#include <string.h>
-#if (!defined(__GNUWIN32_OLD__) && !defined(__WXMICROWIN__) && !defined(__WXWINCE__)) || defined(__CYGWIN10__)
+#if (!defined(__GNUWIN32_OLD__) && !defined(__WXMICROWIN__) /* && !defined(__WXWINCE__) */ ) || defined(__CYGWIN10__)
#include <shellapi.h>
#include <mmsystem.h>
#endif
#include <windowsx.h>
#endif
-#if (!defined(__GNUWIN32_OLD__) && !defined(__WXMICROWIN__) && !defined(__WXWINCE__)) || defined(__CYGWIN10__)
+#if (!defined(__GNUWIN32_OLD__) && !defined(__WXMICROWIN__) /* && !defined(__WXWINCE__) */ ) || defined(__CYGWIN10__)
#ifdef __WIN95__
#include <commctrl.h>
#endif
}
}
+#ifndef __WXWINCE__
+
// ensure that all our parent windows have WS_EX_CONTROLPARENT style
static void EnsureParentHasControlParentStyle(wxWindow *parent)
{
but if the parent doesn't have it, it wouldn't recurse inside it later
on and so wouldn't have a chance of getting back to this window neither.
*/
-#ifndef __WXWINCE__
while ( parent && !parent->IsTopLevel() )
{
LONG exStyle = ::GetWindowLong(GetHwndOf(parent), GWL_EXSTYLE);
parent = parent->GetParent();
}
-#endif // !__WXWINCE__
}
+#endif // !__WXWINCE__
+
// ---------------------------------------------------------------------------
// event tables
// ---------------------------------------------------------------------------
m_lastKeydownProcessed = false;
m_childrenDisabled = NULL;
+ m_frozenness = 0;
// wxWnd
m_hMenu = 0;
m_xThumbSize = 0;
m_yThumbSize = 0;
- // as all windows are created with WS_VISIBLE style...
- m_isShown = true;
-
#if wxUSE_MOUSEEVENT_HACK
m_lastMouseX =
m_lastMouseY = -1;
msflags &= ~WS_BORDER;
#endif // wxUniversal
- // all windows are created visible by default except popup ones (which are
- // like the wxTopLevelWindows in this aspect)
- if ( style & wxPOPUP_WINDOW )
- {
- msflags &= ~WS_VISIBLE;
- m_isShown = false;
- }
- else
+ if ( IsShown() )
{
msflags |= WS_VISIBLE;
}
void wxWindowMSW::Freeze()
{
- SendSetRedraw(GetHwnd(), false);
+ if ( !m_frozenness++ )
+ {
+ SendSetRedraw(GetHwnd(), false);
+ }
}
void wxWindowMSW::Thaw()
{
- SendSetRedraw(GetHwnd(), true);
+ wxASSERT_MSG( m_frozenness > 0, _T("Thaw() without matching Freeze()") );
+
+ if ( !--m_frozenness )
+ {
+ SendSetRedraw(GetHwnd(), true);
- // we need to refresh everything or otherwise he invalidated area is not
- // repainted
- Refresh();
+ // we need to refresh everything or otherwise he invalidated area is not
+ // repainted
+ Refresh();
+ }
}
void wxWindowMSW::Refresh(bool eraseBack, const wxRect *rect)
// pre/post message processing
// ===========================================================================
-long wxWindowMSW::MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
+WXLRESULT wxWindowMSW::MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
if ( m_oldWndProc )
return ::CallWindowProc(CASTWNDPROC m_oldWndProc, GetHwnd(), (UINT) nMsg, (WPARAM) wParam, (LPARAM) lParam);
return rc;
}
-long wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+WXLRESULT wxWindowMSW::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
// did we process the message?
bool processed = false;
union
{
bool allow;
- long result;
+ WXLRESULT result;
WXHICON hIcon;
WXHBRUSH hBrush;
} rc;
processed = HandleNotify((int)wParam, lParam, &rc.result);
break;
+ // we only need to reply to WM_NOTIFYFORMAT manually when using MSLU,
+ // otherwise DefWindowProc() does it perfectly fine for us, but MSLU
+ // apparently doesn't always behave properly and needs some help
+#if wxUSE_UNICODE_MSLU && defined(NF_QUERY)
+ case WM_NOTIFYFORMAT:
+ if ( lParam == NF_QUERY )
+ {
+ processed = true;
+ rc.result = NFR_UNICODE;
+ }
+ break;
+#endif // wxUSE_UNICODE_MSLU
+
// for these messages we must return true if process the message
#ifdef WM_DRAWITEM
case WM_DRAWITEM:
// we could have got an event from our child, reflect it back
// to it if this is the case
wxWindowMSW *win = NULL;
- if ( wParam != m_hWnd )
+ if ( (WXHWND)wParam != m_hWnd )
{
win = FindItemByHWND((WXHWND)wParam);
}
{
// yes, those are just some arbitrary hardcoded numbers
static const int DEFAULT_Y = 200;
- static const int DEFAULT_W = 400;
- static const int DEFAULT_H = 250;
bool nonDefault = false;
this and ignore any attempts to change the window size to the size it
already has - so no WM_SIZE would be sent.
*/
- if ( size.x == -1 )
- {
- // we don't use CW_USEDEFAULT here for several reasons:
- //
- // 1. it results in huge frames on modern screens (1000*800 is not
- // uncommon on my 1280*1024 screen) which is way too big for a half
- // empty frame of most of wxWindows samples for example)
- //
- // 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
- // the default is for whatever reason 8*8 which breaks client <->
- // window size calculations (it would be nice if it didn't, but it
- // does and the simplest way to fix it seemed to change the broken
- // default size anyhow)
- //
- // 3. there is just no advantage in doing it: with x and y it is
- // possible that [future versions of] Windows position the new top
- // level window in some smart way which we can't do, but we can
- // guess a reasonably good size for a new window just as well
- // ourselves
- w = DEFAULT_W;
- h = DEFAULT_H;
- }
- else
- {
- // and, again as above, we can't set the height to CW_USEDEFAULT here
- w = size.x;
- h = size.y == -1 ? DEFAULT_H : size.y;
+
+ // we don't use CW_USEDEFAULT here for several reasons:
+ //
+ // 1. it results in huge frames on modern screens (1000*800 is not
+ // uncommon on my 1280*1024 screen) which is way too big for a half
+ // empty frame of most of wxWindows samples for example)
+ //
+ // 2. it is buggy for frames with wxFRAME_TOOL_WINDOW style for which
+ // the default is for whatever reason 8*8 which breaks client <->
+ // window size calculations (it would be nice if it didn't, but it
+ // does and the simplest way to fix it seemed to change the broken
+ // default size anyhow)
+ //
+ // 3. there is just no advantage in doing it: with x and y it is
+ // possible that [future versions of] Windows position the new top
+ // level window in some smart way which we can't do, but we can
+ // guess a reasonably good size for a new window just as well
+ // ourselves
+ if ( size.x == -1 || size.y == -1)
+ {
nonDefault = true;
}
+ w = WidthDefault(size.x);
+ h = HeightDefault(size.y);
AdjustForParentClientOrigin(x, y);
// do create the window
wxWindowCreationHook hook(this);
+ // VZ: anyonce cares to explain why is this done for CE?
#ifdef __WXWINCE__
if (extendedStyle == 0)
{
);
}
else
-#endif
+#endif // __WXWINCE__
{
m_hWnd = (WXHWND)::CreateWindowEx
(
SubclassWin(m_hWnd);
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
-
return true;
}
// we need to handle it as well, otherwise no tooltips will be shown in
// this case
#ifndef __WXWINCE__
- if ( !(code == (WXUINT) TTN_NEEDTEXTA || code == (WXUINT) TTN_NEEDTEXTW) || ttip.empty() )
+ if ( !(code == (WXUINT) TTN_NEEDTEXTA || code == (WXUINT) TTN_NEEDTEXTW)
+ || ttip.empty() )
{
// not a tooltip message or no tooltip to show anyhow
return false;
LPTOOLTIPTEXT ttText = (LPTOOLTIPTEXT)lParam;
+ // We don't want to use the szText buffer because it has a limit of 80
+ // bytes and this is not enough, especially for Unicode build where it
+ // limits the tooltip string length to only 40 characters
+ //
+ // The best would be, of course, to not impose any length limitations at
+ // all but then the buffer would have to be dynamic and someone would have
+ // to free it and we don't have the tooltip owner object here any more, so
+ // for now use our own static buffer with a higher fixed max length.
+ //
+ // Note that using a static buffer should not be a problem as only a single
+ // tooltip can be shown at the same time anyhow.
#if !wxUSE_UNICODE
- if ( code == (WXUINT) TTN_NEEDTEXTA )
+ if ( code == (WXUINT) TTN_NEEDTEXTW )
{
- // we pass just the pointer as we store the string internally anyhow
- ttText->lpszText = (char *)ttip.c_str();
- }
- else // TTN_NEEDTEXTW
-#endif // !Unicode
- {
-#if wxUSE_UNICODE
- // in Unicode mode this is just what we need
- ttText->lpszText = (wxChar *)ttip.c_str();
-#else // !Unicode
- // Convert tooltip from multi byte to Unicode.
-
- // We don't want to use the szText buffer because it has a limit of 80
- // bytes, for now use our own static buffer with a higher fixed max
- // length.
- // Preferably a dynamic buffer should be used, but who frees the buffer?
+ // We need to convert tooltip from multi byte to Unicode on the fly.
+ static wchar_t buf[513];
- static const int MAX_LENGTH = 512;
- static wchar_t buf[MAX_LENGTH+1];
-
- ttText->lpszText = (LPSTR) buf;
-
- // Truncate tooltip length if needed
- size_t tipLength = wxMin(ttip.Len(), MAX_LENGTH);
+ // Truncate tooltip length if needed as otherwise we might not have
+ // enough space for it in the buffer and MultiByteToWideChar() would
+ // return an error
+ size_t tipLength = wxMin(ttip.Len(), WXSIZEOF(buf) - 1);
// Convert to WideChar without adding the NULL character. The NULL
// character is added afterwards (this is more efficient).
- ::MultiByteToWideChar(CP_ACP, 0, ttip, tipLength, buf, MAX_LENGTH);
-
- buf[tipLength] = '\0';
+ int len = ::MultiByteToWideChar
+ (
+ CP_ACP,
+ 0, // no flags
+ ttip,
+ tipLength,
+ buf,
+ WXSIZEOF(buf) - 1
+ );
+
+ if ( !len )
+ {
+ wxLogLastError(_T("MultiByteToWideChar()"));
+ }
-#endif // Unicode/!Unicode
+ buf[len] = L'\0';
+ ttText->lpszText = (LPSTR) buf;
+ }
+ else // TTN_NEEDTEXTA
+#endif // !wxUSE_UNICODE
+ {
+ // we get here if we got TTN_NEEDTEXTA (only happens in ANSI build) or
+ // if we got TTN_NEEDTEXTW in Unicode build: in this case we just have
+ // to copy the string we have into the buffer
+ static wxChar buf[513];
+ wxStrncpy(buf, ttip.c_str(), WXSIZEOF(buf) - 1);
+ buf[WXSIZEOF(buf) - 1] = _T('\0');
+ ttText->lpszText = buf;
}
return true;
// update the colours we use if they were not set explicitly by the user:
// this must be done or OnCtlColor() would continue to use the old colours
- if ( !m_hasFgCol )
+ if ( !m_hasFgCol || !m_hasBgCol )
{
- m_foregroundColour = wxSystemSettings::
- GetSystemColour(wxSYS_COLOUR_WINDOWTEXT);
- }
+ wxVisualAttributes attrs = GetDefaultAttributes();
+ if ( !m_hasFgCol )
+ m_foregroundColour = attrs.colFg;
- if ( !m_hasBgCol )
- {
- m_backgroundColour = wxSystemSettings::
- GetSystemColour(wxSYS_COLOUR_BTNFACE);
+ if ( !m_hasBgCol )
+ m_backgroundColour = attrs.colBg;
}
}
}
else // we're called from WM_KEYDOWN
{
- id = wxCharCodeMSWToWX(wParam);
+ id = wxCharCodeMSWToWX(wParam, lParam);
if ( id == 0 )
{
// it's ASCII and will be processed here only when called from
bool wxWindowMSW::HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam)
{
- int id = wxCharCodeMSWToWX(wParam);
+ int id = wxCharCodeMSWToWX(wParam, lParam);
if ( !id )
{
bool wxWindowMSW::HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam)
{
- int id = wxCharCodeMSWToWX(wParam);
+ int id = wxCharCodeMSWToWX(wParam, lParam);
if ( !id )
{
// Returns 0 if was a normal ASCII value, not a special key. This indicates that
// the key should be ignored by WM_KEYDOWN and processed by WM_CHAR instead.
-int wxCharCodeMSWToWX(int keySym)
+int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam)
{
int id;
switch (keySym)
case VK_BACK: id = WXK_BACK; break;
case VK_TAB: id = WXK_TAB; break;
case VK_CLEAR: id = WXK_CLEAR; break;
- case VK_RETURN: id = WXK_RETURN; break;
case VK_SHIFT: id = WXK_SHIFT; break;
case VK_CONTROL: id = WXK_CONTROL; break;
case VK_MENU : id = WXK_MENU; break;
case VK_APPS: id = WXK_WINDOWS_MENU; break;
#endif // VK_APPS defined
+ case VK_RETURN:
+ // the same key is sent for both the "return" key on the main
+ // keyboard and the numeric keypad but we want to distinguish
+ // between them: we do this using the "extended" bit (24) of lParam
+ id = lParam & (1 << 24) ? WXK_NUMPAD_ENTER : WXK_RETURN;
+ break;
+
default:
id = 0;
}
DWORD hiWord = HIWORD(lParam);
if ( nCode != HC_NOREMOVE && ((hiWord & KF_UP) == 0) )
{
- int id = wxCharCodeMSWToWX(wParam);
+ int id = wxCharCodeMSWToWX(wParam, lParam);
if ( id != 0 )
{
wxKeyEvent event(wxEVT_CHAR_HOOK);