxString::Format(wxT("row=%d;"), pane.dock_row);
+ result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
+ result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
+ result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
+ result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
+ result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
+ result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
+ result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
+ result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
+ result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
+ result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
+ result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
+ result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
+
+ return result;
+}
+
+// Load a "pane" with the pane infor settings in pane_part
+void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
+{
+ // replace escaped characters so we can
+ // split up the string easily
+ pane_part.Replace(wxT("\\|"), wxT("\a"));
+ pane_part.Replace(wxT("\\;"), wxT("\b"));
+
+ while(1)
+ {
+ wxString val_part = pane_part.BeforeFirst(wxT(';'));
+ pane_part = pane_part.AfterFirst(wxT(';'));
+ wxString val_name = val_part.BeforeFirst(wxT('='));
+ wxString value = val_part.AfterFirst(wxT('='));
+ val_name.MakeLower();
+ val_name.Trim(true);
+ val_name.Trim(false);
+ value.Trim(true);
+ value.Trim(false);
+
+ if (val_name.empty())
+ break;
+
+ if (val_name == wxT("name"))
+ pane.name = value;
+ else if (val_name == wxT("caption"))
+ pane.caption = value;
+ else if (val_name == wxT("state"))
+ pane.state = (unsigned int)wxAtoi(value.c_str());
+ else if (val_name == wxT("dir"))
+ pane.dock_direction = wxAtoi(value.c_str());
+ else if (val_name == wxT("layer"))
+ pane.dock_layer = wxAtoi(value.c_str());
+ else if (val_name == wxT("row"))
+ pane.dock_row = wxAtoi(value.c_str());
+ else if (val_name == wxT("pos"))
+ pane.dock_pos = wxAtoi(value.c_str());
+ else if (val_name == wxT("prop"))
+ pane.dock_proportion = wxAtoi(value.c_str());
+ else if (val_name == wxT("bestw"))
+ pane.best_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("besth"))
+ pane.best_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("minw"))
+ pane.min_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("minh"))
+ pane.min_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("maxw"))
+ pane.max_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("maxh"))
+ pane.max_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("floatx"))
+ pane.floating_pos.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("floaty"))
+ pane.floating_pos.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("floatw"))
+ pane.floating_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("floath"))
+ pane.floating_size.y = wxAtoi(value.c_str());
+ else {
+ wxFAIL_MSG(wxT("Bad Perspective String"));
+ }
+ }
+
+ // replace escaped characters so we can
+ // split up the string easily
+ pane.name.Replace(wxT("\a"), wxT("|"));
+ pane.name.Replace(wxT("\b"), wxT(";"));
+ pane.caption.Replace(wxT("\a"), wxT("|"));
+ pane.caption.Replace(wxT("\b"), wxT(";"));
+ pane_part.Replace(wxT("\a"), wxT("|"));
+ pane_part.Replace(wxT("\b"), wxT(";"));
+
+ return;
+}
+
// SavePerspective() saves all pane information as a single string.
// This string may later be fed into LoadPerspective() to restore
// all pane settings. This save and load mechanism allows an
// exact pane configuration to be saved and restored at a later time
-wxString wxFrameManager::SavePerspective()
+wxString wxAuiManager::SavePerspective()
{
wxString result;
result.Alloc(500);
- result = wxT("layout1|");
+ result = wxT("layout2|");
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = m_panes.Item(pane_i);
-
- result += wxT("name=");
- result += EscapeDelimiters(pane.name);
- result += wxT(";");
-
- result += wxT("caption=");
- result += EscapeDelimiters(pane.caption);
- result += wxT(";");
-
- result += wxString::Format(wxT("state=%u;"), pane.state);
- result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
- result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
- result += wxString::Format(wxT("row=%d;"), pane.dock_row);
- result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
- result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
- result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
- result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
- result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
- result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
- result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
- result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
- result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
- result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
- result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
- result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
- result += wxT("|");
- }
-
+ wxAuiPaneInfo& pane = m_panes.Item(pane_i);
+ result += SavePaneInfo(pane)+wxT("|");
+ }
+
int dock_i, dock_count = m_docks.GetCount();
for (dock_i = 0; dock_i < dock_count; ++dock_i)
{
- wxDockInfo& dock = m_docks.Item(dock_i);
-
+ wxAuiDockInfo& dock = m_docks.Item(dock_i);
+
result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
dock.dock_direction, dock.dock_layer,
dock.dock_row, dock.size);
}
-
+
return result;
}
// LoadPerspective() loads a layout which was saved with SavePerspective()
// If the "update" flag parameter is true, the GUI will immediately be updated
-bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
+bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
{
wxString input = layout;
wxString part;
-
+
// check layout string version
+ // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
+ // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
part.Trim(true);
part.Trim(false);
- if (part != wxT("layout1"))
+ if (part != wxT("layout2"))
return false;
-
-
- // mark all panes currently managed as docked and hidden
+
+ // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
- m_panes.Item(pane_i).Dock().Hide();
+ {
+ wxAuiPaneInfo& p = m_panes.Item(pane_i);
+ if(p.IsDockable())
+ p.Dock();
+ p.Hide();
+ }
// clear out the dock array; this will be reconstructed
m_docks.Clear();
-
+
// replace escaped characters so we can
// split up the string easily
input.Replace(wxT("\\|"), wxT("\a"));
input.Replace(wxT("\\;"), wxT("\b"));
-
+
+ m_hasMaximized = false;
while (1)
{
- wxPaneInfo pane;
+ wxAuiPaneInfo pane;
wxString pane_part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
pane_part.Trim(true);
// if the string is empty, we're done parsing
- if (pane_part.IsEmpty())
+ if (pane_part.empty())
break;
-
if (pane_part.Left(9) == wxT("dock_size"))
{
wxString val_name = pane_part.BeforeFirst(wxT('='));
wxString value = pane_part.AfterFirst(wxT('='));
-
+
long dir, layer, row, size;
wxString piece = val_name.AfterFirst(wxT('('));
piece = piece.BeforeLast(wxT(')'));
piece.BeforeFirst(wxT(',')).ToLong(&layer);
piece.AfterFirst(wxT(',')).ToLong(&row);
value.ToLong(&size);
-
- wxDockInfo dock;
+
+ wxAuiDockInfo dock;
dock.dock_direction = dir;
dock.dock_layer = layer;
dock.dock_row = row;
continue;
}
- while (1)
- {
- wxString val_part = pane_part.BeforeFirst(wxT(';'));
- pane_part = pane_part.AfterFirst(wxT(';'));
- wxString val_name = val_part.BeforeFirst(wxT('='));
- wxString value = val_part.AfterFirst(wxT('='));
- val_name.MakeLower();
- val_name.Trim(true);
- val_name.Trim(false);
- value.Trim(true);
- value.Trim(false);
-
- if (val_name.IsEmpty())
- break;
+ // Undo our escaping as LoadPaneInfo needs to take an unescaped
+ // name so it can be called by external callers
+ pane_part.Replace(wxT("\a"), wxT("|"));
+ pane_part.Replace(wxT("\b"), wxT(";"));
- if (val_name == wxT("name"))
- pane.name = value;
- else if (val_name == wxT("caption"))
- pane.caption = value;
- else if (val_name == wxT("state"))
- pane.state = (unsigned int)wxAtoi(value.c_str());
- else if (val_name == wxT("dir"))
- pane.dock_direction = wxAtoi(value.c_str());
- else if (val_name == wxT("layer"))
- pane.dock_layer = wxAtoi(value.c_str());
- else if (val_name == wxT("row"))
- pane.dock_row = wxAtoi(value.c_str());
- else if (val_name == wxT("pos"))
- pane.dock_pos = wxAtoi(value.c_str());
- else if (val_name == wxT("prop"))
- pane.dock_proportion = wxAtoi(value.c_str());
- else if (val_name == wxT("bestw"))
- pane.best_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("besth"))
- pane.best_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("minw"))
- pane.min_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("minh"))
- pane.min_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("maxw"))
- pane.max_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("maxh"))
- pane.max_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("floatx"))
- pane.floating_pos.x = wxAtoi(value.c_str());
- else if (val_name == wxT("floaty"))
- pane.floating_pos.y = wxAtoi(value.c_str());
- else if (val_name == wxT("floatw"))
- pane.floating_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("floath"))
- pane.floating_size.y = wxAtoi(value.c_str());
- else {
- wxFAIL_MSG(wxT("Bad Perspective String"));
- }
- }
-
- // replace escaped characters so we can
- // split up the string easily
- pane.name.Replace(wxT("\a"), wxT("|"));
- pane.name.Replace(wxT("\b"), wxT(";"));
- pane.caption.Replace(wxT("\a"), wxT("|"));
- pane.caption.Replace(wxT("\b"), wxT(";"));
-
- wxPaneInfo& p = GetPane(pane.name);
+ LoadPaneInfo(pane_part, pane);
+
+ if ( pane.IsMaximized() )
+ m_hasMaximized = true;
+
+ wxAuiPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
{
// the pane window couldn't be found
- // in the existing layout
- return false;
+ // in the existing layout -- skip it
+ continue;
}
-
- pane.window = p.window;
- pane.frame = p.frame;
- pane.buttons = p.buttons;
- p = pane;
+
+ p.SafeSet(pane);
}
-
+
if (update)
Update();
return true;
}
-
-void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
- wxArrayInt& positions,
- wxArrayInt& sizes)
+void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
+ wxArrayInt& positions,
+ wxArrayInt& sizes)
{
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
positions.Empty();
sizes.Empty();
// find the pane marked as our action pane
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if (pane.state & wxPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
{
wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
action_pane = pane_i;
}
}
-
+
// set up each panes default position, and
// determine the size (width or height, depending
// on the dock's orientation) of each pane
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
positions.Add(pane.dock_pos);
int size = 0;
-
+
if (pane.HasBorder())
- size += (pane_border_size*2);
-
+ size += (pane_borderSize*2);
+
if (dock.IsHorizontal())
{
if (pane.HasGripper() && !pane.HasGripperTop())
- size += gripper_size;
+ size += gripperSize;
size += pane.best_size.x;
}
- else
+ else
{
if (pane.HasGripper() && pane.HasGripperTop())
- size += gripper_size;
+ size += gripperSize;
if (pane.HasCaption())
- size += caption_size;
+ size += caption_size;
size += pane.best_size.y;
}
-
+
sizes.Add(size);
}
if (amount >= 0)
offset += amount;
- else
+ else
positions[pane_i] -= -amount;
offset += sizes[pane_i];
}
-
+
// if the dock mode is fixed, make sure none of the panes
// overlap; we will bump panes that overlap
offset = 0;
int amount = positions[pane_i] - offset;
if (amount >= 0)
offset += amount;
- else
+ else
positions[pane_i] += -amount;
offset += sizes[pane_i];
}
-void wxFrameManager::LayoutAddPane(wxSizer* cont,
- wxDockInfo& dock,
- wxPaneInfo& pane,
- wxDockUIPartArray& uiparts,
- bool spacer_only)
-{
- wxDockUIPart part;
+void wxAuiManager::LayoutAddPane(wxSizer* cont,
+ wxAuiDockInfo& dock,
+ wxAuiPaneInfo& pane,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
+{
+ wxAuiDockUIPart part;
wxSizerItem* sizer_item;
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
- int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
// find out the orientation of the item (orientation for panes
// is the same as the dock's orientation)
int orientation;
if (dock.IsHorizontal())
orientation = wxHORIZONTAL;
- else
+ else
orientation = wxVERTICAL;
// this variable will store the proportion
if (pane.HasGripper())
{
if (pane.HasGripperTop())
- sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
- else
- sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
+ sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND);
+ else
+ sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND);
- part.type = wxDockUIPart::typeGripper;
+ part.type = wxAuiDockUIPart::typeGripper;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
- part.type = wxDockUIPart::typeCaption;
+ part.type = wxAuiDockUIPart::typeCaption;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
for (i = 0, button_count = pane.buttons.GetCount();
i < button_count; ++i)
{
- wxPaneButton& button = pane.buttons.Item(i);
+ wxAuiPaneButton& button = pane.buttons.Item(i);
sizer_item = caption_sizer->Add(pane_button_size,
caption_size,
0, wxEXPAND);
- part.type = wxDockUIPart::typePaneButton;
+ part.type = wxAuiDockUIPart::typePaneButton;
part.dock = &dock;
part.pane = &pane;
part.button = &button;
uiparts.Add(part);
}
+ // if we have buttons, add a little space to the right
+ // of them to ease visual crowding
+ if (button_count >= 1)
+ {
+ caption_sizer->Add(3,1);
+ }
+
// add the caption sizer
sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
{
sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
}
- else
+ else
{
sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
+ // Don't do this because it breaks the pane size in floating windows
+ // BIW: Right now commenting this out is causing problems with
+ // an mdi client window as the center pane.
vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
}
- part.type = wxDockUIPart::typePane;
+ part.type = wxAuiDockUIPart::typePane;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
// determine if the pane should have a minimum size; if the pane is
- // non-resizable (fixed) then we must set a minimum size. Alternitavely,
+ // non-resizable (fixed) then we must set a minimum size. Alternatively,
// if the pane.min_size is set, we must use that value as well
-
+
wxSize min_size = pane.min_size;
if (pane.IsFixed())
{
pane_proportion = 0;
}
}
-
+
if (min_size != wxDefaultSize)
{
vert_pane_sizer->SetItemMinSize(
{
// allowing space for the pane's border
sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
- wxEXPAND | wxALL, pane_border_size);
+ wxEXPAND | wxALL, pane_borderSize);
- part.type = wxDockUIPart::typePaneBorder;
+ part.type = wxAuiDockUIPart::typePaneBorder;
part.dock = &dock;
part.pane = &pane;
part.button = NULL;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
- else
+ else
{
sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
}
}
-void wxFrameManager::LayoutAddDock(wxSizer* cont,
- wxDockInfo& dock,
- wxDockUIPartArray& uiparts,
- bool spacer_only)
+void wxAuiManager::LayoutAddDock(wxSizer* cont,
+ wxAuiDockInfo& dock,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxSizerItem* sizer_item;
- wxDockUIPart part;
+ wxAuiDockUIPart part;
- int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
// resizable bottom and right docks have a sash before them
- if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
+ if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
dock.dock_direction == wxAUI_DOCK_RIGHT))
{
- sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
- part.type = wxDockUIPart::typeDockSizer;
+ part.type = wxAuiDockUIPart::typeDockSizer;
part.orientation = orientation;
part.dock = &dock;
part.pane = NULL;
wxSizer* dock_sizer = new wxBoxSizer(orientation);
// add each pane to the dock
+ bool has_maximized_pane = false;
int pane_i, pane_count = dock.panes.GetCount();
if (dock.fixed)
{
wxArrayInt pane_positions, pane_sizes;
-
+
// figure out the real pane positions we will
// use, without modifying the each pane's pane_pos member
GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
int offset = 0;
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
int pane_pos = pane_positions.Item(pane_i);
+ if (pane.IsMaximized())
+ has_maximized_pane = true;
+
+
int amount = pane_pos - offset;
if (amount > 0)
{
if (dock.IsVertical())
sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
- else
+ else
sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
- part.type = wxDockUIPart::typeBackground;
+ part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
}
// at the end add a very small stretchable background area
- sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
+ sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
- part.type = wxDockUIPart::typeBackground;
+ part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
part.sizer_item = sizer_item;
uiparts.Add(part);
}
- else
+ else
{
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
- wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
+
+ if (pane.IsMaximized())
+ has_maximized_pane = true;
// if this is not the first pane being added,
// we need to add a pane sizer
- if (pane_i > 0)
+ if (!m_hasMaximized && pane_i > 0)
{
- sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND);
- part.type = wxDockUIPart::typePaneSizer;
+ part.type = wxAuiDockUIPart::typePaneSizer;
part.dock = &dock;
part.pane = dock.panes.Item(pane_i-1);
part.button = NULL;
}
}
- if (dock.dock_direction == wxAUI_DOCK_CENTER)
+ if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
- else
+ else
sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
- part.type = wxDockUIPart::typeDock;
+ part.type = wxAuiDockUIPart::typeDock;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
if (dock.IsHorizontal())
cont->SetItemMinSize(dock_sizer, 0, dock.size);
- else
+ else
cont->SetItemMinSize(dock_sizer, dock.size, 0);
// top and left docks have a sash after them
- if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
- dock.dock_direction == wxAUI_DOCK_LEFT))
+ if (!m_hasMaximized &&
+ !dock.fixed &&
+ (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_LEFT))
{
- sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+ sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
- part.type = wxDockUIPart::typeDockSizer;
+ part.type = wxAuiDockUIPart::typeDockSizer;
part.dock = &dock;
part.pane = NULL;
part.button = NULL;
}
}
-wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
- wxDockInfoArray& docks,
- wxDockUIPartArray& uiparts,
- bool spacer_only)
+wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
+ wxAuiDockInfoArray& docks,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
wxSize cli_size = m_frame->GetClientSize();
int i, dock_count, pane_count;
-
+
// empty all docks out
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
- docks.Item(i).panes.Empty();
-
+ {
+ wxAuiDockInfo& dock = docks.Item(i);
+
+ // empty out all panes, as they will be readded below
+ dock.panes.Empty();
+
+ if (dock.fixed)
+ {
+ // always reset fixed docks' sizes, because
+ // the contained windows may have been resized
+ dock.size = 0;
+ }
+ }
+
+
// iterate through all known panes, filing each
// of them into the appropriate dock. If the
// pane does not exist in the dock, add it
for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
{
- wxPaneInfo& p = panes.Item(i);
+ wxAuiPaneInfo& p = panes.Item(i);
- // find any docks in this layer
- wxDockInfo* dock;
- wxDockInfoPtrArray arr;
+ // find any docks with the same dock direction, dock layer, and
+ // dock row as the pane we are working on
+ wxAuiDockInfo* dock;
+ wxAuiDockInfoPtrArray arr;
FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
if (arr.GetCount() > 0)
{
+ // found the right dock
dock = arr.Item(0);
}
- else
+ else
{
// dock was not found, so we need to create a new one
- wxDockInfo d;
+ wxAuiDockInfo d;
d.dock_direction = p.dock_direction;
d.dock_layer = p.dock_layer;
d.dock_row = p.dock_row;
RemovePaneFromDocks(docks, p, dock);
// pane needs to be added to the dock,
- // if it doesn't already exist
+ // if it doesn't already exist
if (!FindPaneInDock(*dock, p.window))
dock->panes.Add(&p);
}
- else
+ else
{
// remove the pane from any existing docks
RemovePaneFromDocks(docks, p);
// configure the docks further
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = docks.Item(i);
+ wxAuiDockInfo& dock = docks.Item(i);
int j, dock_pane_count = dock.panes.GetCount();
-
+
// sort the dock pane array by the pane's
// dock position (dock_pos), in ascending order
dock.panes.Sort(PaneSortFunc);
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
wxSize pane_size = pane.best_size;
if (pane_size == wxDefaultSize)
pane_size = pane.min_size;
if (pane_size == wxDefaultSize)
pane_size = pane.window->GetSize();
-
+
if (dock.IsHorizontal())
size = wxMax(pane_size.y, size);
- else
+ else
size = wxMax(pane_size.x, size);
}
-
+
// add space for the border (two times), but only
// if at least one pane inside the dock has a pane border
for (j = 0; j < dock_pane_count; ++j)
{
if (dock.panes.Item(j)->HasBorder())
{
- size += (pane_border_size*2);
+ size += (pane_borderSize*2);
break;
}
}
}
}
- // new dock's size may not be more than 1/3 of the frame size
+
+ // new dock's size may not be more than the dock constraint
+ // parameter specifies. See SetDockSizeConstraint()
+
+ int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x));
+ int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y));
+
if (dock.IsHorizontal())
- size = wxMin(size, cli_size.y/3);
- else
- size = wxMin(size, cli_size.x/3);
+ size = wxMin(size, max_dock_y_size);
+ else
+ size = wxMin(size, max_dock_x_size);
+ // absolute minimum size for a dock is 10 pixels
if (size < 10)
size = 10;
+
dock.size = size;
}
int dock_min_size = 0;
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
if (pane.min_size != wxDefaultSize)
{
if (pane.HasBorder())
if (pane.min_size.y > dock_min_size)
dock_min_size = pane.min_size.y;
}
- else
+ else
{
if (pane.min_size.x > dock_min_size)
dock_min_size = pane.min_size.x;
}
}
}
-
+
if (plus_border)
- dock_min_size += (pane_border_size*2);
+ dock_min_size += (pane_borderSize*2);
if (plus_caption && dock.IsHorizontal())
dock_min_size += (caption_size);
-
+
dock.min_size = dock_min_size;
-
-
+
+
// if the pane's current size is less than it's
// minimum, increase the dock's size to it's minimum
if (dock.size < dock.min_size)
dock.toolbar = true;
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
if (!pane.IsFixed())
dock.fixed = false;
if (!pane.IsToolbar())
dock.toolbar = false;
- if (pane.state & wxPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
+ dock.fixed = true;
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
action_pane_marked = true;
}
{
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *dock.panes.Item(j);
+ wxAuiPaneInfo& pane = *dock.panes.Item(j);
pane.dock_pos = j;
}
}
// if the dock mode is fixed, and none of the panes
// are being moved right now, make sure the panes
// do not overlap each other. If they do, we will
- // adjust the panes' positions
+ // adjust the positions of the panes
if (dock.fixed && !action_pane_marked)
{
wxArrayInt pane_positions, pane_sizes;
GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
-
+
int offset = 0;
for (j = 0; j < dock_pane_count; ++j)
{
- wxPaneInfo& pane = *(dock.panes.Item(j));
+ wxAuiPaneInfo& pane = *(dock.panes.Item(j));
pane.dock_pos = pane_positions[j];
int amount = pane.dock_pos - offset;
if (amount >= 0)
offset += amount;
- else
+ else
pane.dock_pos += -amount;
offset += pane_sizes[j];
}
}
}
-
+
// discover the maximum dock layer
int max_layer = 0;
for (i = 0; i < dock_count; ++i)
max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
-
+
// clear out uiparts
uiparts.Empty();
for (layer = 0; layer <= max_layer; ++layer)
{
- wxDockInfoPtrArray arr;
+ wxAuiDockInfoPtrArray arr;
// find any docks in this layer
FindDocks(docks, -1, layer, -1, arr);
// find any top docks in this layer
FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
}
-
+
// fill out the middle layer (which consists
// of left docks, content area and right docks)
-
+
middle = new wxBoxSizer(wxHORIZONTAL);
// find any left docks in this layer
FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- else
+ else if (!m_hasMaximized)
{
// there are no center docks, add a background area
wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
- wxDockUIPart part;
- part.type = wxDockUIPart::typeBackground;
+ wxAuiDockUIPart part;
+ part.type = wxAuiDockUIPart::typeBackground;
part.pane = NULL;
part.dock = NULL;
part.button = NULL;
uiparts.Add(part);
}
}
- else
+ else
{
middle->Add(old_cont, 1, wxEXPAND);
}
// find any right docks in this layer
FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- cont->Add(middle, 1, wxEXPAND);
+ if (middle->GetChildren().GetCount() > 0)
+ cont->Add(middle, 1, wxEXPAND);
+ else
+ delete middle;
// find any bottom docks in this layer
FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
// therefore we will create a simple background area
cont = new wxBoxSizer(wxVERTICAL);
wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
- wxDockUIPart part;
- part.type = wxDockUIPart::typeBackground;
+ wxAuiDockUIPart part;
+ part.type = wxAuiDockUIPart::typeBackground;
part.pane = NULL;
part.dock = NULL;
part.button = NULL;
}
+// SetDockSizeConstraint() allows the dock constraints to be set. For example,
+// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
+// not be larger than half of the window's size
+
+void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
+{
+ m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct));
+ m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct));
+}
+
+void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
+{
+ if (width_pct)
+ *width_pct = m_dockConstraintX;
+
+ if (height_pct)
+ *height_pct = m_dockConstraintY;
+}
+
+
+
// Update() updates the layout. Whenever changes are made to
// one or more panes, this function should be called. It is the
// external entry point for running the layout engine.
-void wxFrameManager::Update()
+void wxAuiManager::Update()
{
+ m_hoverButton = NULL;
+ m_actionPart = NULL;
+
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
- // delete old sizer first
- m_frame->SetSizer(NULL);
// destroy floating panes which have been
// redocked or are becoming non-floating
for (i = 0; i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (!p.IsFloating() && p.frame)
{
// because the pane is no longer in a floating, we need to
// reparent it to m_frame and destroy the floating frame
-
+
// reduce flicker
p.window->SetSize(1,1);
- p.frame->Show(false);
-
+
+
+ // the following block is a workaround for bug #1531361
+ // (see wxWidgets sourceforge page). On wxGTK (only), when
+ // a frame is shown/hidden, a move event unfortunately
+ // also gets fired. Because we may be dragging around
+ // a pane, we need to cancel that action here to prevent
+ // a spurious crash.
+ if (m_actionWindow == p.frame)
+ {
+ if (wxWindow::GetCapture() == m_frame)
+ m_frame->ReleaseMouse();
+ m_action = actionNone;
+ m_actionWindow = NULL;
+ }
+
+ // hide the frame
+ if (p.frame->IsShown())
+ p.frame->Show(false);
+
// reparent to m_frame and destroy the pane
+ if (m_actionWindow == p.frame)
+ {
+ m_actionWindow = NULL;
+ }
+
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
}
+ // delete old sizer first
+ m_frame->SetSizer(NULL);
+
// create a layout for all of the panes
- sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
+ sizer = LayoutAll(m_panes, m_docks, m_uiParts, false);
// hide or show panes as necessary,
// and float panes as necessary
for (i = 0; i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.IsFloating())
{
{
// we need to create a frame for this
// pane, which has recently been floated
- wxFloatingPane* frame = new wxFloatingPane(m_frame,
- this, -1,
- p.floating_pos,
- p.floating_size);
-
- // on MSW, if the owner desires transparent dragging, and
+ wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
+
+ // on MSW and Mac, if the owner desires transparent dragging, and
// the dragging is happening right now, then the floating
- // window should have this style by default
- #ifdef __WXMSW__
+ // window should have this style by default
if (m_action == actionDragFloatingPane &&
(m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
- MakeWindowTransparent(frame, 150);
- #endif
-
+ frame->SetTransparent(150);
+
frame->SetPaneWindow(p);
p.frame = frame;
- if (p.IsShown())
- {
+ if (p.IsShown() && !frame->IsShown())
frame->Show();
- }
}
- else
+ else
{
// frame already exists, make sure it's position
- // and size reflect the information in wxPaneInfo
- if (p.frame->GetPosition() != p.floating_pos)
+ // and size reflect the information in wxAuiPaneInfo
+ if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
{
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
- -1, -1, wxSIZE_USE_EXISTING);
+ p.floating_size.x, p.floating_size.y,
+ wxSIZE_USE_EXISTING);
+ /*
+ p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
+ wxDefaultCoord, wxDefaultCoord,
+ wxSIZE_USE_EXISTING);
//p.frame->Move(p.floating_pos.x, p.floating_pos.y);
+ */
}
- p.frame->Show(p.IsShown());
+ // update whether the pane is resizable or not
+ long style = p.frame->GetWindowStyleFlag();
+ if (p.IsFixed())
+ style &= ~wxRESIZE_BORDER;
+ else
+ style |= wxRESIZE_BORDER;
+ p.frame->SetWindowStyleFlag(style);
+
+ if (p.frame->GetLabel() != p.caption)
+ p.frame->SetLabel(p.caption);
+
+ if (p.frame->IsShown() != p.IsShown())
+ p.frame->Show(p.IsShown());
}
}
- else
+ else
{
- p.window->Show(p.IsShown());
+ if (p.window->IsShown() != p.IsShown())
+ p.window->Show(p.IsShown());
}
// if "active panes" are no longer allowed, clear
// any optionActive values from the pane states
if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
{
- p.state &= ~wxPaneInfo::optionActive;
+ p.state &= ~wxAuiPaneInfo::optionActive;
}
}
for (i = 0; i < pane_count; ++i)
{
wxRect r;
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window && p.IsShown() && p.IsDocked())
r = p.rect;
// changed, the corresponding panes must also be updated
for (i = 0; i < pane_count; ++i)
{
- wxPaneInfo& p = m_panes.Item(i);
+ wxAuiPaneInfo& p = m_panes.Item(i);
if (p.window && p.window->IsShown() && p.IsDocked())
{
if (p.rect != old_pane_rects[i])
Repaint();
-
+
// set frame's minimum size
-
+
/*
// N.B. More work needs to be done on frame minimum sizes;
// this is some intresting code that imposes the minimum size,
wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
min_size.y+frame_size.y-client_size.y );
-
+
m_frame->SetMinSize(minframe_size);
-
+
if (frame_size.x < minframe_size.x ||
frame_size.y < minframe_size.y)
sizer->Fit(m_frame);
// and updates their internal rectangles. This should always be called
// instead of calling m_frame->Layout() directly
-void wxFrameManager::DoFrameLayout()
+void wxAuiManager::DoFrameLayout()
{
m_frame->Layout();
-
+
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
// get the rectangle of the UI part
// originally, this code looked like this:
// part.rect = wxRect(part.sizer_item->GetPosition(),
// part.sizer_item->GetSize());
// this worked quite well, with one exception: the mdi
- // client window had a "deferred" size variable
+ // client window had a "deferred" size variable
// that returned the wrong size. It looks like
// a bug in wx, because the former size of the window
// was being returned. So, we will retrieve the part's
part.rect.width += border;
- if (part.type == wxDockUIPart::typeDock)
+ if (part.type == wxAuiDockUIPart::typeDock)
part.dock->rect = part.rect;
- if (part.type == wxDockUIPart::typePane)
+ if (part.type == wxAuiDockUIPart::typePane)
part.pane->rect = part.rect;
}
}
// rectangle of the pane in question, including decorations like
// caption and border (if any).
-wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
+wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
{
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
- if (part.type == wxDockUIPart::typePaneBorder &&
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
+ if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->window == wnd)
return ∂
}
- for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+ for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
- if (part.type == wxDockUIPart::typePane &&
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
+ if (part.type == wxAuiDockUIPart::typePane &&
part.pane && part.pane->window == wnd)
return ∂
}
// vertical docks). This value is necessary for calculating
// fixel-pane/toolbar offsets when they are dragged.
-int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
+int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
{
// the only way to accurately calculate the dock's
// offset is to actually run a theoretical layout
-
+
int i, part_count, dock_count;
- wxDockInfoArray docks;
- wxPaneInfoArray panes;
- wxDockUIPartArray uiparts;
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
panes.Add(test);
for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
{
- wxDockUIPart& part = uiparts.Item(i);
+ wxAuiDockUIPart& part = uiparts.Item(i);
part.rect = wxRect(part.sizer_item->GetPosition(),
part.sizer_item->GetSize());
- if (part.type == wxDockUIPart::typeDock)
+ if (part.type == wxAuiDockUIPart::typeDock)
part.dock->rect = part.rect;
}
-
+
delete sizer;
-
+
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
- wxDockInfo& dock = docks.Item(i);
+ wxAuiDockInfo& dock = docks.Item(i);
if (test.dock_direction == dock.dock_direction &&
test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
{
if (dock.IsVertical())
return dock.rect.y;
- else
+ else
return dock.rect.x;
}
}
// if a dock operation is allowed, the new dock position is copied into
// the target info. If the operation was allowed, the function returns true.
-static bool ProcessDockResult(wxPaneInfo& target,
- const wxPaneInfo& new_pos)
+bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
+ const wxAuiPaneInfo& new_pos)
{
bool allowed = false;
switch (new_pos.dock_direction)
}
if (allowed)
+ {
target = new_pos;
+ // Should this RTTI and function call be rewritten as
+ // sending a new event type to allow other window types
+ // to vary size based on dock location?
+ wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
+ if (toolbar)
+ {
+ wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
+ if (target.best_size != hintSize)
+ {
+ target.best_size = hintSize;
+ target.floating_size = wxDefaultSize;
+ }
+ }
+ }
return allowed;
}
// dropped, it performs the drop operation using the specified dock and pane
// arrays. By specifying copied dock and pane arrays when calling, a "what-if"
// scenario can be performed, giving precise coordinates for drop hints.
-// If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
+// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
// as parameters, the changes will be made to the main state arrays
const int auiInsertRowPixels = 10;
const int auiLayerInsertPixels = 40;
const int auiLayerInsertOffset = 5;
-bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
- wxPaneInfoArray& panes,
- wxPaneInfo& target,
- const wxPoint& pt,
- const wxPoint& offset)
+bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
+ wxAuiPaneInfoArray& panes,
+ wxAuiPaneInfo& target,
+ const wxPoint& pt,
+ const wxPoint& offset)
{
wxSize cli_size = m_frame->GetClientSize();
- wxPaneInfo drop = target;
+ wxAuiPaneInfo drop = target;
// The result should always be shown
drop.Show();
-
+
// Check to see if the pane has been dragged outside of the window
// (or near to the outside of the window), if so, dock it along the edge
int layer_insert_offset = auiLayerInsertOffset;
- if (target.IsToolbar())
+ if (drop.IsToolbar())
layer_insert_offset = 0;
-
+
+
if (pt.x < layer_insert_offset &&
- pt.x > layer_insert_offset-auiLayerInsertPixels)
+ pt.x > layer_insert_offset-auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
- GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+ GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Left().
Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
}
- else if (pt.y < layer_insert_offset &&
- pt.y > layer_insert_offset-auiLayerInsertPixels)
+ else if (pt.y < layer_insert_offset &&
+ pt.y > layer_insert_offset-auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
- GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
- GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+ GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+ GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Top().
Layer(new_layer).
Row(0).
Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
}
- else if (pt.x >= cli_size.x - layer_insert_offset &&
- pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
+ else if (pt.x >= cli_size.x - layer_insert_offset &&
+ pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
+ pt.y > 0 &&
+ pt.y < cli_size.y)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)),
- GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)),
+ GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Right().
Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
}
- else if (pt.y >= cli_size.y - layer_insert_offset &&
- pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
+ else if (pt.y >= cli_size.y - layer_insert_offset &&
+ pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
+ pt.x > 0 &&
+ pt.x < cli_size.x)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
- GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
- GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+ int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
+ GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+ GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Bottom().
Layer(new_layer).
Row(0).
}
- wxDockUIPart* part = HitTest(pt.x, pt.y);
+ wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
if (drop.IsToolbar())
{
if (!part || !part->dock)
return false;
-
// calculate the offset from where the dock begins
// to the point where the user dropped the pane
int dock_drop_offset = 0;
if (part->dock->IsHorizontal())
dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
- else
+ else
dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
// toolbars may only be moved in and to fixed-pane docks,
// otherwise we will try to float the pane. Also, the pane
// should float if being dragged over center pane windows
- if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
+ pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- (drop.IsFloatable() ||
- (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
- part->dock->dock_direction != wxAUI_DOCK_NONE)))
+ if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y ))
{
- drop.Float();
+ m_skipping = true;
}
-
- return ProcessDockResult(target, drop);
- }
-
- drop.Dock().
- Direction(part->dock->dock_direction).
+ else
+ {
+ if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
+ {
+ drop.Float();
+ }
+
+ m_skipping = false;
+
+ return ProcessDockResult(target, drop);
+ }
+
+ drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
+
+ return ProcessDockResult(target, drop);
+ }
+
+ m_skipping = false;
+
+ m_lastRect = part->dock->rect;
+ m_lastRect.Inflate( 15, 15 );
+
+ drop.Dock().
+ Direction(part->dock->dock_direction).
Layer(part->dock->dock_layer).
Row(part->dock->dock_row).
Position(dock_drop_offset);
if ((
- ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
- ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
+ ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
+ ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
- int row = drop.dock_row;
- DoInsertDockRow(panes, part->dock->dock_direction,
- part->dock->dock_layer,
- part->dock->dock_row);
- drop.dock_row = row;
+ if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+ (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+ {
+ int row = drop.dock_row;
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row);
+ drop.dock_row = row;
+ }
+ else
+ {
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row+1);
+ drop.dock_row = part->dock->dock_row+1;
+ }
}
-
+
if ((
((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
- DoInsertDockRow(panes, part->dock->dock_direction,
- part->dock->dock_layer,
- part->dock->dock_row+1);
- drop.dock_row = part->dock->dock_row+1;
+ if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+ (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+ {
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row+1);
+ drop.dock_row = part->dock->dock_row+1;
+ }
+ else
+ {
+ int row = drop.dock_row;
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row);
+ drop.dock_row = row;
+ }
}
return ProcessDockResult(target, drop);
-
+
if (!part)
return false;
- if (part->type == wxDockUIPart::typePaneBorder ||
- part->type == wxDockUIPart::typeCaption ||
- part->type == wxDockUIPart::typeGripper ||
- part->type == wxDockUIPart::typePaneButton ||
- part->type == wxDockUIPart::typePane ||
- part->type == wxDockUIPart::typePaneSizer ||
- part->type == wxDockUIPart::typeDockSizer ||
- part->type == wxDockUIPart::typeBackground)
+ if (part->type == wxAuiDockUIPart::typePaneBorder ||
+ part->type == wxAuiDockUIPart::typeCaption ||
+ part->type == wxAuiDockUIPart::typeGripper ||
+ part->type == wxAuiDockUIPart::typePaneButton ||
+ part->type == wxAuiDockUIPart::typePane ||
+ part->type == wxAuiDockUIPart::typePaneSizer ||
+ part->type == wxAuiDockUIPart::typeDockSizer ||
+ part->type == wxAuiDockUIPart::typeBackground)
{
- if (part->type == wxDockUIPart::typeDockSizer)
+ if (part->type == wxAuiDockUIPart::typeDockSizer)
{
if (part->dock->panes.GetCount() != 1)
return false;
part = GetPanePart(part->pane->window);
if (!part)
return false;
-
+
bool insert_dock_row = false;
int insert_row = part->pane->dock_row;
int insert_dir = part->pane->dock_direction;
int insert_layer = part->pane->dock_layer;
-
+
switch (part->pane->dock_direction)
{
case wxAUI_DOCK_TOP:
if (new_row_pixels_y > (part->rect.height*20)/100)
new_row_pixels_y = (part->rect.height*20)/100;
-
+
// determine if the mouse pointer is in a location that
// will cause a new row to be inserted. The hot spot positions
// are along the borders of the center pane
insert_layer = 0;
insert_dock_row = true;
- if (pt.x >= part->rect.x &&
- pt.x < part->rect.x+new_row_pixels_x)
- insert_dir = wxAUI_DOCK_LEFT;
- else
- if (pt.y >= part->rect.y &&
- pt.y < part->rect.y+new_row_pixels_y)
- insert_dir = wxAUI_DOCK_TOP;
- else
- if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
- pt.x < part->rect.x + part->rect.width)
- insert_dir = wxAUI_DOCK_RIGHT;
- else
- if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
- pt.y < part->rect.y + part->rect.height)
- insert_dir = wxAUI_DOCK_BOTTOM;
- else
- return false;
+ const wxRect& pr = part->rect;
+ if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
+ insert_dir = wxAUI_DOCK_LEFT;
+ else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
+ insert_dir = wxAUI_DOCK_TOP;
+ else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
+ pt.x < pr.x + pr.width)
+ insert_dir = wxAUI_DOCK_RIGHT;
+ else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
+ pt.y < pr.y + pr.height)
+ insert_dir = wxAUI_DOCK_BOTTOM;
+ else
+ return false;
insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
}
}
if (insert_dock_row)
- {
+ {
DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
drop.Dock().Direction(insert_dir).
Layer(insert_layer).
Position(0);
return ProcessDockResult(target, drop);
}
-
+
// determine the mouse offset and the pane size, both in the
// direction of the dock itself, and perpendicular to the dock
-
- int offset, size;
-
+
+ int mouseOffset, size;
+
if (part->orientation == wxVERTICAL)
{
- offset = pt.y - part->rect.y;
- size = part->rect.GetHeight();
+ mouseOffset = pt.y - part->rect.y;
+ size = part->rect.GetHeight();
}
- else
+ else
{
- offset = pt.x - part->rect.x;
+ mouseOffset = pt.x - part->rect.x;
size = part->rect.GetWidth();
}
-
+
int drop_position = part->pane->dock_pos;
-
+
// if we are in the top/left part of the pane,
// insert the pane before the pane being hovered over
- if (offset <= size/2)
+ if (mouseOffset <= size/2)
{
drop_position = part->pane->dock_pos;
DoInsertPane(panes,
// if we are in the bottom/right part of the pane,
// insert the pane before the pane being hovered over
- if (offset > size/2)
+ if (mouseOffset > size/2)
{
drop_position = part->pane->dock_pos+1;
DoInsertPane(panes,
}
-void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
+void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
{
-#ifdef __WXMSW__
- if (!m_hint_wnd || m_hint_fadeamt >= 50)
+ if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax)
{
- m_hint_fadetimer.Stop();
+ m_hintFadeTimer.Stop();
+ Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
return;
}
-
- m_hint_fadeamt += 5;
- MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt);
-#endif
+
+ m_hintFadeAmt += 4;
+ m_hintWnd->SetTransparent(m_hintFadeAmt);
}
-void wxFrameManager::ShowHint(const wxRect& rect)
+void wxAuiManager::ShowHint(const wxRect& rect)
{
- #ifdef __WXMSW__
-
- // First, determine if the operating system can handle transparency.
- // Transparency is available on Win2000 and above
-
- static int os_type = -1;
- static int ver_major = -1;
-
- if (os_type == -1)
- os_type = ::wxGetOsVersion(&ver_major);
-
- // If the transparent flag is set, and the OS supports it,
- // go ahead and use a transparent hint
-
- if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 &&
- os_type == wxWINDOWS_NT && ver_major >= 5)
+ if (m_hintWnd)
{
- if (m_last_hint == rect)
+ // if the hint rect is the same as last time, don't do anything
+ if (m_lastHint == rect)
return;
- m_last_hint = rect;
-
- int initial_fade = 50;
- if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
- initial_fade = 0;
-
- if (m_hint_wnd == NULL)
- {
- wxPoint pt = rect.GetPosition();
- wxSize size = rect.GetSize();
- m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size,
- wxFRAME_TOOL_WINDOW |
- wxFRAME_FLOAT_ON_PARENT |
- wxFRAME_NO_TASKBAR |
- wxNO_BORDER);
-
- MakeWindowTransparent(m_hint_wnd, initial_fade);
- m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
- m_hint_wnd->Show();
-
- // if we are dragging a floating pane, set the focus
- // back to that floating pane (otherwise it becomes unfocused)
- if (m_action == actionDragFloatingPane && m_action_window)
- m_action_window->SetFocus();
+ m_lastHint = rect;
- }
- else
- {
- wxPoint pt = rect.GetPosition();
- wxSize size = rect.GetSize();
- MakeWindowTransparent(m_hint_wnd, initial_fade);
- m_hint_wnd->SetSize(pt.x, pt.y, rect.width, rect.height);
- }
-
- if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
+ m_hintFadeAmt = m_hintFadeMax;
+
+ if ((m_flags & wxAUI_MGR_HINT_FADE)
+ && !((wxDynamicCast(m_hintWnd, wxPseudoTransparentFrame)) &&
+ (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
+ )
+ m_hintFadeAmt = 0;
+
+ m_hintWnd->SetSize(rect);
+ m_hintWnd->SetTransparent(m_hintFadeAmt);
+
+ if (!m_hintWnd->IsShown())
+ m_hintWnd->Show();
+
+ // if we are dragging a floating pane, set the focus
+ // back to that floating pane (otherwise it becomes unfocused)
+ if (m_action == actionDragFloatingPane && m_actionWindow)
+ m_actionWindow->SetFocus();
+
+ m_hintWnd->Raise();
+
+
+ if (m_hintFadeAmt != m_hintFadeMax) // Only fade if we need to
{
// start fade in timer
- m_hint_fadeamt = 0;
- m_hint_fadetimer.SetOwner(this, 101);
- m_hint_fadetimer.Start(5);
+ m_hintFadeTimer.SetOwner(this);
+ m_hintFadeTimer.Start(5);
+ Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
}
-
- return;
}
- #endif
-
- if (m_last_hint != rect)
+ else // Not using a transparent hint window...
{
- // remove the last hint rectangle
- m_last_hint = rect;
- m_frame->Refresh();
- m_frame->Update();
- }
-
- wxScreenDC screendc;
- wxRegion clip(1, 1, 10000, 10000);
+ if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
+ return;
- // clip all floating windows, so we don't draw over them
- int i, pane_count;
- for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
- {
- wxPaneInfo& pane = m_panes.Item(i);
+ if (m_lastHint != rect)
+ {
+ // remove the last hint rectangle
+ m_lastHint = rect;
+ m_frame->Refresh();
+ m_frame->Update();
+ }
+
+ wxScreenDC screendc;
+ wxRegion clip(1, 1, 10000, 10000);
- if (pane.IsFloating() &&
- pane.frame->IsShown())
+ // clip all floating windows, so we don't draw over them
+ int i, pane_count;
+ for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
- wxRect rect = pane.frame->GetRect();
- #ifdef __WXGTK__
- // wxGTK returns the client size, not the whole frame size
- rect.width += 15;
- rect.height += 35;
- rect.Inflate(5);
- #endif
+ wxAuiPaneInfo& pane = m_panes.Item(i);
+
+ if (pane.IsFloating() &&
+ pane.frame &&
+ pane.frame->IsShown())
+ {
+ wxRect r = pane.frame->GetRect();
+#ifdef __WXGTK__
+ // wxGTK returns the client size, not the whole frame size
+ r.width += 15;
+ r.height += 35;
+ r.Inflate(5);
+#endif
- clip.Subtract(rect);
+ clip.Subtract(r);
+ }
}
- }
- screendc.SetClippingRegion(clip);
+ // As we can only hide the hint by redrawing the managed window, we
+ // need to clip the region to the managed window too or we get
+ // nasty redrawn problems.
+ clip.Intersect(m_frame->GetRect());
- wxBitmap stipple = wxPaneCreateStippleBitmap();
- wxBrush brush(stipple);
- screendc.SetBrush(brush);
- screendc.SetPen(*wxTRANSPARENT_PEN);
+ screendc.SetDeviceClippingRegion(clip);
- screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
- screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
- screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
- screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+ wxBitmap stipple = wxPaneCreateStippleBitmap();
+ wxBrush brush(stipple);
+ screendc.SetBrush(brush);
+ screendc.SetPen(*wxTRANSPARENT_PEN);
+
+ screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
+ screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
+ screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
+ screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+ }
}
-void wxFrameManager::HideHint()
-{
- // hides a transparent window hint (currently wxMSW only)
- #ifdef __WXMSW__
- if (m_hint_wnd)
+void wxAuiManager::HideHint()
+{
+ // hides a transparent window hint, if there is one
+ if (m_hintWnd)
{
- MakeWindowTransparent(m_hint_wnd, 0);
- m_hint_fadetimer.Stop();
- m_last_hint = wxRect();
+ if (m_hintWnd->IsShown())
+ m_hintWnd->Show(false);
+ m_hintWnd->SetTransparent(0);
+ m_hintFadeTimer.Stop();
+ // In case this is called while a hint fade is going, we need to
+ // disconnect the event handler.
+ Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
+ m_lastHint = wxRect();
return;
}
- #endif
-
+
// hides a painted hint by redrawing the frame window
- if (!m_last_hint.IsEmpty())
+ if (!m_lastHint.IsEmpty())
{
m_frame->Refresh();
m_frame->Update();
- m_last_hint = wxRect();
+ m_lastHint = wxRect();
}
}
+void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
+{
+ // Do nothing so this event isn't handled in the base handlers.
+
+ // Letting the hint window activate without this handler can lead to
+ // weird behaviour on Mac where the menu is switched out to the top
+ // window's menu in MDI applications when it shouldn't be. So since
+ // we don't want user interaction with the hint window anyway, we just
+ // prevent it from activating here.
+}
-// DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
-// determine the exact position the pane would be at were if dropped. If
-// the pame would indeed become docked at the specified drop point,
-// DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
-// "pane_window" is the window pointer of the pane being dragged, pt is
-// the mouse position, in client coordinates
-void wxFrameManager::DrawHintRect(wxWindow* pane_window,
- const wxPoint& pt,
- const wxPoint& offset)
+
+void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
+ const wxPoint& offset)
+{
+ wxAuiPaneInfo& pane = GetPane(pane_window);
+ if (!pane.IsOk())
+ return;
+
+ if (pane.IsToolbar())
+ {
+ m_action = actionDragToolbarPane;
+ }
+ else
+ {
+ m_action = actionDragFloatingPane;
+ }
+
+ m_actionWindow = pane_window;
+ m_actionOffset = offset;
+ m_frame->CaptureMouse();
+
+ if (pane.frame)
+ {
+ wxRect window_rect = pane.frame->GetRect();
+ wxRect client_rect = pane.frame->GetClientRect();
+ wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
+ wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
+ m_actionOffset += origin_pt;
+ }
+}
+
+
+// CalculateHintRect() calculates the drop hint rectangle. The method
+// first calls DoDrop() to determine the exact position the pane would
+// be at were if dropped. If the pane would indeed become docked at the
+// specified drop point, the rectangle hint will be returned in
+// screen coordinates. Otherwise, an empty rectangle is returned.
+// |pane_window| is the window pointer of the pane being dragged, |pt| is
+// the mouse position, in client coordinates. |offset| describes the offset
+// that the mouse is from the upper-left corner of the item being dragged
+
+wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset)
{
wxRect rect;
// so that we don't modify the real thing on screen
int i, pane_count, part_count;
- wxDockInfoArray docks;
- wxPaneInfoArray panes;
- wxDockUIPartArray uiparts;
- wxPaneInfo hint = GetPane(pane_window);
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
+ wxAuiPaneInfo hint = GetPane(pane_window);
hint.name = wxT("__HINT__");
+ hint.PaneBorder(true);
+ hint.Show();
if (!hint.IsOk())
- return;
+ return rect;
CopyDocksAndPanes(docks, panes, m_docks, m_panes);
// find out where the new pane would be
if (!DoDrop(docks, panes, hint, pt, offset))
{
- HideHint();
- return;
+ return rect;
}
panes.Add(hint);
for (i = 0, part_count = uiparts.GetCount();
i < part_count; ++i)
{
- wxDockUIPart& part = uiparts.Item(i);
+ wxAuiDockUIPart& part = uiparts.Item(i);
- if (part.type == wxDockUIPart::typePaneBorder &&
+ if (part.type == wxAuiDockUIPart::typePaneBorder &&
part.pane && part.pane->name == wxT("__HINT__"))
{
rect = wxRect(part.sizer_item->GetPosition(),
break;
}
}
-
+
delete sizer;
if (rect.IsEmpty())
{
- HideHint();
- return;
+ return rect;
}
// actually show the hint rectangle on the screen
m_frame->ClientToScreen(&rect.x, &rect.y);
- ShowHint(rect);
+
+ if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // Mirror rectangle in RTL mode
+ rect.x -= rect.GetWidth();
+ }
+
+ return rect;
}
-void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
+// DrawHintRect() calculates the hint rectangle by calling
+// CalculateHintRect(). If there is a rectangle, it shows it
+// by calling ShowHint(), otherwise it hides any hint
+// rectangle currently shown
+void wxAuiManager::DrawHintRect(wxWindow* pane_window,
+ const wxPoint& pt,
+ const wxPoint& offset)
+{
+ wxRect rect = CalculateHintRect(pane_window, pt, offset);
+
+ if (rect.IsEmpty())
+ {
+ HideHint();
+ }
+ else
+ {
+ ShowHint(rect);
+ }
+}
+
+void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-
- #ifdef __WXMSW__
+
+ if(!pane.frame)
+ return;
+
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
- MakeWindowTransparent(pane.frame, 150);
- #endif
+ pane.frame->SetTransparent(150);
}
-void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-
+
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+ // Adapt pt to direction
+ if (dir == wxNORTH)
+ {
+ // move to pane's upper border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ // and some more pixels for the title bar
+ pt.y -= 5;
+ }
+ else if (dir == wxWEST)
+ {
+ // move to pane's left border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ }
+ else if (dir == wxEAST)
+ {
+ // move to pane's right border
+ wxPoint pos( wnd->GetSize().x, 0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ }
+ else if (dir == wxSOUTH)
+ {
+ // move to pane's bottom border
+ wxPoint pos( 0, wnd->GetSize().y );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ }
+#else
+ wxUnusedVar(dir);
+#endif
+
wxPoint client_pt = m_frame->ScreenToClient(pt);
-
+
// calculate the offset from the upper left-hand corner
// of the frame to the mouse pointer
wxPoint frame_pos = pane.frame->GetPosition();
// no hint for toolbar floating windows
if (pane.IsToolbar() && m_action == actionDragFloatingPane)
{
- if (m_action == actionDragFloatingPane)
- {
- wxDockInfoArray docks;
- wxPaneInfoArray panes;
- wxDockUIPartArray uiparts;
- wxPaneInfo hint = pane;
-
- CopyDocksAndPanes(docks, panes, m_docks, m_panes);
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
+ wxAuiPaneInfo hint = pane;
+
+ CopyDocksAndPanes(docks, panes, m_docks, m_panes);
+
+ // find out where the new pane would be
+ if (!DoDrop(docks, panes, hint, client_pt))
+ return;
+ if (hint.IsFloating())
+ return;
+
+ pane = hint;
+ m_action = actionDragToolbarPane;
+ m_actionWindow = pane.window;
+
+ Update();
- // find out where the new pane would be
- if (!DoDrop(docks, panes, hint, client_pt))
- return;
- if (hint.IsFloating())
- return;
-
- pane = hint;
- m_action = actionDragToolbarPane;
- m_action_window = pane.window;
-
- Update();
- }
-
return;
}
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+ if (!CanDockPanel(pane))
{
HideHint();
return;
DrawHintRect(wnd, client_pt, action_offset);
- #ifdef __WXGTK__
+#ifdef __WXGTK__
// this cleans up some screen artifacts that are caused on GTK because
// we aren't getting the exact size of the window (see comment
// in DrawHintRect)
//Refresh();
- #endif
-
-
+#endif
+
+
// reduces flicker
m_frame->Update();
}
-void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-
+
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+ // Adapt pt to direction
+ if (dir == wxNORTH)
+ {
+ // move to pane's upper border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ // and some more pixels for the title bar
+ pt.y -= 10;
+ }
+ else if (dir == wxWEST)
+ {
+ // move to pane's left border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ }
+ else if (dir == wxEAST)
+ {
+ // move to pane's right border
+ wxPoint pos( wnd->GetSize().x, 0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ }
+ else if (dir == wxSOUTH)
+ {
+ // move to pane's bottom border
+ wxPoint pos( 0, wnd->GetSize().y );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ }
+#else
+ wxUnusedVar(dir);
+#endif
+
wxPoint client_pt = m_frame->ScreenToClient(pt);
-
+
// calculate the offset from the upper left-hand corner
// of the frame to the mouse pointer
wxPoint frame_pos = pane.frame->GetPosition();
wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
-
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+ if (CanDockPanel(pane))
{
- HideHint();
- return;
+ // do the drop calculation
+ DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
}
-
- // do the drop calculation
- DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
-
// if the pane is still floating, update it's floating
// position (that we store)
if (pane.IsFloating())
{
pane.floating_pos = pane.frame->GetPosition();
-
- #ifdef __WXMSW__
+
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
- MakeWindowTransparent(pane.frame, 255);
- #endif
+ pane.frame->SetTransparent(255);
+ }
+ else if (m_hasMaximized)
+ {
+ RestoreMaximizedPane();
}
-
+
Update();
-
+
HideHint();
}
-void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-
- pane.floating_size = size;
+
+ pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+ // the top-left position may change as well as the size
+ pane.FloatingPosition(rect.x, rect.y);
}
-void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd)
+
+void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
{
// try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
+ wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- // reparent the pane window back to us and
- // prepare the frame window for destruction
- pane.window->Show(false);
- pane.window->Reparent(m_frame);
- pane.frame = NULL;
- pane.Hide();
+
+ // fire pane close event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
+ e.SetPane(&pane);
+ e.SetCanVeto(evt.CanVeto());
+ ProcessMgrEvent(e);
+
+ if (e.GetVeto())
+ {
+ evt.Veto();
+ return;
+ }
+ else
+ {
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(wnd);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
+ }
}
-void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
+
+
+void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
{
- if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
+ if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
- // try to find the pane
- wxPaneInfo& pane = GetPane(wnd);
- wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-
- SetActivePane(m_panes, wnd);
+ SetActivePane(wnd);
Repaint();
}
}
-// Render() draws all of the pane captions, sashes,
+// OnRender() draws all of the pane captions, sashes,
// backgrounds, captions, grippers, pane borders and buttons.
// It renders the entire user interface.
-void wxFrameManager::Render(wxDC* dc)
+void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
{
+ // if the frame is about to be deleted, don't bother
+ if (!m_frame || wxPendingDelete.Member(m_frame))
+ return;
+
+ wxDC* dc = evt.GetDC();
+
#ifdef __WXMAC__
dc->Clear() ;
#endif
int i, part_count;
- for (i = 0, part_count = m_uiparts.GetCount();
+ for (i = 0, part_count = m_uiParts.GetCount();
i < part_count; ++i)
{
- wxDockUIPart& part = m_uiparts.Item(i);
+ wxAuiDockUIPart& part = m_uiParts.Item(i);
- // don't draw hidden pane items
- if (part.sizer_item && !part.sizer_item->IsShown())
+ // don't draw hidden pane items or items that aren't windows
+ if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
continue;
-
+
switch (part.type)
{
- case wxDockUIPart::typeDockSizer:
- case wxDockUIPart::typePaneSizer:
- m_art->DrawSash(*dc, part.orientation, part.rect);
+ case wxAuiDockUIPart::typeDockSizer:
+ case wxAuiDockUIPart::typePaneSizer:
+ m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
+ break;
+ case wxAuiDockUIPart::typeBackground:
+ m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
break;
- case wxDockUIPart::typeBackground:
- m_art->DrawBackground(*dc, part.orientation, part.rect);
+ case wxAuiDockUIPart::typeCaption:
+ m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
break;
- case wxDockUIPart::typeCaption:
- m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
+ case wxAuiDockUIPart::typeGripper:
+ m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
break;
- case wxDockUIPart::typeGripper:
- m_art->DrawGripper(*dc, part.rect, *part.pane);
- break;
- case wxDockUIPart::typePaneBorder:
- m_art->DrawBorder(*dc, part.rect, *part.pane);
+ case wxAuiDockUIPart::typePaneBorder:
+ m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
break;
- case wxDockUIPart::typePaneButton:
- m_art->DrawPaneButton(*dc, part.button->button_id,
+ case wxAuiDockUIPart::typePaneButton:
+ m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
break;
}
}
}
-void wxFrameManager::Repaint(wxDC* dc)
+
+// Render() fire a render event, which is normally handled by
+// wxAuiManager::OnRender(). This allows the render function to
+// be overridden via the render event. This can be useful for paintin
+// custom graphics in the main window. Default behaviour can be
+// invoked in the overridden function by calling OnRender()
+
+void wxAuiManager::Render(wxDC* dc)
+{
+ wxAuiManagerEvent e(wxEVT_AUI_RENDER);
+ e.SetManager(this);
+ e.SetDC(dc);
+ ProcessMgrEvent(e);
+}
+
+void wxAuiManager::Repaint(wxDC* dc)
{
-#ifdef __WXMAC__
+#ifdef __WXMAC__
if ( dc == NULL )
{
m_frame->Refresh() ;
delete client_dc;
}
-void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
+void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(m_frame);
Repaint(&dc);
}
-void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
+void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
{
#ifdef __WXMAC__
event.Skip() ;
#endif
}
-void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
+void wxAuiManager::OnSize(wxSizeEvent& event)
{
if (m_frame)
{
DoFrameLayout();
Repaint();
+
+#if wxUSE_MDI
+ if (wxDynamicCast(m_frame, wxMDIParentFrame))
+ {
+ // for MDI parent frames, this event must not
+ // be "skipped". In other words, the parent frame
+ // must not be allowed to resize the client window
+ // after we are finished processing sizing changes
+ return;
+ }
+#endif
}
+ event.Skip();
}
+void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
+{
+ // get the window we are managing, if none, return NULL
+ wxWindow* window = GetManagedWindow();
+ if (!window)
+ {
+ evt.SetManager(NULL);
+ return;
+ }
+
+ // if we are managing a child frame, get the 'real' manager
+ if (wxDynamicCast(window, wxAuiFloatingFrame))
+ {
+ wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
+ evt.SetManager(float_frame->GetOwnerManager());
+ return;
+ }
-void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
+ // return pointer to ourself
+ evt.SetManager(this);
+}
+
+void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
{
// determine cursor
- wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+ wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
wxCursor cursor = wxNullCursor;
if (part)
{
- if (part->type == wxDockUIPart::typeDockSizer ||
- part->type == wxDockUIPart::typePaneSizer)
+ if (part->type == wxAuiDockUIPart::typeDockSizer ||
+ part->type == wxAuiDockUIPart::typePaneSizer)
{
// a dock may not be resized if it has a single
// pane which is not resizable
- if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+ if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
part->dock->panes.GetCount() == 1 &&
part->dock->panes.Item(0)->IsFixed())
return;
if (part->orientation == wxVERTICAL)
cursor = wxCursor(wxCURSOR_SIZEWE);
- else
+ else
cursor = wxCursor(wxCURSOR_SIZENS);
}
- else if (part->type == wxDockUIPart::typeGripper)
+ else if (part->type == wxAuiDockUIPart::typeGripper)
{
cursor = wxCursor(wxCURSOR_SIZING);
}
}
-
+
event.SetCursor(cursor);
}
-void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
- const wxMouseEvent& event)
+void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
+ const wxMouseEvent& event)
{
- wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
+ wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
+ if (!hit_test || !button_ui_part)
+ return;
int state = wxAUI_BUTTON_STATE_NORMAL;
-
+
if (hit_test == button_ui_part)
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_PRESSED;
- else
+ else
state = wxAUI_BUTTON_STATE_HOVER;
}
- else
+ else
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_HOVER;
if (pt.x != 0 || pt.y != 0)
cdc.SetDeviceOrigin(pt.x, pt.y);
- m_art->DrawPaneButton(cdc,
- button_ui_part->button->button_id,
- state,
- button_ui_part->rect,
- *hit_test->pane);
+ if (hit_test->pane)
+ {
+ m_art->DrawPaneButton(cdc, m_frame,
+ button_ui_part->button->button_id,
+ state,
+ button_ui_part->rect,
+ *hit_test->pane);
+ }
}
-void wxFrameManager::OnLeftDown(wxMouseEvent& event)
+void wxAuiManager::OnLeftDown(wxMouseEvent& event)
{
- wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+ m_currentDragItem = -1;
+
+ wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part)
{
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
-
- if (part->type == wxDockUIPart::typeDockSizer ||
- part->type == wxDockUIPart::typePaneSizer)
+ if (part->type == wxAuiDockUIPart::typeDockSizer ||
+ part->type == wxAuiDockUIPart::typePaneSizer)
{
+ // Removing this restriction so that a centre pane can be resized
+ //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ // return;
+
// a dock may not be resized if it has a single
// pane which is not resizable
- if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+ if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
part->dock->panes.GetCount() == 1 &&
part->dock->panes.Item(0)->IsFixed())
return;
return;
m_action = actionResize;
- m_action_part = part;
- m_action_hintrect = wxRect();
- m_action_start = wxPoint(event.m_x, event.m_y);
- m_action_offset = wxPoint(event.m_x - part->rect.x,
+ m_actionPart = part;
+ m_actionHintRect = wxRect();
+ m_actionStart = wxPoint(event.m_x, event.m_y);
+ m_actionOffset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
- else if (part->type == wxDockUIPart::typePaneButton)
+ else if (part->type == wxAuiDockUIPart::typePaneButton)
{
m_action = actionClickButton;
- m_action_part = part;
- m_action_start = wxPoint(event.m_x, event.m_y);
+ m_actionPart = part;
+ m_actionStart = wxPoint(event.m_x, event.m_y);
m_frame->CaptureMouse();
UpdateButtonOnScreen(part, event);
}
- else if (part->type == wxDockUIPart::typeCaption ||
- part->type == wxDockUIPart::typeGripper)
+ else if (part->type == wxAuiDockUIPart::typeCaption ||
+ part->type == wxAuiDockUIPart::typeGripper)
{
+ // if we are managing a wxAuiFloatingFrame window, then
+ // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
+ // We want to initiate a toolbar drag in our owner manager
+ wxWindow* managed_wnd = GetManagedWindow();
+
+ if (part->pane &&
+ part->pane->window &&
+ managed_wnd &&
+ wxDynamicCast(managed_wnd, wxAuiFloatingFrame))
+ {
+ wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
+ wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
+ owner_mgr->StartPaneDrag(part->pane->window,
+ wxPoint(event.m_x - part->rect.x,
+ event.m_y - part->rect.y));
+ return;
+ }
+
+
+
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
- SetActivePane(m_panes, part->pane->window);
+ SetActivePane(part->pane->window);
Repaint();
}
+ if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ return;
+
m_action = actionClickCaption;
- m_action_part = part;
- m_action_start = wxPoint(event.m_x, event.m_y);
- m_action_offset = wxPoint(event.m_x - part->rect.x,
+ m_actionPart = part;
+ m_actionStart = wxPoint(event.m_x, event.m_y);
+ m_actionOffset = wxPoint(event.m_x - part->rect.x,
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
#endif
}
-
-void wxFrameManager::OnLeftUp(wxMouseEvent& event)
+/// Ends a resize action, or for live update, resizes the sash
+bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
{
- if (m_action == actionResize)
+ // resize the dock or the pane
+ if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer)
{
- m_frame->ReleaseMouse();
+ // first, we must calculate the maximum size the dock may be
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+
+ int used_width = 0, used_height = 0;
- // get rid of the hint rectangle
- wxScreenDC dc;
- DrawResizeHint(dc, m_action_hintrect);
+ wxSize client_size = m_frame->GetClientSize();
- // resize the dock or the pane
- if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
+ size_t dock_i, dock_count = m_docks.GetCount();
+ for (dock_i = 0; dock_i < dock_count; ++dock_i)
{
- wxRect& rect = m_action_part->dock->rect;
+ wxAuiDockInfo& dock = m_docks.Item(dock_i);
+ if (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_BOTTOM)
+ {
+ used_height += dock.size;
+ }
+ if (dock.dock_direction == wxAUI_DOCK_LEFT ||
+ dock.dock_direction == wxAUI_DOCK_RIGHT)
+ {
+ used_width += dock.size;
+ }
+ if (dock.resizable)
+ used_width += sashSize;
+ }
+
+
+ int available_width = client_size.GetWidth() - used_width;
+ int available_height = client_size.GetHeight() - used_height;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
- switch (m_action_part->dock->dock_direction)
+#if wxUSE_STATUSBAR
+ // if there's a status control, the available
+ // height decreases accordingly
+ if (wxDynamicCast(m_frame, wxFrame))
+ {
+ wxFrame* frame = static_cast<wxFrame*>(m_frame);
+ wxStatusBar* status = frame->GetStatusBar();
+ if (status)
{
- case wxAUI_DOCK_LEFT:
- m_action_part->dock->size = new_pos.x - rect.x;
- break;
- case wxAUI_DOCK_TOP:
- m_action_part->dock->size = new_pos.y - rect.y;
- break;
- case wxAUI_DOCK_RIGHT:
- m_action_part->dock->size = rect.x + rect.width -
- new_pos.x - m_action_part->rect.GetWidth();
- break;
- case wxAUI_DOCK_BOTTOM:
- m_action_part->dock->size = rect.y + rect.height -
- new_pos.y - m_action_part->rect.GetHeight();
- break;
+ wxSize status_client_size = status->GetClientSize();
+ available_height -= status_client_size.GetHeight();
}
-
- Update();
- Repaint(NULL);
}
- else if (m_action_part &&
- m_action_part->type == wxDockUIPart::typePaneSizer)
+#endif
+
+ wxRect& rect = m_actionPart->dock->rect;
+
+ wxPoint new_pos(event.m_x - m_actionOffset.x,
+ event.m_y - m_actionOffset.y);
+ int new_size, old_size = m_actionPart->dock->size;
+
+ switch (m_actionPart->dock->dock_direction)
{
- wxDockInfo& dock = *m_action_part->dock;
- wxPaneInfo& pane = *m_action_part->pane;
+ case wxAUI_DOCK_LEFT:
+ new_size = new_pos.x - rect.x;
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_actionPart->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_TOP:
+ new_size = new_pos.y - rect.y;
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_actionPart->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_RIGHT:
+ new_size = rect.x + rect.width - new_pos.x -
+ m_actionPart->rect.GetWidth();
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_actionPart->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_BOTTOM:
+ new_size = rect.y + rect.height -
+ new_pos.y - m_actionPart->rect.GetHeight();
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_actionPart->dock->size = new_size;
+ break;
+ }
- int total_proportion = 0;
- int dock_pixels = 0;
- int new_pixsize = 0;
+ Update();
+ Repaint(NULL);
+ }
+ else if (m_actionPart &&
+ m_actionPart->type == wxAuiDockUIPart::typePaneSizer)
+ {
+ wxAuiDockInfo& dock = *m_actionPart->dock;
+ wxAuiPaneInfo& pane = *m_actionPart->pane;
- int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
- int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
+ int total_proportion = 0;
+ int dock_pixels = 0;
+ int new_pixsize = 0;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
- // determine the pane rectangle by getting the pane part
- wxDockUIPart* pane_part = GetPanePart(pane.window);
- wxASSERT_MSG(pane_part,
- wxT("Pane border part not found -- shouldn't happen"));
+ wxPoint new_pos(event.m_x - m_actionOffset.x,
+ event.m_y - m_actionOffset.y);
- // determine the new pixel size that the user wants;
- // this will help us recalculate the pane's proportion
- if (dock.IsHorizontal())
- new_pixsize = new_pos.x - pane_part->rect.x;
- else
- new_pixsize = new_pos.y - pane_part->rect.y;
+ // determine the pane rectangle by getting the pane part
+ wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
+ wxASSERT_MSG(pane_part,
+ wxT("Pane border part not found -- shouldn't happen"));
- // determine the size of the dock, based on orientation
- if (dock.IsHorizontal())
- dock_pixels = dock.rect.GetWidth();
- else
- dock_pixels = dock.rect.GetHeight();
+ // determine the new pixel size that the user wants;
+ // this will help us recalculate the pane's proportion
+ if (dock.IsHorizontal())
+ new_pixsize = new_pos.x - pane_part->rect.x;
+ else
+ new_pixsize = new_pos.y - pane_part->rect.y;
- // determine the total proportion of all resizable panes,
- // and the total size of the dock minus the size of all
- // the fixed panes
- int i, dock_pane_count = dock.panes.GetCount();
- int pane_position = -1;
- for (i = 0; i < dock_pane_count; ++i)
+ // determine the size of the dock, based on orientation
+ if (dock.IsHorizontal())
+ dock_pixels = dock.rect.GetWidth();
+ else
+ dock_pixels = dock.rect.GetHeight();
+
+ // determine the total proportion of all resizable panes,
+ // and the total size of the dock minus the size of all
+ // the fixed panes
+ int i, dock_pane_count = dock.panes.GetCount();
+ int pane_position = -1;
+ for (i = 0; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (p.window == pane.window)
+ pane_position = i;
+
+ // while we're at it, subtract the pane sash
+ // width from the dock width, because this would
+ // skew our proportion calculations
+ if (i > 0)
+ dock_pixels -= sashSize;
+
+ // also, the whole size (including decorations) of
+ // all fixed panes must also be subtracted, because they
+ // are not part of the proportion calculation
+ if (p.IsFixed())
{
- wxPaneInfo& p = *dock.panes.Item(i);
- if (p.window == pane.window)
- pane_position = i;
-
- // while we're at it, subtract the pane sash
- // width from the dock width, because this would
- // skew our proportion calculations
- if (i > 0)
- dock_pixels -= sash_size;
-
- // also, the whole size (including decorations) of
- // all fixed panes must also be subtracted, because they
- // are not part of the proportion calculation
- if (p.IsFixed())
- {
- if (dock.IsHorizontal())
- dock_pixels -= p.best_size.x;
- else
- dock_pixels -= p.best_size.y;
- }
- else
- {
- total_proportion += p.dock_proportion;
- }
+ if (dock.IsHorizontal())
+ dock_pixels -= p.best_size.x;
+ else
+ dock_pixels -= p.best_size.y;
}
-
- // find a pane in our dock to 'steal' space from or to 'give'
- // space to -- this is essentially what is done when a pane is
- // resized; the pane should usually be the first non-fixed pane
- // to the right of the action pane
- int borrow_pane = -1;
- for (i = pane_position+1; i < dock_pane_count; ++i)
+ else
{
- wxPaneInfo& p = *dock.panes.Item(i);
- if (!p.IsFixed())
- {
- borrow_pane = i;
- break;
- }
+ total_proportion += p.dock_proportion;
}
-
-
- // demand that the pane being resized is found in this dock
- // (this assert really never should be raised)
- wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
-
- // prevent division by zero
- if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ }
+
+ // new size can never be more than the number of dock pixels
+ if (new_pixsize > dock_pixels)
+ new_pixsize = dock_pixels;
+
+
+ // find a pane in our dock to 'steal' space from or to 'give'
+ // space to -- this is essentially what is done when a pane is
+ // resized; the pane should usually be the first non-fixed pane
+ // to the right of the action pane
+ int borrow_pane = -1;
+ for (i = pane_position+1; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (!p.IsFixed())
{
- m_action = actionNone;
- return;
+ borrow_pane = i;
+ break;
}
+ }
- // calculate the new proportion of the pane
- int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
-
- // default minimum size
- int min_size = 0;
-
- // check against the pane's minimum size, if specified. please note
- // that this is not enough to ensure that the minimum size will
- // not be violated, because the whole frame might later be shrunk,
- // causing the size of the pane to violate it's minimum size
- if (pane.min_size.IsFullySpecified())
- {
- min_size = 0;
-
- if (pane.HasBorder())
- min_size += (pane_border_size*2);
- // calculate minimum size with decorations (border,caption)
- if (pane_part->orientation == wxVERTICAL)
- {
- min_size += pane.min_size.y;
- if (pane.HasCaption())
- min_size += caption_size;
- }
- else
- {
- min_size += pane.min_size.x;
- }
+ // demand that the pane being resized is found in this dock
+ // (this assert really never should be raised)
+ wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
+
+ // prevent division by zero
+ if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ {
+ m_action = actionNone;
+ return false;
+ }
+
+ // calculate the new proportion of the pane
+ int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
+
+ // default minimum size
+ int min_size = 0;
+
+ // check against the pane's minimum size, if specified. please note
+ // that this is not enough to ensure that the minimum size will
+ // not be violated, because the whole frame might later be shrunk,
+ // causing the size of the pane to violate it's minimum size
+ if (pane.min_size.IsFullySpecified())
+ {
+ min_size = 0;
+
+ if (pane.HasBorder())
+ min_size += (pane_borderSize*2);
+
+ // calculate minimum size with decorations (border,caption)
+ if (pane_part->orientation == wxVERTICAL)
+ {
+ min_size += pane.min_size.y;
+ if (pane.HasCaption())
+ min_size += caption_size;
}
-
-
- // for some reason, an arithmatic error somewhere is causing
- // the proportion calculations to always be off by 1 pixel;
- // for now we will add the 1 pixel on, but we really should
- // determine what's causing this.
- min_size++;
-
- int min_proportion = (min_size*total_proportion)/dock_pixels;
-
- if (new_proportion < min_proportion)
- new_proportion = min_proportion;
-
-
-
- int prop_diff = new_proportion - pane.dock_proportion;
-
- // borrow the space from our neighbor pane to the
- // right or bottom (depending on orientation)
- dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
- pane.dock_proportion = new_proportion;
-
- // repaint
- Update();
- Repaint(NULL);
+ else
+ {
+ min_size += pane.min_size.x;
+ }
+ }
+
+
+ // for some reason, an arithmatic error somewhere is causing
+ // the proportion calculations to always be off by 1 pixel;
+ // for now we will add the 1 pixel on, but we really should
+ // determine what's causing this.
+ min_size++;
+
+ int min_proportion = (min_size*total_proportion)/dock_pixels;
+
+ if (new_proportion < min_proportion)
+ new_proportion = min_proportion;
+
+
+
+ int prop_diff = new_proportion - pane.dock_proportion;
+
+ // borrow the space from our neighbor pane to the
+ // right or bottom (depending on orientation);
+ // also make sure we don't make the neighbor too small
+ int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
+
+ if (prop_borrow - prop_diff < 0)
+ {
+ // borrowing from other pane would make it too small,
+ // so cancel the resize operation
+ prop_borrow = min_proportion;
+ }
+ else
+ {
+ prop_borrow -= prop_diff;
}
+
+
+ dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
+ pane.dock_proportion = new_proportion;
+
+
+ // repaint
+ Update();
+ Repaint(NULL);
}
- else if (m_action == actionClickButton)
+
+ return true;
+}
+
+void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+{
+ if (m_action == actionResize)
{
- m_hover_button = NULL;
- m_frame->ReleaseMouse();
- UpdateButtonOnScreen(m_action_part, event);
+ m_frame->ReleaseMouse();
- // make sure we're still over the item that was originally clicked
- if (m_action_part == HitTest(event.GetX(), event.GetY()))
- {
- // fire button-click event
- wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
- e.SetPane(m_action_part->pane);
- e.SetButton(m_action_part->button->button_id);
- ProcessMgrEvent(e);
+ if (!wxAuiManager_HasLiveResize(*this))
+ {
+ // get rid of the hint rectangle
+ wxScreenDC dc;
+ DrawResizeHint(dc, m_actionHintRect);
}
+ if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
+ m_actionPart = & (m_uiParts.Item(m_currentDragItem));
+
+ DoEndResizeAction(event);
+
+ m_currentDragItem = -1;
+
}
- else if (m_action == actionClickCaption)
+ else if (m_action == actionClickButton)
{
+ m_hoverButton = NULL;
m_frame->ReleaseMouse();
+
+ if (m_actionPart)
+ {
+ UpdateButtonOnScreen(m_actionPart, event);
+
+ // make sure we're still over the item that was originally clicked
+ if (m_actionPart == HitTest(event.GetX(), event.GetY()))
+ {
+ // fire button-click event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
+ e.SetManager(this);
+ e.SetPane(m_actionPart->pane);
+ e.SetButton(m_actionPart->button->button_id);
+ ProcessMgrEvent(e);
+ }
+ }
}
- else if (m_action == actionDragFloatingPane)
+ else if (m_action == actionClickCaption)
{
m_frame->ReleaseMouse();
}
- else if (m_action == actionDragToolbarPane)
+ else if (m_action == actionDragFloatingPane)
+ {
+ m_frame->ReleaseMouse();
+ }
+ else if (m_action == actionDragToolbarPane)
{
m_frame->ReleaseMouse();
- wxPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-
+
// save the new positions
- wxDockInfoPtrArray docks;
+ wxAuiDockInfoPtrArray docks;
FindDocks(m_docks, pane.dock_direction,
pane.dock_layer, pane.dock_row, docks);
if (docks.GetCount() == 1)
{
- wxDockInfo& dock = *docks.Item(0);
-
+ wxAuiDockInfo& dock = *docks.Item(0);
+
wxArrayInt pane_positions, pane_sizes;
GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
-
+
int i, dock_pane_count = dock.panes.GetCount();
for (i = 0; i < dock_pane_count; ++i)
dock.panes.Item(i)->dock_pos = pane_positions[i];
}
-
- pane.state &= ~wxPaneInfo::actionPane;
+
+ pane.state &= ~wxAuiPaneInfo::actionPane;
Update();
}
- else
+ else
{
event.Skip();
}
m_action = actionNone;
- m_last_mouse_move = wxPoint(); // see comment in OnMotion()
+ m_lastMouseMove = wxPoint(); // see comment in OnMotion()
}
-void wxFrameManager::OnMotion(wxMouseEvent& event)
+void wxAuiManager::OnMotion(wxMouseEvent& event)
{
// sometimes when Update() is called from inside this method,
// a spurious mouse move event is generated; this check will make
// sure that only real mouse moves will get anywhere in this method;
// this appears to be a bug somewhere, and I don't know where the
// mouse move event is being generated. only verified on MSW
-
+
wxPoint mouse_pos = event.GetPosition();
- if (m_last_mouse_move == mouse_pos)
+ if (m_lastMouseMove == mouse_pos)
return;
- m_last_mouse_move = mouse_pos;
+ m_lastMouseMove = mouse_pos;
+
-
if (m_action == actionResize)
{
- wxPoint pos = m_action_part->rect.GetPosition();
- if (m_action_part->orientation == wxHORIZONTAL)
- pos.y = wxMax(0, event.m_y - m_action_offset.y);
- else
- pos.x = wxMax(0, event.m_x - m_action_offset.x);
+ // It's necessary to reset m_actionPart since it destroyed
+ // by the Update within DoEndResizeAction.
+ if (m_currentDragItem != -1)
+ m_actionPart = & (m_uiParts.Item(m_currentDragItem));
+ else
+ m_currentDragItem = m_uiParts.Index(* m_actionPart);
+
+ if (m_actionPart)
+ {
+ wxPoint pos = m_actionPart->rect.GetPosition();
+ if (m_actionPart->orientation == wxHORIZONTAL)
+ pos.y = wxMax(0, event.m_y - m_actionOffset.y);
+ else
+ pos.x = wxMax(0, event.m_x - m_actionOffset.x);
+
+ if (wxAuiManager_HasLiveResize(*this))
+ {
+ m_frame->ReleaseMouse();
+ DoEndResizeAction(event);
+ m_frame->CaptureMouse();
+ }
+ else
+ {
+ wxRect rect(m_frame->ClientToScreen(pos),
+ m_actionPart->rect.GetSize());
+ wxScreenDC dc;
- wxRect rect(m_frame->ClientToScreen(pos),
- m_action_part->rect.GetSize());
+ if (!m_actionHintRect.IsEmpty())
+ {
+ // remove old resize hint
+ DrawResizeHint(dc, m_actionHintRect);
+ m_actionHintRect = wxRect();
+ }
- wxScreenDC dc;
- if (!m_action_hintrect.IsEmpty())
- DrawResizeHint(dc, m_action_hintrect);
- DrawResizeHint(dc, rect);
- m_action_hintrect = rect;
+ // draw new resize hint, if it's inside the managed frame
+ wxRect frameScreenRect = m_frame->GetScreenRect();
+ if (frameScreenRect.Contains(rect))
+ {
+ DrawResizeHint(dc, rect);
+ m_actionHintRect = rect;
+ }
+ }
+ }
}
- else if (m_action == actionClickCaption)
+ else if (m_action == actionClickCaption)
{
int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
-
+
// caption has been clicked. we need to check if the mouse
// is now being dragged. if it is, we need to change the
// mouse action to 'drag'
- if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
- abs(event.m_y - m_action_start.y) > drag_y_threshold)
+ if (m_actionPart &&
+ (abs(event.m_x - m_actionStart.x) > drag_x_threshold ||
+ abs(event.m_y - m_actionStart.y) > drag_y_threshold))
{
- wxPaneInfo* pane_info = m_action_part->pane;
+ wxAuiPaneInfo* paneInfo = m_actionPart->pane;
- if (!pane_info->IsToolbar())
+ if (!paneInfo->IsToolbar())
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- pane_info->IsFloatable())
+ paneInfo->IsFloatable())
{
m_action = actionDragFloatingPane;
// set initial float position
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
+
// float the window
- pane_info->Float();
+ if (paneInfo->IsMaximized())
+ RestorePane(*paneInfo);
+ paneInfo->Float();
Update();
- m_action_window = pane_info->frame;
-
+ m_actionWindow = paneInfo->frame;
+
// action offset is used here to make it feel "natural" to the user
// to drag a docked pane and suddenly have it become a floating frame.
// Sometimes, however, the offset where the user clicked on the docked
// caption is bigger than the width of the floating frame itself, so
// in that case we need to set the action offset to a sensible value
- wxSize frame_size = m_action_window->GetSize();
- if (frame_size.x <= m_action_offset.x)
- m_action_offset.x = 30;
+ wxSize frame_size = m_actionWindow->GetSize();
+ if (frame_size.x <= m_actionOffset.x)
+ m_actionOffset.x = 30;
}
}
- else
+ else
{
m_action = actionDragToolbarPane;
- m_action_window = pane_info->window;
+ m_actionWindow = paneInfo->window;
}
}
}
- else if (m_action == actionDragFloatingPane)
+ else if (m_action == actionDragFloatingPane)
{
- wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- m_action_window->Move(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ if (m_actionWindow)
+ {
+ // We can't move the child window so we need to get the frame that
+ // we want to be really moving. This is probably not the best place
+ // to do this but at least it fixes the bug (#13177) for now.
+ if (!wxDynamicCast(m_actionWindow, wxAuiFloatingFrame))
+ {
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
+ m_actionWindow = pane.frame;
+ }
+
+ wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
+ m_actionWindow->Move(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
+ }
}
- else if (m_action == actionDragToolbarPane)
+ else if (m_action == actionDragToolbarPane)
{
- wxPaneInfo& pane = GetPane(m_action_window);
+ wxAuiPaneInfo& pane = GetPane(m_actionWindow);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.state |= wxPaneInfo::actionPane;
+ pane.SetFlag(wxAuiPaneInfo::actionPane, true);
+
+ wxPoint point = event.GetPosition();
+ DoDrop(m_docks, m_panes, pane, point, m_actionOffset);
- wxPoint pt = event.GetPosition();
- DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
-
// if DoDrop() decided to float the pane, set up
// the floating pane's initial position
if (pane.IsFloating())
{
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
- pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
- pt.y - m_action_offset.y);
+ pane.floating_pos = wxPoint(pt.x - m_actionOffset.x,
+ pt.y - m_actionOffset.y);
}
-
+
// this will do the actiual move operation;
// in the case that the pane has been floated,
// this call will create the floating pane
// and do the reparenting
Update();
-
+
// if the pane has been floated, change the mouse
// action actionDragFloatingPane so that subsequent
// EVT_MOTION() events will move the floating pane
if (pane.IsFloating())
{
- pane.state &= ~wxPaneInfo::actionPane;
+ pane.state &= ~wxAuiPaneInfo::actionPane;
m_action = actionDragFloatingPane;
- m_action_window = pane.frame;
+ m_actionWindow = pane.frame;
}
- }
- else
+ }
+ else
{
- wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
- if (part && part->type == wxDockUIPart::typePaneButton)
+ wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
+ if (part && part->type == wxAuiDockUIPart::typePaneButton)
{
- if (part != m_hover_button)
+ if (part != m_hoverButton)
{
// make the old button normal
- if (m_hover_button)
- UpdateButtonOnScreen(m_hover_button, event);
+ if (m_hoverButton)
+ {
+ UpdateButtonOnScreen(m_hoverButton, event);
+ Repaint();
+ }
// mouse is over a button, so repaint the
// button in hover mode
UpdateButtonOnScreen(part, event);
- m_hover_button = part;
+ m_hoverButton = part;
+
}
}
- else
+ else
{
- if (m_hover_button)
+ if (m_hoverButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
Repaint();
}
- else
+ else
{
event.Skip();
}
}
}
-void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
+void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
{
- if (m_hover_button)
+ if (m_hoverButton)
{
- m_hover_button = NULL;
+ m_hoverButton = NULL;
Repaint();
}
}
-void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
+void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
+{
+ // cancel the operation in progress, if any
+ if ( m_action != actionNone )
+ {
+ m_action = actionNone;
+ HideHint();
+ }
+}
+
+void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
{
- // when a child pane has it's focus set, we should change the
- // pane's active state to reflect this. (this is only true if
+ // when a child pane has it's focus set, we should change the
+ // pane's active state to reflect this. (this is only true if
// active panes are allowed by the owner)
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
- if (GetPane(event.GetWindow()).IsOk())
+ wxAuiPaneInfo& pane = GetPane(event.GetWindow());
+ if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
- SetActivePane(m_panes, event.GetWindow());
+ SetActivePane(event.GetWindow());
m_frame->Refresh();
}
}
+
+ event.Skip();
}
// OnPaneButton() is an event handler that is called
// when a pane button has been pressed.
-void wxFrameManager::OnPaneButton(wxFrameManagerEvent& event)
+void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
{
- wxPaneInfo& pane = *(event.pane);
-
- if (event.button == wxPaneInfo::buttonClose)
+ wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
+
+ wxAuiPaneInfo& pane = *(evt.pane);
+
+ if (evt.button == wxAUI_BUTTON_CLOSE)
{
- pane.Hide();
- Update();
+ // fire pane close event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
+ e.SetManager(this);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (!e.GetVeto())
+ {
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(pane.window);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
+
+ Update();
+ }
+ }
+ else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
+ {
+ // fire pane maximize event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
+ e.SetManager(this);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (!e.GetVeto())
+ {
+ MaximizePane(pane);
+ Update();
+ }
+ }
+ else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
+ {
+ // fire pane restore event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+ e.SetManager(this);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (!e.GetVeto())
+ {
+ RestorePane(pane);
+ Update();
+ }
}
- else if (event.button == wxPaneInfo::buttonPin)
+ else if (evt.button == wxAUI_BUTTON_PIN &&
+ (m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- pane.IsFloatable())
- pane.Float();
+ if (pane.IsMaximized())
+ {
+ // If the pane is maximized, the original state must be restored
+ // before trying to float the pane, otherwise the other panels
+ // wouldn't appear correctly when it becomes floating.
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+ e.SetManager(this);
+ e.SetPane(evt.pane);
+ ProcessMgrEvent(e);
+
+ if (e.GetVeto())
+ {
+ // If it can't be restored, it can't be floated neither.
+ return;
+ }
+
+ RestorePane(pane);
+ }
+
+ pane.Float();
Update();
}
}