+void wxStaticBox::PaintForeground(wxDC& dc, const RECT& WXUNUSED(rc))
+{
+ MSWDefWindowProc(WM_PAINT, (WPARAM)GetHdcOf(dc), 0);
+
+ // when using XP themes, neither setting the text colour nor transparent
+ // background mode doesn't change anything: the static box def window proc
+ // still draws the label in its own colours, so we need to redraw the text
+ // ourselves if we have a non default fg colour
+ if ( wxUxThemeEngine::GetIfActive() )
+ {
+ // draw over the text in default colour in our colour
+ dc.SetFont(GetFont());
+
+ HDC hdc = GetHdcOf(dc);
+ if ( m_hasFgCol )
+ {
+ ::SetTextColor(hdc, GetForegroundColour().GetPixel());
+ }
+ else
+ {
+ wxUxThemeHandle hTheme(this, L"BUTTON");
+ if (hTheme)
+ {
+ COLORREF col;
+ wxUxThemeEngine::Get()->GetThemeColor(
+ hTheme,
+ 4 /* BP_GROUPBOX */,
+ 1 /* GBS_NORMAL */,
+ 3803 /* TMT_TEXTCOLOR */,
+ &col);
+
+ ::SetTextColor(hdc, col);
+ }
+ else
+ {
+ // can't open the theme - default to blue
+ ::SetTextColor(hdc, 0x00D54600);
+ }
+ }
+
+ // FIXME: value of x is hardcoded as this is what it is on my system,
+ // no idea if it's true everywhere
+ // TODO: RTL?
+ const int x = 9;
+ const int y = dc.GetCharHeight();
+ const wxString label = GetLabel();
+
+ // first we need to correctly paint the background of the label
+ // as Windows ignores the brush offset when doing it
+ RECT rc = { x, 0, GetSize().x, y };
+ ::DrawText(hdc, label, label.length(), &rc,
+ DT_SINGLELINE | DT_VCENTER | DT_CALCRECT);
+
+ // need to adjust the rectangle to cover all the label background
+ rc.left -= 2;
+ rc.right += 2;
+ rc.bottom += 2;
+ PaintBackground(dc, rc);
+
+ // now draw the text
+ RECT rc2 = { x, 0, GetSize().x, y };
+ ::DrawText(hdc, label, label.length(), &rc2,
+ DT_SINGLELINE | DT_VCENTER);
+ }
+}
+
+void wxStaticBox::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ RECT rc;
+ ::GetClientRect(GetHwnd(), &rc);
+
+ // draw the entire box in a memory DC
+ wxMemoryDC memdc;
+ wxBitmap bitmap(rc.right, rc.bottom);
+ memdc.SelectObject(bitmap);
+
+ PaintBackground(memdc, rc);
+ PaintForeground(memdc, rc);
+
+ // now only blit the static box border itself, not the interior, to avoid
+ // flicker when background is drawn below
+ //
+ // note that it seems to be faster to do 4 small blits here and then paint
+ // directly into wxPaintDC than painting background in wxMemoryDC and then
+ // blitting everything at once to wxPaintDC, this is why we do it like this
+ wxPaintDC dc(this);
+ int borderTop, border;
+ GetBordersForSizer(&borderTop, &border);
+
+ // top
+ dc.Blit(border, 0, rc.right - border, borderTop,
+ &memdc, border, 0);
+ // bottom
+ dc.Blit(border, rc.bottom - border, rc.right - border, rc.bottom,
+ &memdc, border, rc.bottom - border);
+ // left
+ dc.Blit(0, 0, border, rc.bottom,
+ &memdc, 0, 0);
+ // right
+ dc.Blit(rc.right - border, 0, rc.right, rc.bottom,
+ &memdc, rc.right - border, 0);
+
+
+ // create the region excluding box children
+ AutoHRGN hrgn((HRGN)MSWGetRegionWithoutChildren());
+ RECT rcWin;
+ ::GetWindowRect(GetHwnd(), &rcWin);
+ ::OffsetRgn(hrgn, -rcWin.left, -rcWin.top);
+
+ // and also the box itself
+ MSWGetRegionWithoutSelf((WXHRGN) hrgn, rc.right, rc.bottom);
+ HDCClipper clipToBg(GetHdcOf(dc), hrgn);
+
+ // paint the inside of the box (excluding box itself and child controls)
+ PaintBackground(dc, rc);
+}
+
+#endif // !__WXWINCE__
+
+#endif // wxUSE_STATBOX