Union(bmp, transColour, tolerance);
}
- ~wxRegion();
+ virtual ~wxRegion();
//# Modify region
// Clear current region
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
wxRegionIterator(const wxRegionIterator& iterator);
- ~wxRegionIterator();
+ virtual ~wxRegionIterator();
wxRegionIterator& operator=(const wxRegionIterator& iterator);