platform-specific implementations for drawing certain parts of
genereic controls in ways that are as close to the native look as
possible.
+
+Note that each drawing function restores the `wx.DC` attributes if it
+changes them, so it is safe to assume that the same pen, brush and
+colours that were active before the call to this function are still in
+effect after it.
", "");
class wxRendererNative
-
+ MustHaveApp(Get);
DocDeclStr(
static wxRendererNative& , Get(),
"Return the currently used renderer", "");
+ MustHaveApp(GetGeneric);
DocDeclStr(
static wxRendererNative& , GetGeneric(),
"Return the generic implementation of the renderer. Under some
`GetDefault`.", "");
+ MustHaveApp(GetDefault);
DocDeclStr(
static wxRendererNative& , GetDefault(),
"Return the default (native) implementation for this platform -- this
// static wxRendererNative *Load(const wxString& name);
+ MustHaveApp(Set);
DocDeclStr(
static wxRendererNative *, Set(wxRendererNative *renderer),
"Set the renderer to use, passing None reverts to using the default