m_owner->GetSize(width, height);
}
-void wxWindowDC::DoFloodFill( wxCoord x, wxCoord y,
- const wxColour & col, int style )
-{
- if (GetBrush().GetStyle() == wxTRANSPARENT)
- {
- wxLogDebug(wxT("In FloodFill, current Brush is transparent, no filling done"));
- return ;
- }
- int height = 0;
- int width = 0;
- this->GetSize(&width, &height);
- //it would be nice to fail if we don't get a sensible size...
- if (width < 1 || height < 1)
- {
- wxLogError(wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
- return ;
- }
-
- //this is much faster than doing the individual pixels
- wxMemoryDC memdc;
- wxBitmap bitmap(width, height);
- memdc.SelectObject(bitmap);
- memdc.Blit(0, 0, width, height, (wxDC*) this, 0, 0);
- memdc.SelectObject(wxNullBitmap);
+extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
+ const wxColour & col, int style);
- wxImage image = bitmap.ConvertToImage();
- //image.DoFloodFill (x,y, GetBrush(), col, style, GetLogicalFunction());
- bitmap = wxBitmap(image);
- memdc.SelectObject(bitmap);
- Blit(0, 0, width, height, &memdc, 0, 0);
- memdc.SelectObject(wxNullBitmap);
+bool wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
+ const wxColour& col, int style)
+{
+ return wxDoFloodFill(this, x, y, col, style);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
if (!m_window) return;
+ // VZ: the code below results in infinite recursion and crashes when
+ // dc.Clear() is done from OnPaint() so I disable it for now.
+ // I don't know what the correct fix is but Clear() surely should not
+ // reenter OnPaint()!
+#if 0
/* - we either are a memory dc or have a window as the
owner. anything else shouldn't happen.
- we don't use gdk_window_clear() as we don't set
if (m_owner)
{
- int width,height;
- m_owner->GetSize( &width, &height );
- gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+ m_owner->Clear();
return;
}
gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
return;
}
+#else // 1
+ int width,height;
+ GetSize( &width, &height );
+ gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+#endif // 0/1
}
void wxWindowDC::SetFont( const wxFont &font )