#if wxUSE_FONTDLG
#include "wx/fontdlg.h"
+#include "wx/modalhook.h"
#ifndef WX_PRECOMP
#include "wx/msw/wrapcdlg.h"
int wxFontDialog::ShowModal()
{
+ WX_HOOK_MODAL_DIALOG();
+
// It should be OK to always use GDI simulations
DWORD flags = CF_SCREENFONTS /* | CF_NOSIMULATIONS */ ;
chooseFontStruct.hwndOwner = GetHwndOf(m_parent);
chooseFontStruct.lpLogFont = &logFont;
- if ( m_fontData.m_initialFont.Ok() )
+ if ( m_fontData.m_initialFont.IsOk() )
{
flags |= CF_INITTOLOGFONTSTRUCT;
wxFillLogFont(&logFont, &m_fontData.m_initialFont);
}
- if ( m_fontData.m_fontColour.Ok() )
+ if ( m_fontData.m_fontColour.IsOk() )
{
chooseFontStruct.rgbColors = wxColourToRGB(m_fontData.m_fontColour);
}